https://developers.cloudflare.com/r2/platform/pricing/
up to 10,000,000 read operations + $0.36 per 1,000,000 operations
$3.60 free
up to 1,000,000 write operations + $4.50 per 1,000,000 operations
| // Update globs depending on your framework | |
| --- | |
| name: tailwind_v4 | |
| description: Guide for using Tailwind CSS v4 instead of v3.x | |
| globs: ["**/*.{js,ts,jsx,tsx,mdx,css}"] | |
| tags: | |
| - tailwind | |
| - css | |
| --- |
| <div class="content"> | |
| <div class="section"> | |
| <div> | |
| Neural Noise | |
| </div> | |
| </div> | |
| <div class="section"> | |
| <div> | |
| GLSL shader based on <a href="https://x.com/zozuar/" target="_blank">@zozuar</a> <a href="https://x.com/zozuar/status/1625182758745128981/" target="_blank">artwork</a> | |
| </div> |
| // | |
| // ContentView.swift | |
| // StylesApp | |
| // | |
| // Created by Damodar Namala on 30/08/22. | |
| // | |
| import SwiftUI | |
| struct ContentView: View { |
https://developers.cloudflare.com/r2/platform/pricing/
up to 10,000,000 read operations + $0.36 per 1,000,000 operations
$3.60 free
up to 1,000,000 write operations + $4.50 per 1,000,000 operations
| This is free and unencumbered software released into the public domain. | |
| Anyone is free to copy, modify, publish, use, compile, sell, or | |
| distribute this software, either in source code form or as a compiled | |
| binary, for any purpose, commercial or non-commercial, and by any | |
| means. | |
| In jurisdictions that recognize copyright laws, the author or authors | |
| of this software dedicate any and all copyright interest in the | |
| software to the public domain. We make this dedication for the benefit |
| import { | |
| ActionContext, | |
| ActionTree, | |
| GetterTree, | |
| MutationTree, | |
| Module, | |
| Store as VuexStore, | |
| CommitOptions, | |
| DispatchOptions, | |
| } from 'vuex' |
| import { | |
| ActionContext, | |
| ActionTree, | |
| GetterTree, | |
| MutationTree, | |
| Module, | |
| Store as VuexStore, | |
| CommitOptions, | |
| DispatchOptions, | |
| } from 'vuex' |
| Mute these words in your settings here: https://twitter.com/settings/muted_keywords | |
| ActivityTweet | |
| generic_activity_highlights | |
| generic_activity_momentsbreaking | |
| RankedOrganicTweet | |
| suggest_activity | |
| suggest_activity_feed | |
| suggest_activity_highlights | |
| suggest_activity_tweet |
| /// <summary> | |
| /// - Make sure you have a Grid GameObject (any GameObject with a Grid component attached to it) in the scene. | |
| /// - Attach this script to the GameObject you wanna snap to the Grid. Then drag and drop the Grid | |
| /// GameObject into the AttachedGrid field to create a reference to the Grid component attached to it. | |
| /// - Enter Play Mode, and then every time you hit the Space key, this GameObject will move 1 unit | |
| /// down along the Y axis, while remaining snapped to the Grid. | |
| /// </summary> | |
| using System.Collections; | |
| using System.Collections.Generic; |
| /* @flow */ | |
| type Result<T> = { | |
| result: boolean, | |
| payload: T | |
| } | |
| type Conditional<T> = { | |
| type: 'conditional', | |
| exec(T): Result<T> |