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December 17, 2021 19:03
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Evenly distribute n vertices along a path or polygon.
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/** | |
* The main function. | |
* | |
* @param {Polygon} polygon | |
* @param {number} pointCount - Must not be negative. | |
*/ | |
var ep = function (polygon, pointCount) { | |
if (pointCount <= 0) { | |
throw new Error("pointCount must be larger than zero; is " + pointCount + "."); | |
} | |
var result = new Polygon([], polygon.isOpen); | |
if (polygon.vertices.length === 0) { | |
return result; | |
} | |
// Fetch and add the start point from the source polygon | |
var polygonPoint = new Vertex(polygon.vertices[0]); | |
result.vertices.push(polygonPoint); | |
if (polygon.vertices.length === 1) { | |
return result; | |
} | |
var perimeter = polygon.perimeter(); | |
var stepSize = perimeter / (pointCount + 0); | |
var segmentLength = 0; | |
var n = polygon.vertices.length; | |
var polygonIndex = 1; | |
var nextPolygonPoint = new Vertex(polygon.vertices[1]); | |
var loopMax = polygon.isOpen ? n : n + 1; | |
var curSegmentU = stepSize; | |
var i = 1; | |
while (i < pointCount && polygonIndex < loopMax) { | |
var segmentLength = polygonPoint.distance(nextPolygonPoint); | |
// Check if next eq point is inside this segment | |
if (curSegmentU < segmentLength) { | |
var newPoint = lerpAbs(polygonPoint, curSegmentU, nextPolygonPoint); | |
result.vertices.push(newPoint); | |
curSegmentU += stepSize; | |
i++; | |
} else { | |
polygonIndex++; | |
polygonPoint = nextPolygonPoint; | |
nextPolygonPoint = new Vertex(polygon.vertices[polygonIndex % n]); | |
curSegmentU = curSegmentU - segmentLength; | |
} | |
} | |
return result; | |
}; | |
var lerpAbs = function (vert, u, target) { | |
var dist = vert.distance(target); | |
var diff = vert.difference(target); | |
var step = { x: diff.x / dist, y: diff.y / dist }; | |
return new Vertex(vert.x + step.x * u, vert.y + step.y * u); | |
}; |
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