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if SERVER then return end | |
vgui.Paint3D = {} -- Table in global vgui table to hold our stuff | |
vgui.Paint3D.Panels = {} -- Table containing panels to be 3D painted | |
vgui.Paint3D.Movement = {} -- Table containing panels to be affected by movement | |
vgui.Paint3D.Cache = {} | |
-- | |
-- Grab a few important variables for view calc and save them in the global vgui table. |
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--[[--------------------------------------------------------------- | |
Default Voice Chat Box Theme | |
- Please avoid directly editting this file, instead you | |
should create a new file in this directory (voicethemes) and | |
copy the contents of this file into the new one, then | |
make your edits in there. After you are finished with your | |
theme, make sure to set it in the config file. | |
-------------------------------------------------------------------]] |
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-- Time in seconds before the screen should atempt to | |
-- reconnect to the server. | |
-- Default: after 60 seconds. | |
ServerDown[ 'ReconnectTime' ] = 60 | |
-- The time interval at which the server should ping the client. | |
-- Default: every 2 seconds. | |
ServerDown[ 'PingTime' ] = 2 |
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-- This option will allow you to hide what players have what amount of money | |
-- on the graphs page. | |
SimpleScoreboard[ 'HidePlayerMoney' ] = false | |
-- Return true to allow access to the player options when clicking | |
-- on a players name on the scoreboard. | |
SimpleScoreboard[ 'CanAccessAdimOptions' ] = function( ply ) | |
-- Only players that are admins will be able to open the options. | |
return ply:IsAdmin() |
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-- Time in seconds until the mapvote is over from | |
-- when it starts. | |
SolidMapVote[ 'Config' ][ 'Length' ] = 30 | |
-- The time in seconds that the vote will stay on the screen | |
-- after the winning map has been chosen. | |
SolidMapVote[ 'Config' ][ 'Post Vote Length' ] = 5 | |
-- This option controls the size of the map vote buttons. |
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# Your init script | |
# | |
# Atom will evaluate this file each time a new window is opened. It is run | |
# after packages are loaded/activated and after the previous editor state | |
# has been restored. | |
# | |
# An example hack to log to the console when each text editor is saved. | |
# | |
# atom.workspace.observeTextEditors (editor) -> | |
# editor.onDidSave -> |