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Linux/Proton alternative to 'DLC Transfer To Awakening Patch (UPDATED)' for Dragon Age: Origins by silencer711
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#!/bin/python | |
# fix_dao_dlc.py | |
# License: MIT | |
# | |
# Linux/Proton alternative to 'DLC Transfer To Awakening Patch (UPDATED)' for Dragon Age: Origins by silencer711, written in Python. | |
# See https://www.nexusmods.com/dragonage/mods/5354 for the original. | |
# Original license: 'THIS MOD IS FREELY DISTRIBUTED, AND I GIVE PERMISSION TO ANYONE TO DO ANYTHING WITH IT :)', which I'm interpreting as basically CC0. | |
# | |
# WARNING: I tested this on my game and it seems to work, with the exception that some of my imported DLC items are now missing their name. | |
# They work fine, appear correctly on the character and give the right stats, but their names are blank when equipped and become the internal IDs when unequipped. | |
# | |
# To use it, run fix_dao_dlc.py with the path to your Steam library | |
# (e.g. python fix_dao_dlc.py ~/Games). | |
import os | |
import shutil | |
import sys | |
from itertools import chain | |
from pathlib import Path | |
# If True, don't perform any actual filesystem writes | |
DRY_RUN = False | |
all_dlcs = sorted(chain( | |
(f'dao_prc_{x}' for x in ('cp_1', 'cp_2', 'cp_3', 'cp_7', 'nrx_1')), | |
(f'dao_prc_promo_{x}' for x in ('1', '2', '3', '4', '5', 'c2', 'edg', 'emb', 'hod', 'lks', 'lnp', 'me', 'vgl', 'war', 'wkd', 'btk', 'pan', 'gbk')), | |
)) | |
# DLCs that do not need special handling for their talktables | |
regular_dlcs = {f'dao_prc_{x}' for x in ('cp_1', 'cp_2', 'promo_1', 'promo_btk', 'promo_pan', 'promo_gbk')} | |
def main(): | |
if len(sys.argv) < 2: | |
printerr('Usage: fix_dao_dlc.py <steam library>') | |
sys.exit(1) | |
steam_lib = Path(sys.argv[1]).resolve(strict=True) | |
all_addins = (steam_lib / 'steamapps' / 'common' / 'Dragon Age Ultimate Edition' / 'Addins', | |
steam_lib / 'steamapps' / 'compatdata' / '47810' / 'pfx' / 'drive_c' / 'users' / 'steamuser' / 'Documents' / 'BioWare' / 'Dragon Age' / 'AddIns') | |
for addin in all_addins: | |
for dlc in all_dlcs: | |
dlc_path = addin / dlc | |
if dlc_path.is_dir(): | |
fix_dlc(dlc_path) | |
def fix_dlc(dlc_path: Path): | |
dlc_rel = dlc_path.name | |
print(f'Fixing {dlc_rel}...') | |
core_path = dlc_path / 'core' | |
module_path = dlc_path / 'module' | |
if not core_path.is_dir(): | |
printerr('Error: There is no "core" folder in the AddIn?') | |
return | |
if not module_path.is_dir(): | |
printerr('Error: There is no "module" folder in the AddIn?') | |
return | |
# Create the destination folder | |
dest_path = core_path / 'override' / 'DLC_FIX' | |
mkdir(dest_path) | |
# Copy over the module/data files (not dirs!) | |
data_path = module_path / 'data' | |
for data_file in data_path.iterdir(): | |
if data_file.is_file(): | |
cp(data_file, dest_path / data_file.name) | |
# Copy over all talktables files | |
is_regular_dlc = dlc_rel in regular_dlcs | |
all_tlks = list(module_path.glob('**/*.tlk')) | |
dest_talktables = dest_path / 'talktables' | |
if all_tlks: | |
mkdir(dest_talktables) | |
for source_tlk in all_tlks: | |
rel_tlk = source_tlk.name | |
if is_regular_dlc: | |
cp(source_tlk, dest_talktables / rel_tlk) | |
else: | |
# Mangle the filenames - no clue why, that's what the batch script did | |
cp(source_tlk, dest_talktables / f'{dlc_rel}_c_{rel_tlk}') | |
# Copy over all files (not dirs!) from audio/sound, if the DLC has such a folder | |
sound_path = module_path / 'audio' / 'sound' | |
if sound_path.is_dir(): | |
dest_sound = dest_path / 'sound' | |
mkdir(dest_sound) | |
for sound_file in sound_path.iterdir(): | |
if sound_file.is_file(): | |
cp(sound_file, dest_sound / sound_file.name) | |
print('Fixed.') | |
# Some utilities | |
def printerr(s: str): | |
print(s, file=sys.stderr) | |
def mkdir(p: os.PathLike | str): | |
if DRY_RUN: | |
print(f'mkdir -p "{p}"') | |
else: | |
os.makedirs(p, exist_ok=True) | |
def cp(s: os.PathLike | str, d: os.PathLike | str): | |
if DRY_RUN: | |
print(f'cp "{s}" "{d}"') | |
else: | |
shutil.copyfile(s, d) | |
if __name__ == '__main__': | |
main() |
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