Created
July 7, 2023 20:43
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use raylib::prelude::*; | |
pub fn update_camera(rl: &RaylibHandle, camera: &mut Camera3D, mouse_delta: Vector2) { | |
let speed = 5.0; | |
let sensivity = 0.003; | |
{ | |
// Rotate | |
camera.target = (camera.target - camera.position).rotate_by(Quaternion::from_axis_angle( | |
camera.up, | |
-mouse_delta.x * sensivity, | |
)) + camera.position; | |
let forward = camera.target - camera.position; | |
let right = forward.cross(camera.up); | |
let max_angle_up = (-mouse_delta.y * sensivity) | |
.min( | |
Quaternion::from_vec3_pair(camera.up, forward) | |
.to_axis_angle() | |
.1, | |
) | |
.max( | |
Quaternion::from_vec3_pair(-camera.up, forward) | |
.to_axis_angle() | |
.1 | |
* -1.0, | |
); | |
camera.target = | |
forward.rotate_by(Quaternion::from_axis_angle(right, max_angle_up)) + camera.position; | |
} | |
{ | |
// Move | |
let mut forward = camera.target - camera.position; | |
forward.y = 0.0; | |
forward.normalize(); | |
let right = forward.cross(camera.up); | |
let mut motion = Vector3::zero(); | |
motion += forward | |
* (rl.is_key_down(KeyboardKey::KEY_W) as i32 | |
- rl.is_key_down(KeyboardKey::KEY_S) as i32) as f32; | |
motion += right | |
* (rl.is_key_down(KeyboardKey::KEY_D) as i32 | |
- rl.is_key_down(KeyboardKey::KEY_A) as i32) as f32; | |
motion += camera.up | |
* (rl.is_key_down(KeyboardKey::KEY_SPACE) as i32 | |
- rl.is_key_down(KeyboardKey::KEY_LEFT_SHIFT) as i32) as f32; | |
motion *= rl.get_frame_time() * speed; | |
camera.position += motion; | |
camera.target += motion; | |
} | |
} |
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