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"Displaylist" log for Haruka 3 with Izayoiki Ch5 PPSSPP error. Steps taken in game during logging: Load game, load save, walked 2 spaces on map to event trigger spot, event load but game fails to continue (and dump frame at the fail)
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25:34:750 EmuThread.cpp:173 I[BOOT]: Done. | |
25:38:994 Config.cpp:1034 I[LOAD]: Config saved: ppsspp.ini | |
25:38:996 Config.cpp:1047 I[LOAD]: Controller config saved: controls.ini | |
25:39:003 System.cpp:383 I[BOOT]: PPSSPP v1.2.2-768-g6320a87 Windows 64 bit | |
25:39:005 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 000000005ABA0000 (mirror at 0 @ 0000000148A90000, uncached @ 0000000188A90000) | |
25:39:053 PSPLoaders.cpp:195 I[LOAD]: ULJM05441 : 遙かなる時空の中で3 with 十六夜記 愛蔵版 | |
25:39:057 Config.cpp:1034 I[LOAD]: Config saved: ppsspp.ini | |
25:39:060 PSPLoaders.cpp:254 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
25:39:060 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized | |
25:39:105 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized. | |
25:39:136 Util\BlockAllocator.cpp:391 I[HLE]: ----------- | |
25:39:136 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib | |
25:39:136 Util\BlockAllocator.cpp:395 I[HLE]: Block: 08804000 - 09e5f200 size 0165b200 taken=1 tag=ELF/simple | |
25:39:136 Util\BlockAllocator.cpp:395 I[HLE]: Block: 09e5f200 - 0a000000 size 001a0e00 taken=0 tag=(untitled) | |
25:39:136 Util\BlockAllocator.cpp:397 I[HLE]: ----------- | |
25:39:158 HLE\ReplaceTables.cpp:1330 I[HLE]: Replaced memcpy at 0881e330 with hash 9e6ce11f9d49f954 | |
25:39:158 HLE\ReplaceTables.cpp:1330 I[HLE]: Replaced memmove at 0881e454 with hash d019b067b58cf6c3 | |
25:39:158 HLE\ReplaceTables.cpp:1330 I[HLE]: Replaced memset at 0881e710 with hash fe5dd338ab862291 | |
25:39:158 HLE\sceKernelModule.cpp:1234 I[LOAD]: Module simple: 089a2010 0895d9d0 0895d9e8 | |
25:39:158 HLE\sceKernelModule.cpp:1294 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 0895dbec | |
25:39:158 HLE\sceKernelModule.cpp:1593 I[LOAD]: Module entry: 08804000 | |
25:39:323 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 11 fs 20 | |
25:39:323 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 40 | |
25:39:324 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 46 | |
25:39:324 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 44 | |
25:39:325 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 12 fs 23 | |
25:39:325 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 10 fs 26 | |
25:39:325 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 10 fs 24 | |
25:39:325 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 38 | |
25:39:326 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 47 | |
25:39:326 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 16 fs 35 | |
25:39:327 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 16 fs 36 | |
25:39:327 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 49 | |
25:39:327 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 39 | |
25:39:364 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 17 fs 21 | |
25:39:365 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 15 fs 30 | |
25:39:365 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 15 fs 31 | |
25:39:366 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 15 fs 32 | |
25:39:366 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 42 | |
25:39:366 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 15 fs 33 | |
25:39:367 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 17 fs 32 | |
25:39:367 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 16 fs 34 | |
25:39:372 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 10 fs 25 | |
25:39:375 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 41 | |
25:39:380 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 15 fs 28 | |
25:39:387 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 51 | |
25:39:393 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 50 | |
25:39:393 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 16 fs 27 | |
25:39:397 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 43 | |
25:39:401 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 14 fs 37 | |
25:39:401 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 10 fs 19 | |
25:39:406 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 18 fs 35 | |
25:39:410 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 14 fs 45 | |
25:39:415 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 13 fs 48 | |
25:39:415 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 16 fs 29 | |
25:39:420 root I[G3D]: GLES\ShaderManager.cpp:165 Linked shader: vs 16 fs 22 | |
25:39:420 root N[G3D]: GLES\ShaderManager.cpp:1067 Compiled and linked 35 programs (9 vertex, 33 fragment) in 260.3 milliseconds | |
25:39:420 root N[G3D]: GLES\ShaderManager.cpp:1068 Loaded the shader cache from 'E:\Emulation Games\Emulators\PPSSPP\memstick/PSP/SYSTEM/CACHE//ULJM05441.glshadercache' | |
25:39:446 root N[BOOT]: EmuScreen.cpp:174 Loading I:/HarukanaruTokinoNakade 3 with Izayoiki Aizouban (J)(PSP).ISO... | |
25:39:446 root I[KERNEL]: HLE\sceKernelThread.cpp:1974 276=sceKernelCreateThread(user_main, 08804114, 00000020, 262144, 80000000, 00000000) | |
25:39:447 root I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(276, 33, 09fffed0) | |
25:39:447 root I[KERNEL]: HLE\sceKernelThread.cpp:2092 __KernelReturnFromThread: 0 | |
25:39:455 user_main I[UTIL]: HLE\sceUtility.cpp:306 0=sceUtilityLoadModule(00000300) | |
25:39:473 user_main I[UTIL]: HLE\sceUtility.cpp:306 0=sceUtilityLoadModule(00000301) | |
25:39:541 user_main I[UTIL]: HLE\sceUtility.cpp:306 0=sceUtilityLoadModule(00000302) | |
25:39:541 user_main I[UTIL]: HLE\sceUtility.cpp:306 0=sceUtilityLoadModule(00000303) | |
25:39:557 user_main I[SCESAS]: HLE\sceSas.cpp:249 sceSasInit(0899d3c0, 1024, 32, 0, 44100) | |
25:39:557 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 286=sceKernelCreateThread(ssnd_main_thread, 0895d3c8, 00000014, 32768, 00000000, 00000000) | |
25:39:557 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(286, 0, 00000000) | |
25:39:557 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 287=sceKernelCreateThread(bgm_load_thread, 0895bc10, 00000020, 32768, 00000000, 00000000) | |
25:39:557 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(287, 0, 00000000) | |
25:39:573 user_main E[INTC]: HLE\sceKernelInterrupt.cpp:533 sceKernelReleaseSubIntrHandler(30, 0): error 80020068 | |
25:39:608 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 291=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) | |
25:39:608 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(291, 4, 09fff5fc) | |
25:39:608 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 293=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) | |
25:39:608 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(293, 4, 09fff5bc) | |
25:40:074 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 301=sceKernelCreateThread(KSDK::Thread, 08828550, 00000030, 4096, 00000000, 00000000) | |
25:40:074 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(301, 4, 09fff5dc) | |
25:40:709 user_main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166) | |
25:40:726 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:414 Creating FBO for 00088000 : 480 x 272 x 3 | |
25:40:726 idle0 W[G3D]: Common\FramebufferCommon.cpp:650 Memcpy fbo upload 04488000 -> 04088000 | |
25:40:910 idle0 I[SCEGE]: Common\FramebufferCommon.cpp:414 Creating FBO for 00000000 : 480 x 272 x 3 | |
25:40:925 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00088000 (480 x 272 x 3), age 11 | |
25:41:025 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00000000 (480 x 272 x 3), age 6 | |
25:42:708 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - GETSIZE (22) | |
25:42:708 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE | |
25:42:850 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
25:42:853 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
25:42:934 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - READDATASECURE (15) | |
25:42:934 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE | |
25:43:165 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
25:43:166 idle0 I[UTIL]: Dialog\SavedataParam.cpp:586 Loading file with size 486400 in ms0:/PSP/SAVEDATA/ULJM05441/RECORD.BIN | |
25:43:180 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
25:44:268 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - GETSIZE (22) | |
25:44:268 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE | |
25:44:483 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
25:44:483 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
25:44:569 user_main W[G3D]: Common\FramebufferCommon.cpp:662 Memcpy fbo download 04088000 -> 0963f480 | |
25:44:736 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00088000 (480 x 272 x 3), age 6 | |
25:44:867 bgm_load_thr I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
25:45:616 ssnd_main_th I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
25:45:616 user_main I[ME]: HLE\sceMpeg.cpp:427 sceMpegInit() | |
25:45:616 user_main I[ME]: HLE\sceMpeg.cpp:541 0928fa70=sceMpegCreate(09fff05c, 0928fa40, 65536, 09ffefdc, 512, 0, 0) | |
25:45:717 user_main I[ME]: HLE\sceMpeg.cpp:352 Stream offset: 2048, Stream size: 0x58800 | |
25:45:717 user_main I[ME]: HLE\sceMpeg.cpp:353 First timestamp: 90000, Last timestamp: 546456 | |
25:45:717 user_main I[ME]: HLE\sceMpeg.cpp:352 Stream offset: 2048, Stream size: 0x58800 | |
25:45:717 user_main I[ME]: HLE\sceMpeg.cpp:353 First timestamp: 90000, Last timestamp: 546456 | |
25:45:717 user_main I[ME]: HLE\sceMpeg.cpp:659 sceMpegRegistStream(09fff05c, 0, 0) | |
25:45:718 user_main I[ME]: HLE\sceMpeg.cpp:659 sceMpegRegistStream(09fff05c, 1, 0) | |
25:45:718 user_main E[ME]: HLE\sceMpeg.cpp:1941 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092a0280) | |
25:45:718 user_main E[ME]: HLE\sceMpeg.cpp:1941 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092d0000) | |
25:45:718 user_main E[ME]: HLE\sceMpeg.cpp:1941 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092ffd80) | |
25:45:718 user_main E[ME]: HLE\sceMpeg.cpp:1941 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 0932fb00) | |
25:45:785 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 320=sceKernelCreateThread(displayThread, 088711e4, 0000000c, 4096, 00000000, 00000000) | |
25:45:785 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 321=sceKernelCreateThread(readThread, 0887155c, 0000000e, 2048, 00000000, 00000000) | |
25:45:785 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 322=sceKernelCreateThread(soundThread, 08871bc8, 0000000a, 2048, 00000000, 00000000) | |
25:45:786 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(322, 4, 09ffef44) | |
25:45:786 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(320, 4, 09ffef44) | |
25:45:786 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(321, 4, 09ffef48) | |
25:45:788 readThread I[ME]: HLE\sceMpeg.cpp:352 Stream offset: 2048, Stream size: 0x58800 | |
25:45:788 readThread I[ME]: HLE\sceMpeg.cpp:353 First timestamp: 90000, Last timestamp: 546456 | |
25:45:942 readThread I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba. | |
25:45:945 idle0 W[FileSys]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file, clamping size 65536 to 34816 | |
25:45:945 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
25:50:823 user_main W[ME]: HLE\sceMpeg.cpp:1654 Audio end reach. pts: 553184 dts: 456456 | |
25:50:823 user_main E[ME]: HLE\sceMpeg.cpp:1232 UNIMPL sceMpegAvcDecodeStopYCbCr(09fff05c, 089b5324, 09ffeea4) | |
25:50:973 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
25:51:039 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
25:51:041 user_main I[ME]: HLE\sceMpeg.cpp:1591 sceMpegFinish(...) | |
25:51:041 user_main E[INTC]: HLE\sceKernelInterrupt.cpp:533 sceKernelReleaseSubIntrHandler(30, 0): error 80020068 | |
25:51:089 user_main I[SCESAS]: HLE\sceSas.cpp:249 sceSasInit(0899d3c0, 1024, 32, 0, 44100) | |
25:51:089 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 323=sceKernelCreateThread(ssnd_main_thread, 0895d3c8, 00000014, 32768, 00000000, 00000000) | |
25:51:089 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(323, 0, 00000000) | |
25:51:089 ssnd_main_th E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000400) - channel already reserved | |
25:51:089 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 324=sceKernelCreateThread(bgm_load_thread, 0895bc10, 00000020, 32768, 00000000, 00000000) | |
25:51:089 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(324, 0, 00000000) | |
25:56:795 bgm_load_thr I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
25:57:512 ssnd_main_th I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
25:57:512 user_main I[ME]: HLE\sceMpeg.cpp:427 sceMpegInit() | |
25:57:512 user_main I[ME]: HLE\sceMpeg.cpp:541 0928fa70=sceMpegCreate(09fff05c, 0928fa40, 65536, 09ffefdc, 512, 0, 0) | |
25:57:630 user_main I[ME]: HLE\sceMpeg.cpp:352 Stream offset: 2048, Stream size: 0x1DE000 | |
25:57:630 user_main I[ME]: HLE\sceMpeg.cpp:353 First timestamp: 90000, Last timestamp: 1441350 | |
25:57:630 user_main I[ME]: HLE\sceMpeg.cpp:352 Stream offset: 2048, Stream size: 0x1DE000 | |
25:57:630 user_main I[ME]: HLE\sceMpeg.cpp:353 First timestamp: 90000, Last timestamp: 1441350 | |
25:57:630 user_main I[ME]: HLE\sceMpeg.cpp:659 sceMpegRegistStream(09fff05c, 0, 0) | |
25:57:630 user_main I[ME]: HLE\sceMpeg.cpp:659 sceMpegRegistStream(09fff05c, 1, 0) | |
25:57:630 user_main E[ME]: HLE\sceMpeg.cpp:1941 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092a0280) | |
25:57:630 user_main E[ME]: HLE\sceMpeg.cpp:1941 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092d0000) | |
25:57:630 user_main E[ME]: HLE\sceMpeg.cpp:1941 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 092ffd80) | |
25:57:630 user_main E[ME]: HLE\sceMpeg.cpp:1941 UNIMPL sceMpegAvcInitYCbCr(09fff05c, 1, 480, 272, 0932fb00) | |
25:57:696 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 331=sceKernelCreateThread(displayThread, 088711e4, 0000000c, 4096, 00000000, 00000000) | |
25:57:696 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 332=sceKernelCreateThread(readThread, 0887155c, 0000000e, 2048, 00000000, 00000000) | |
25:57:696 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 333=sceKernelCreateThread(soundThread, 08871bc8, 0000000a, 2048, 00000000, 00000000) | |
25:57:696 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(333, 4, 09ffef44) | |
25:57:696 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(331, 4, 09ffef44) | |
25:57:696 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(332, 4, 09ffef48) | |
25:57:697 readThread I[ME]: HLE\sceMpeg.cpp:352 Stream offset: 2048, Stream size: 0x1DE000 | |
25:57:697 readThread I[ME]: HLE\sceMpeg.cpp:353 First timestamp: 90000, Last timestamp: 1441350 | |
25:57:705 readThread I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba. | |
25:57:737 idle0 W[FileSys]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file, clamping size 65536 to 57344 | |
25:57:737 readThread I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
26:03:502 user_main E[ME]: HLE\sceMpeg.cpp:1311 UNIMPL sceMpegAvcDecodeFlush(09fff05c) | |
26:03:685 displayThrea I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
26:03:768 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2108 sceKernelExitThread(0) | |
26:03:772 user_main I[ME]: HLE\sceMpeg.cpp:1591 sceMpegFinish(...) | |
26:03:773 user_main E[INTC]: HLE\sceKernelInterrupt.cpp:533 sceKernelReleaseSubIntrHandler(30, 0): error 80020068 | |
26:03:818 user_main I[SCESAS]: HLE\sceSas.cpp:249 sceSasInit(0899d3c0, 1024, 32, 0, 44100) | |
26:03:818 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 334=sceKernelCreateThread(ssnd_main_thread, 0895d3c8, 00000014, 32768, 00000000, 00000000) | |
26:03:818 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(334, 0, 00000000) | |
26:03:818 ssnd_main_th E[AUDIO]: HLE\sceAudio.cpp:324 sceAudioOutput2Reserve(00000400) - channel already reserved | |
26:03:818 user_main I[KERNEL]: HLE\sceKernelThread.cpp:1974 335=sceKernelCreateThread(bgm_load_thread, 0895bc10, 00000020, 32768, 00000000, 00000000) | |
26:03:818 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2053 0=sceKernelStartThread(335, 0, 00000000) | |
26:04:002 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00000000 (480 x 272 x 3), age 6 | |
26:04:356 ssnd_main_th I[ME]: HLE\sceAtrac.cpp:1898 0=sceAtracSetDataAndGetID(09dcb080, 0006a10c): atrac3+ stereo audio | |
26:05:406 idle0 W[G3D]: Common\FramebufferCommon.cpp:901 Block transfer download 04000000 -> 0963f480 | |
26:05:641 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00000000 (480 x 272 x 3), age 6 | |
26:06:710 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00000000 (480 x 272 x 3), age 6 | |
26:07:037 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - GETSIZE (22) | |
26:07:037 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE | |
26:07:270 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
26:07:272 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
26:07:354 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - READDATASECURE (15) | |
26:07:354 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE | |
26:07:586 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
26:07:586 ssnd_main_th I[UTIL]: Dialog\SavedataParam.cpp:586 Loading file with size 486400 in ms0:/PSP/SAVEDATA/ULJM05441/RECORD.BIN | |
26:07:592 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
26:11:306 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00000000 (480 x 272 x 3), age 6 | |
26:11:942 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(09d2ddc8) - GETSIZE (22) | |
26:11:942 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(09d2ddc8) : Game key (hex): 2100C306053E41365323772310F918FE | |
26:12:201 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
26:12:202 user_main W[HLE]: HLE\HLE.cpp:335 Dispatch disabled, not delaying HLE result (right thing to do?) | |
26:14:455 ssnd_main_th I[ME]: HLE\sceAtrac.cpp:1663 0=sceAtracReleaseAtracID(0) | |
26:14:743 ssnd_main_th I[ME]: HLE\sceAtrac.cpp:1898 0=sceAtracSetDataAndGetID(09dcb080, 0007618c): atrac3+ stereo audio | |
26:17:723 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00000000 (480 x 272 x 3), age 6 | |
26:19:013 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00000000 (480 x 272 x 3), age 6 | |
26:19:032 ssnd_main_th I[ME]: HLE\sceAtrac.cpp:1663 0=sceAtracReleaseAtracID(0) | |
26:19:049 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1922 Decimating FBO for 00088000 (480 x 272 x 3), age 6 | |
26:19:238 ssnd_main_th I[ME]: HLE\sceAtrac.cpp:1898 0=sceAtracSetDataAndGetID(09dcb080, 000770dc): atrac3+ stereo audio | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:765 DUMPING THIS FRAME | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d2000003: FramebufPixelFormat: 3 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 9d000200: FramebufWidth: 200, address high 00 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 9c088000: FramebufPtr: 00088000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d2000003: FramebufPixelFormat: 3 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 9d000200: FramebufWidth: 200, address high 00 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 9c088000: FramebufPtr: 00088000 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 0f000000: FINISH 000000 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 0c000000: END | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 e8000000: MaskRGB: 000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 e9000000: MaskAlpha: 000000 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 de000007: Z test mode: 7 ( >= ) | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 23000000: Z test enable: 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 dbff0003: Alpha test settings: ff0003 ((c & ff) != 00) | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 22000000: Alpha test enable: 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 9b000001: Cull: 000001 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 1d000000: CullFace enable: 0 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 50000001: Shade: 000001 (gouraud) | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 1c000001: Clip enable: 1 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 08c4f5a8: JUMP: 09c4f58c to 09c4f5a8 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d3000301: Clear mode: 000301 (on, color, alpha/stencil) | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 1280011c: SetVertexType: through, ABGR 8888 colors, s16 positions | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 01c4f590: VADDR: c4f590 => 09c4f590 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4f590 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d3000000: Clear mode: 000000 (off) | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 e7000001: ZMask: 000001 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 23000000: Z test enable: 0 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 de000001: Z test mode: 1 (ALWAYS) | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 dbff0003: Alpha test settings: ff0003 ((c & ff) != 00) | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 c6000000: TexFilter min: 0 mag: 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 a8000080: Texture BUFWIDTH 0: 000080 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 a0000000: Texture address 0: 000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 b8000707: Texture size 0: 000707, width : 128, height : 128 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 21000000: Alpha blend enable: 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 c7000101: TexWrap clamp s, clamp t | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 20000000: Dither enable: 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 cf000000: FogColor 000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 cd3f8000: Fog1 1.000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 ce400000: Fog2 2.000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 c0000000: Tex map mode: 000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 c1000000: Tex shade light sources: 000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 4a000000: Texture U offset: 0.000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 4b000000: Texture V offset: 0.000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 483f8000: Texture U scale: 1.000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 493f8000: Texture V scale: 1.000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 25000000: Antialias enable: 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:439 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:439 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 a8090100: Texture BUFWIDTH 0: 090100 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 a0874910: Texture address 0: 874910 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b8000808: Texture size 0: 000808, width : 256, height : 256 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b0884910: CLUT base addr: 884910 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 08c4f6b8: JUMP: 09c4f6a0 to 09c4f6b8 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 01c4f6a4: VADDR: c4f6a4 => 09c4f6a4 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4f6a4 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 a8090100: Texture BUFWIDTH 0: 090100 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 a0885110: Texture address 0: 885110 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b8000808: Texture size 0: 000808, width : 256, height : 256 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b0895110: CLUT base addr: 895110 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 08c4f750: JUMP: 09c4f738 to 09c4f750 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 01c4f73c: VADDR: c4f73c => 09c4f73c | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4f73c | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 a8090030: Texture BUFWIDTH 0: 090030 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 a0895910: Texture address 0: 895910 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b8000806: Texture size 0: 000806, width : 64, height : 256 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b0898910: CLUT base addr: 898910 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 08c4f7e8: JUMP: 09c4f7d0 to 09c4f7e8 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 01c4f7d4: VADDR: c4f7d4 => 09c4f7d4 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4f7d4 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 a8090100: Texture BUFWIDTH 0: 090100 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 a0899110: Texture address 0: 899110 | |
26:24:440 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 b8000808: Texture size 0: 000808, width : 256, height : 256 | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:440 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b08a2910: CLUT base addr: 8a2910 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 08c4f880: JUMP: 09c4f868 to 09c4f880 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 01c4f86c: VADDR: c4f86c => 09c4f86c | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4f86c | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 a8090100: Texture BUFWIDTH 0: 090100 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 a08a3110: Texture address 0: 8a3110 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b8000808: Texture size 0: 000808, width : 256, height : 256 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b08ac910: CLUT base addr: 8ac910 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 08c4f918: JUMP: 09c4f900 to 09c4f918 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 01c4f904: VADDR: c4f904 => 09c4f904 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4f904 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 a8090030: Texture BUFWIDTH 0: 090030 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 a08ad110: Texture address 0: 8ad110 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b8000806: Texture size 0: 000806, width : 64, height : 256 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b08aed90: CLUT base addr: 8aed90 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 08c4f9b0: JUMP: 09c4f998 to 09c4f9b0 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 01c4f99c: VADDR: c4f99c => 09c4f99c | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4f99c | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 08c4fa48: JUMP: 09c4fa30 to 09c4fa48 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 01c4fa34: VADDR: c4fa34 => 09c4fa34 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4fa34 | |
26:24:441 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:441 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:442 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 08c4fae0: JUMP: 09c4fac8 to 09c4fae0 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 01c4facc: VADDR: c4facc => 09c4facc | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4facc | |
26:24:442 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:442 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 08c4fb78: JUMP: 09c4fb60 to 09c4fb78 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 01c4fb64: VADDR: c4fb64 => 09c4fb64 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4fb64 | |
26:24:442 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:442 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 08c4fc10: JUMP: 09c4fbf8 to 09c4fc10 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 01c4fbfc: VADDR: c4fbfc => 09c4fbfc | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4fbfc | |
26:24:442 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:442 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 08c4fca8: JUMP: 09c4fc90 to 09c4fca8 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 01c4fc94: VADDR: c4fc94 => 09c4fc94 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4fc94 | |
26:24:442 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:442 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 08c4fd40: JUMP: 09c4fd28 to 09c4fd40 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 01c4fd2c: VADDR: c4fd2c => 09c4fd2c | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4fd2c | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 08c4fdd8: JUMP: 09c4fdc0 to 09c4fdd8 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 01c4fdc4: VADDR: c4fdc4 => 09c4fdc4 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4fdc4 | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 08c4fe70: JUMP: 09c4fe58 to 09c4fe70 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 01c4fe5c: VADDR: c4fe5c => 09c4fe5c | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4fe5c | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 08c4ff08: JUMP: 09c4fef0 to 09c4ff08 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 01c4fef4: VADDR: c4fef4 => 09c4fef4 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4fef4 | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:443 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:443 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 08c4ffa0: JUMP: 09c4ff88 to 09c4ffa0 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 01c4ff8c: VADDR: c4ff8c => 09c4ff8c | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c4ff8c | |
26:24:444 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:444 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 08c50038: JUMP: 09c50020 to 09c50038 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 01c50024: VADDR: c50024 => 09c50024 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c50024 | |
26:24:444 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:444 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 08c500d0: JUMP: 09c500b8 to 09c500d0 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 01c500bc: VADDR: c500bc => 09c500bc | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c500bc | |
26:24:444 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:444 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 08c50168: JUMP: 09c50150 to 09c50168 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 01c50154: VADDR: c50154 => 09c50154 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c50154 | |
26:24:444 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:444 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 08c50200: JUMP: 09c501e8 to 09c50200 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 01c501ec: VADDR: c501ec => 09c501ec | |
26:24:444 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c501ec | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 08c50298: JUMP: 09c50280 to 09c50298 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 01c50284: VADDR: c50284 => 09c50284 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c50284 | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 08c50330: JUMP: 09c50318 to 09c50330 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 01c5031c: VADDR: c5031c => 09c5031c | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c5031c | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 08c503c8: JUMP: 09c503b0 to 09c503c8 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 01c503b4: VADDR: c503b4 => 09c503b4 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c503b4 | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 08c50460: JUMP: 09c50448 to 09c50460 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 01c5044c: VADDR: c5044c => 09c5044c | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c5044c | |
26:24:445 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a8090020: Texture BUFWIDTH 0: 090020 | |
26:24:445 idle0 N[G3D]: GPUCommon.cpp:600 a08b3110: Texture address 0: 8b3110 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 b08b3410: CLUT base addr: 8b3410 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 08c504f8: JUMP: 09c504e0 to 09c504f8 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 01c504e4: VADDR: c504e4 => 09c504e4 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c504e4 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 4c007100: Offset X: 28928 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 4d007780: Offset Y: 30592 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 42437000: Viewport param 0: 240.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 43c30800: Viewport param 1: -136.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 45450000: Viewport param 3: 2048.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 46450000: Viewport param 4: 2048.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 44c70000: Viewport Z scale: -0.500008 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 4746fffe: Viewport Z pos: 0.499992 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d6000000: MinZ: 0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d700ffff: MaxZ: 0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 3c000000: VIEW # 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 3e000000: PROJECTION # 0 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 cf808080: FogColor 808080 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 cd461c40: Fog1 10000.000000 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 ce38dcc0: Fog2 0.000105 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 17000001: Lighting enable: 1 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 18000001: Light 0 enable: 1 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 633efc17: Light 0 X pos: 0.492363 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 643f1d8e: Light 0 Y pos: 0.615448 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 653f1d8e: Light 0 Z pos: 0.615448 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 5f000001: Light 0 type: 000001 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 8f000000: Light 0 color 0: 0.000000 0.000000 0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 907f7f7f: Light 0 color 1: 0.498039 0.498039 0.498039 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 917f7f7f: Light 0 color 2: 0.498039 0.498039 0.498039 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 19000001: Light 1 enable: 1 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 66bf13cd: Light 1 X pos: -0.577347 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 673f13cd: Light 1 Y pos: 0.577347 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 683f13cd: Light 1 Z pos: 0.577347 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 60000001: Light 1 type: 000001 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 92000000: Light 1 color 0: 0.000000 0.000000 0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 93333333: Light 1 color 1: 0.200000 0.200000 0.200000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 94333333: Light 1 color 2: 0.200000 0.200000 0.200000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1a000001: Light 2 enable: 1 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 69800000: Light 2 X pos: -0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 6a800000: Light 2 Y pos: -0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 6bbf8000: Light 2 Z pos: -1.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 61000001: Light 2 type: 000001 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 95000000: Light 2 color 0: 0.000000 0.000000 0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 96191919: Light 2 color 1: 0.098039 0.098039 0.098039 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 97191919: Light 2 color 2: 0.098039 0.098039 0.098039 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1b000000: Light 3 enable: 0 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 5c262626: Ambient color: 262626 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 5d0000ff: Ambient alpha: 0000ff | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 c7000101: TexWrap clamp s, clamp t | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1d000000: CullFace enable: 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 53000003: Material update: 3 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1d000000: CullFace enable: 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 08c75e78: JUMP: 09c50674 to 09c75e78 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 4c007100: Offset X: 28928 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 4d007780: Offset Y: 30592 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 42437000: Viewport param 0: 240.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 43c30800: Viewport param 1: -136.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 45450000: Viewport param 3: 2048.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 46450000: Viewport param 4: 2048.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 44c70000: Viewport Z scale: -0.500008 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 4746fffe: Viewport Z pos: 0.499992 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d6000000: MinZ: 0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d700ffff: MaxZ: 0.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 3c000000: VIEW # 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 3e000000: PROJECTION # 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 cf808080: FogColor 808080 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 cd461c40: Fog1 10000.000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 ce38dcc0: Fog2 0.000105 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 22000001: Alpha test enable: 1 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 23000000: Z test enable: 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 24000000: Stencil test enable: 0 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00) | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 df000032: Blend mode: add src.a, 1.0 - src.a | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 de000007: Z test mode: 7 ( >= ) | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 e7000000: ZMask: 000000 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 e7000001: ZMask: 000001 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 17000000: Lighting enable: 0 | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 5cffffff: Ambient color: ffffff | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 5d0000ff: Ambient alpha: 0000ff | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 53000003: Material update: 3 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 ffffffff: Unknown: ffffffff | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:446 idle0 N[G3D]: GPUCommon.cpp:600 ffffffff: Unknown: ffffffff | |
26:24:446 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 df0000a6: Blend mode: add 2.0 * src.a, fixed | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:447 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 e1ffffff: Blend fix B: ffffff | |
26:24:447 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 a8090010: Texture BUFWIDTH 0: 090010 | |
26:24:447 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 a006e090: Texture address 0: 06e090 | |
26:24:447 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 b8000504: Texture size 0: 000504, width : 16, height : 32 | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:447 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 b006e2a0: CLUT base addr: 06e2a0 | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:447 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:447 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 55802626: Material ambient color: 802626 | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 01c50678: VADDR: c50678 => 09c50678 | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 01c506c8: VADDR: c506c8 => 09c506c8 | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 55802626: Material ambient color: 802626 | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 58000009: Material alpha color: 000009 | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 01c50718: VADDR: c50718 => 09c50718 | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 b00676f0: CLUT base addr: 0676f0 | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 55805a3a: Material ambient color: 805a3a | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 58000025: Material alpha color: 000025 | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 56805a3a: Material diffuse color: 805a3a | |
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26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:447 idle0 N[G3D]: GPUCommon.cpp:600 01c50768: VADDR: c50768 => 09c50768 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 b006e2a0: CLUT base addr: 06e2a0 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 55802626: Material ambient color: 802626 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 58000009: Material alpha color: 000009 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 56802626: Material diffuse color: 802626 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 57802626: Material specular color: 802626 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 01c507b8: VADDR: c507b8 => 09c507b8 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c507b8 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:448 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 b00676f0: CLUT base addr: 0676f0 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 55805a3a: Material ambient color: 805a3a | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 58000061: Material alpha color: 000061 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 56805a3a: Material diffuse color: 805a3a | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 57805a3a: Material specular color: 805a3a | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 01c50808: VADDR: c50808 => 09c50808 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c50808 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 55805a3a: Material ambient color: 805a3a | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 58000033: Material alpha color: 000033 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 56805a3a: Material diffuse color: 805a3a | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 01c50858: VADDR: c50858 => 09c50858 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c50858 | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:448 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 b006e2a0: CLUT base addr: 06e2a0 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:448 idle0 N[G3D]: GPUCommon.cpp:600 55802626: Material ambient color: 802626 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 01c50998: VADDR: c50998 => 09c50998 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 b0068080: CLUT base addr: 068080 | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:449 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 01c50b28: VADDR: c50b28 => 09c50b28 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 b006e2a0: CLUT base addr: 06e2a0 | |
26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 01c50b78: VADDR: c50b78 => 09c50b78 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 01c50bc8: VADDR: c50bc8 => 09c50bc8 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 b0068080: CLUT base addr: 068080 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 01c50c68: VADDR: c50c68 => 09c50c68 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 b006e2a0: CLUT base addr: 06e2a0 | |
26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 58000013: Material alpha color: 000013 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
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26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 01c50cb8: VADDR: c50cb8 => 09c50cb8 | |
26:24:450 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c50cb8 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 55805454: Material ambient color: 805454 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 58000029: Material alpha color: 000029 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 01c50d08: VADDR: c50d08 => 09c50d08 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 df0002a6: Blend mode: reverse subtract 2.0 * src.a, fixed | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 b00676f0: CLUT base addr: 0676f0 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 01c50d58: VADDR: c50d58 => 09c50d58 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c50d58 | |
26:24:451 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 df0000a6: Blend mode: add 2.0 * src.a, fixed | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 e1ffffff: Blend fix B: ffffff | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 b0068080: CLUT base addr: 068080 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 55804038: Material ambient color: 804038 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 57804038: Material specular color: 804038 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 01c50da8: VADDR: c50da8 => 09c50da8 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c50da8 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 a8090010: Texture BUFWIDTH 0: 090010 | |
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26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 b006e2a0: CLUT base addr: 06e2a0 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:451 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
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26:24:452 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:452 idle0 N[G3D]: GPUCommon.cpp:600 b006e2a0: CLUT base addr: 06e2a0 | |
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26:24:452 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
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26:24:452 idle0 N[G3D]: GPUCommon.cpp:600 01c50fd8: VADDR: c50fd8 => 09c50fd8 | |
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26:24:452 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:452 idle0 N[G3D]: GPUCommon.cpp:600 01c51028: VADDR: c51028 => 09c51028 | |
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26:24:452 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:453 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:453 idle0 N[G3D]: GPUCommon.cpp:600 01c510c8: VADDR: c510c8 => 09c510c8 | |
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26:24:453 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:453 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 01c51438: VADDR: c51438 => 09c51438 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 b0062c60: CLUT base addr: 062c60 | |
26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
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26:24:454 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
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26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 01c51708: VADDR: c51708 => 09c51708 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51708 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 01c51758: VADDR: c51758 => 09c51758 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51758 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 01c517a8: VADDR: c517a8 => 09c517a8 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c517a8 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 01c517f8: VADDR: c517f8 => 09c517f8 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c517f8 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 a8090100: Texture BUFWIDTH 0: 090100 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 a00419b0: Texture address 0: 0419b0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 b8000708: Texture size 0: 000708, width : 256, height : 128 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:456 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 b0049dd0: CLUT base addr: 049dd0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:456 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:456 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:456 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 01c51848: VADDR: c51848 => 09c51848 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51848 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:456 idle0 N[G3D]: GPUCommon.cpp:600 01c51898: VADDR: c51898 => 09c51898 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51898 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 01c518e8: VADDR: c518e8 => 09c518e8 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c518e8 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 01c51938: VADDR: c51938 => 09c51938 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51938 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 01c51988: VADDR: c51988 => 09c51988 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51988 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 01c519d8: VADDR: c519d8 => 09c519d8 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c519d8 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 01c51a28: VADDR: c51a28 => 09c51a28 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51a28 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:457 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 55568072: Material ambient color: 568072 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:457 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 56568072: Material diffuse color: 568072 | |
26:24:457 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 57568072: Material specular color: 568072 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 01c51a78: VADDR: c51a78 => 09c51a78 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51a78 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 55568072: Material ambient color: 568072 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 56568072: Material diffuse color: 568072 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 57568072: Material specular color: 568072 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 01c51ac8: VADDR: c51ac8 => 09c51ac8 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c51ac8 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 55568072: Material ambient color: 568072 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 56568072: Material diffuse color: 568072 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 57568072: Material specular color: 568072 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:457 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:458 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:458 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 01c51e88: VADDR: c51e88 => 09c51e88 | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 01c52018: VADDR: c52018 => 09c52018 | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 01c52068: VADDR: c52068 => 09c52068 | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 01c520b8: VADDR: c520b8 => 09c520b8 | |
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26:24:459 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 01c52108: VADDR: c52108 => 09c52108 | |
26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52108 | |
26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 56800020: Material diffuse color: 800020 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 01c52158: VADDR: c52158 => 09c52158 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 01c521a8: VADDR: c521a8 => 09c521a8 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 01c521f8: VADDR: c521f8 => 09c521f8 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 01c52248: VADDR: c52248 => 09c52248 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 01c52298: VADDR: c52298 => 09c52298 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 01c522e8: VADDR: c522e8 => 09c522e8 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:460 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 01c52338: VADDR: c52338 => 09c52338 | |
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26:24:460 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 01c523d8: VADDR: c523d8 => 09c523d8 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c523d8 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 01c52428: VADDR: c52428 => 09c52428 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52428 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 01c52478: VADDR: c52478 => 09c52478 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52478 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 01c524c8: VADDR: c524c8 => 09c524c8 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c524c8 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 01c52518: VADDR: c52518 => 09c52518 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52518 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 01c52568: VADDR: c52568 => 09c52568 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52568 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 01c525b8: VADDR: c525b8 => 09c525b8 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c525b8 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 01c52608: VADDR: c52608 => 09c52608 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52608 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
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26:24:461 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c52658: VADDR: c52658 => 09c52658 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52658 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c526a8: VADDR: c526a8 => 09c526a8 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c526a8 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c526f8: VADDR: c526f8 => 09c526f8 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c526f8 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55308080: Material ambient color: 308080 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56308080: Material diffuse color: 308080 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 57308080: Material specular color: 308080 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c52748: VADDR: c52748 => 09c52748 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52748 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:462 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
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26:24:462 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56800020: Material diffuse color: 800020 | |
26:24:462 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 57800020: Material specular color: 800020 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c52798: VADDR: c52798 => 09c52798 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52798 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56800020: Material diffuse color: 800020 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c527e8: VADDR: c527e8 => 09c527e8 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c527e8 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56800020: Material diffuse color: 800020 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c52838: VADDR: c52838 => 09c52838 | |
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26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56800020: Material diffuse color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 57800020: Material specular color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c52888: VADDR: c52888 => 09c52888 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52888 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56800020: Material diffuse color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 57800020: Material specular color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 01c528d8: VADDR: c528d8 => 09c528d8 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c528d8 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 56800020: Material diffuse color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 57800020: Material specular color: 800020 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:462 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c52928: VADDR: c52928 => 09c52928 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52928 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 55800020: Material ambient color: 800020 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 56800020: Material diffuse color: 800020 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 57800020: Material specular color: 800020 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c52978: VADDR: c52978 => 09c52978 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52978 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 a8090100: Texture BUFWIDTH 0: 090100 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 a00419b0: Texture address 0: 0419b0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 b8000708: Texture size 0: 000708, width : 256, height : 128 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:463 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 b00499c0: CLUT base addr: 0499c0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:463 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:463 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:463 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c529c8: VADDR: c529c8 => 09c529c8 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c529c8 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c52a18: VADDR: c52a18 => 09c52a18 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52a18 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c52a68: VADDR: c52a68 => 09c52a68 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52a68 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c52ab8: VADDR: c52ab8 => 09c52ab8 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52ab8 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c52b08: VADDR: c52b08 => 09c52b08 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52b08 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c52b58: VADDR: c52b58 => 09c52b58 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52b58 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 55102080: Material ambient color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 56102080: Material diffuse color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 57102080: Material specular color: 102080 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:463 idle0 N[G3D]: GPUCommon.cpp:600 01c52ba8: VADDR: c52ba8 => 09c52ba8 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52ba8 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 a8090100: Texture BUFWIDTH 0: 090100 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 a00419b0: Texture address 0: 0419b0 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 b8000708: Texture size 0: 000708, width : 256, height : 128 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 b0049dd0: CLUT base addr: 049dd0 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 55804000: Material ambient color: 804000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 56804000: Material diffuse color: 804000 | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 57804000: Material specular color: 804000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 01c52bf8: VADDR: c52bf8 => 09c52bf8 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52bf8 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 55804000: Material ambient color: 804000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 56804000: Material diffuse color: 804000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 57804000: Material specular color: 804000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 01c52c48: VADDR: c52c48 => 09c52c48 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52c48 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 55804000: Material ambient color: 804000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 56804000: Material diffuse color: 804000 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 55804000: Material ambient color: 804000 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 55804000: Material ambient color: 804000 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 55804000: Material ambient color: 804000 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 55804000: Material ambient color: 804000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 56804000: Material diffuse color: 804000 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 01c52dd8: VADDR: c52dd8 => 09c52dd8 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52dd8 | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 a0061c50: Texture address 0: 061c50 | |
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26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 b8000606: Texture size 0: 000606, width : 64, height : 64 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 b0062c60: CLUT base addr: 062c60 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 556d6480: Material ambient color: 6d6480 | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 5800001b: Material alpha color: 00001b | |
26:24:464 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:464 idle0 N[G3D]: GPUCommon.cpp:600 566d6480: Material diffuse color: 6d6480 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 576d6480: Material specular color: 6d6480 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 01c52e28: VADDR: c52e28 => 09c52e28 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52e28 | |
26:24:465 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 a8090010: Texture BUFWIDTH 0: 090010 | |
26:24:465 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 a006e090: Texture address 0: 06e090 | |
26:24:465 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 b8000504: Texture size 0: 000504, width : 16, height : 32 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:465 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 b006e2a0: CLUT base addr: 06e2a0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:465 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 55805454: Material ambient color: 805454 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 58000029: Material alpha color: 000029 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 56805454: Material diffuse color: 805454 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 57805454: Material specular color: 805454 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 01c52e78: VADDR: c52e78 => 09c52e78 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52e78 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 55805454: Material ambient color: 805454 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 58000029: Material alpha color: 000029 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 56805454: Material diffuse color: 805454 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 01c52ec8: VADDR: c52ec8 => 09c52ec8 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52ec8 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 55805454: Material ambient color: 805454 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 58000029: Material alpha color: 000029 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 56805454: Material diffuse color: 805454 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 57805454: Material specular color: 805454 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 01c52f18: VADDR: c52f18 => 09c52f18 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52f18 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 55805454: Material ambient color: 805454 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 58000029: Material alpha color: 000029 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 56805454: Material diffuse color: 805454 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 57805454: Material specular color: 805454 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 01c52f68: VADDR: c52f68 => 09c52f68 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52f68 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:465 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:465 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 58000013: Material alpha color: 000013 | |
26:24:465 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 3a000000: World # 0 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 01c52fb8: VADDR: c52fb8 => 09c52fb8 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c52fb8 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 c6000101: TexFilter min: 1 mag: 1 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 01c53008: VADDR: c53008 => 09c53008 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c53008 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
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26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:465 idle0 N[G3D]: GPUCommon.cpp:600 01c53058: VADDR: c53058 => 09c53058 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c53058 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 01c530a8: VADDR: c530a8 => 09c530a8 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c530a8 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 01c530f8: VADDR: c530f8 => 09c530f8 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c530f8 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 01c53148: VADDR: c53148 => 09c53148 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c53148 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 a8090010: Texture BUFWIDTH 0: 090010 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 a0067b60: Texture address 0: 067b60 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 b8000404: Texture size 0: 000404, width : 16, height : 16 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:466 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 b0068080: CLUT base addr: 068080 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 01c53198: VADDR: c53198 => 09c53198 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c53198 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 5580403e: Material ambient color: 80403e | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 5800000f: Material alpha color: 00000f | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 5680403e: Material diffuse color: 80403e | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 01c531e8: VADDR: c531e8 => 09c531e8 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c531e8 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 5580402b: Material ambient color: 80402b | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 5780402b: Material specular color: 80402b | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 01c53238: VADDR: c53238 => 09c53238 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c53238 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 5580402b: Material ambient color: 80402b | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 580000b9: Material alpha color: 0000b9 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 5680402b: Material diffuse color: 80402b | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 12000183: SetVertexType: float texcoords, float positions | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 01c53288: VADDR: c53288 => 09c53288 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 04040004: DRAW PRIM TRIANGLE_STRIP: count= 4 vaddr= 09c53288 | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 c6000000: TexFilter min: 0 mag: 0 | |
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26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:466 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:466 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 a8090030: Texture BUFWIDTH 0: 090030 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 a08f1190: Texture address 0: 8f1190 | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 b8000606: Texture size 0: 000606, width : 64, height : 64 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 b08f1910: CLUT base addr: 8f1910 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 08c7a3d4: JUMP: 09c7a3bc to 09c7a3d4 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 01c7a3c0: VADDR: c7a3c0 => 09c7a3c0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a3c0 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 e7000001: ZMask: 000001 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 23000000: Z test enable: 0 | |
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26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 de000001: Z test mode: 1 (ALWAYS) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 dbff0003: Alpha test settings: ff0003 ((c & ff) != 00) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c6000000: TexFilter min: 0 mag: 0 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 a8000080: Texture BUFWIDTH 0: 000080 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 a0000000: Texture address 0: 000000 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 b8000707: Texture size 0: 000707, width : 128, height : 128 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 21000000: Alpha blend enable: 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c7000101: TexWrap clamp s, clamp t | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 20000000: Dither enable: 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cf000000: FogColor 000000 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cd3f8000: Fog1 1.000000 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 ce400000: Fog2 2.000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c0000000: Tex map mode: 000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c1000000: Tex shade light sources: 000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 4a000000: Texture U offset: 0.000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 4b000000: Texture V offset: 0.000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 483f8000: Texture U scale: 1.000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 493f8000: Texture V scale: 1.000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 25000000: Antialias enable: 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 08c7a554: JUMP: 09c7a53c to 09c7a554 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 01c7a540: VADDR: c7a540 => 09c7a540 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a540 | |
26:24:467 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:467 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:468 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 08c7a5ec: JUMP: 09c7a5d4 to 09c7a5ec | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 01c7a5d8: VADDR: c7a5d8 => 09c7a5d8 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a5d8 | |
26:24:468 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:468 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 08c7a684: JUMP: 09c7a66c to 09c7a684 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 01c7a670: VADDR: c7a670 => 09c7a670 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a670 | |
26:24:468 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:468 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 08c7a71c: JUMP: 09c7a704 to 09c7a71c | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 01c7a708: VADDR: c7a708 => 09c7a708 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a708 | |
26:24:468 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:468 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 08c7a7b4: JUMP: 09c7a79c to 09c7a7b4 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 01c7a7a0: VADDR: c7a7a0 => 09c7a7a0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a7a0 | |
26:24:468 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:468 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 08c7a84c: JUMP: 09c7a834 to 09c7a84c | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 01c7a838: VADDR: c7a838 => 09c7a838 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a838 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 08c7a8e4: JUMP: 09c7a8cc to 09c7a8e4 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 01c7a8d0: VADDR: c7a8d0 => 09c7a8d0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a8d0 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 08c7a97c: JUMP: 09c7a964 to 09c7a97c | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 01c7a968: VADDR: c7a968 => 09c7a968 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7a968 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 08c7aa14: JUMP: 09c7a9fc to 09c7aa14 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 01c7aa00: VADDR: c7aa00 => 09c7aa00 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7aa00 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:469 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:469 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 08c7aaac: JUMP: 09c7aa94 to 09c7aaac | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 01c7aa98: VADDR: c7aa98 => 09c7aa98 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7aa98 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 08c7ab44: JUMP: 09c7ab2c to 09c7ab44 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 01c7ab30: VADDR: c7ab30 => 09c7ab30 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ab30 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 08c7abdc: JUMP: 09c7abc4 to 09c7abdc | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 01c7abc8: VADDR: c7abc8 => 09c7abc8 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7abc8 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 08c7ac74: JUMP: 09c7ac5c to 09c7ac74 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 01c7ac60: VADDR: c7ac60 => 09c7ac60 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ac60 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 08c7ad0c: JUMP: 09c7acf4 to 09c7ad0c | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 01c7acf8: VADDR: c7acf8 => 09c7acf8 | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7acf8 | |
26:24:470 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:470 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:471 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 08c7ada4: JUMP: 09c7ad8c to 09c7ada4 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 01c7ad90: VADDR: c7ad90 => 09c7ad90 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ad90 | |
26:24:471 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:471 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 08c7ae3c: JUMP: 09c7ae24 to 09c7ae3c | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 01c7ae28: VADDR: c7ae28 => 09c7ae28 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ae28 | |
26:24:471 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:471 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 08c7aed4: JUMP: 09c7aebc to 09c7aed4 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 01c7aec0: VADDR: c7aec0 => 09c7aec0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7aec0 | |
26:24:471 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:471 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 08c7af6c: JUMP: 09c7af54 to 09c7af6c | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 01c7af58: VADDR: c7af58 => 09c7af58 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7af58 | |
26:24:471 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:471 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 08c7b004: JUMP: 09c7afec to 09c7b004 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 01c7aff0: VADDR: c7aff0 => 09c7aff0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7aff0 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 08c7b09c: JUMP: 09c7b084 to 09c7b09c | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 01c7b088: VADDR: c7b088 => 09c7b088 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b088 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 08c7b134: JUMP: 09c7b11c to 09c7b134 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 01c7b120: VADDR: c7b120 => 09c7b120 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b120 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 08c7b1cc: JUMP: 09c7b1b4 to 09c7b1cc | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 01c7b1b8: VADDR: c7b1b8 => 09c7b1b8 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b1b8 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:472 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:472 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 08c7b264: JUMP: 09c7b24c to 09c7b264 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 01c7b250: VADDR: c7b250 => 09c7b250 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b250 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 08c7b2fc: JUMP: 09c7b2e4 to 09c7b2fc | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 01c7b2e8: VADDR: c7b2e8 => 09c7b2e8 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b2e8 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 08c7b394: JUMP: 09c7b37c to 09c7b394 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 01c7b380: VADDR: c7b380 => 09c7b380 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b380 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 08c7b42c: JUMP: 09c7b414 to 09c7b42c | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 01c7b418: VADDR: c7b418 => 09c7b418 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b418 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c2000001: TexMode 000001 (swizzle, 0 levels, shared clut) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c3000005: TexFormat 000005 (CLUT8) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 a8090040: Texture BUFWIDTH 0: 090040 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 a06da4d0: Texture address 0: 6da4d0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b8000506: Texture size 0: 000506, width : 64, height : 32 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b1090000: CLUT addr upper 00090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 b06daad0: CLUT base addr: 6daad0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c4000020: Clut load: 000020 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 08c7b4c4: JUMP: 09c7b4ac to 09c7b4c4 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 01c7b4b0: VADDR: c7b4b0 => 09c7b4b0 | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b4b0 | |
26:24:473 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:473 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 a0d96400: Texture address 0: d96400 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b0965bb0: CLUT base addr: 965bb0 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 08c7b55c: JUMP: 09c7b544 to 09c7b55c | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 01c7b548: VADDR: c7b548 => 09c7b548 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b548 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 a0d96500: Texture address 0: d96500 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b0965bb0: CLUT base addr: 965bb0 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 08c7b5f4: JUMP: 09c7b5dc to 09c7b5f4 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 01c7b5e0: VADDR: c7b5e0 => 09c7b5e0 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b5e0 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 a0e17800: Texture address 0: e17800 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 08c7b68c: JUMP: 09c7b674 to 09c7b68c | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 01c7b678: VADDR: c7b678 => 09c7b678 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b678 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 a0e1b400: Texture address 0: e1b400 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 08c7b724: JUMP: 09c7b70c to 09c7b724 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 01c7b710: VADDR: c7b710 => 09c7b710 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b710 | |
26:24:474 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:474 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a0d80d00: Texture address 0: d80d00 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 08c7b7bc: JUMP: 09c7b7a4 to 09c7b7bc | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 01c7b7a8: VADDR: c7b7a8 => 09c7b7a8 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b7a8 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a0d95a00: Texture address 0: d95a00 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b0965bb0: CLUT base addr: 965bb0 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 08c7b854: JUMP: 09c7b83c to 09c7b854 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 01c7b840: VADDR: c7b840 => 09c7b840 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b840 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a0df8600: Texture address 0: df8600 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 08c7b8ec: JUMP: 09c7b8d4 to 09c7b8ec | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 01c7b8d8: VADDR: c7b8d8 => 09c7b8d8 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b8d8 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a0dcd900: Texture address 0: dcd900 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 08c7b984: JUMP: 09c7b96c to 09c7b984 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 01c7b970: VADDR: c7b970 => 09c7b970 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7b970 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:475 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:475 idle0 N[G3D]: GPUCommon.cpp:600 a0df4d00: Texture address 0: df4d00 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 08c7ba1c: JUMP: 09c7ba04 to 09c7ba1c | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 01c7ba08: VADDR: c7ba08 => 09c7ba08 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ba08 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 a0d80d00: Texture address 0: d80d00 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 08c7bab4: JUMP: 09c7ba9c to 09c7bab4 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 01c7baa0: VADDR: c7baa0 => 09c7baa0 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7baa0 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 a0d95900: Texture address 0: d95900 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b0965bb0: CLUT base addr: 965bb0 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 08c7bb4c: JUMP: 09c7bb34 to 09c7bb4c | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 01c7bb38: VADDR: c7bb38 => 09c7bb38 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7bb38 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 a0d92900: Texture address 0: d92900 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 08c7bbe4: JUMP: 09c7bbcc to 09c7bbe4 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 01c7bbd0: VADDR: c7bbd0 => 09c7bbd0 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7bbd0 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:476 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 a0d91300: Texture address 0: d91300 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:476 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 08c7bc7c: JUMP: 09c7bc64 to 09c7bc7c | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 01c7bc68: VADDR: c7bc68 => 09c7bc68 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7bc68 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 a0d95100: Texture address 0: d95100 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 08c7bd14: JUMP: 09c7bcfc to 09c7bd14 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 01c7bd00: VADDR: c7bd00 => 09c7bd00 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7bd00 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 a0d94a00: Texture address 0: d94a00 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 08c7bdac: JUMP: 09c7bd94 to 09c7bdac | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 01c7bd98: VADDR: c7bd98 => 09c7bd98 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7bd98 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 a0d80d00: Texture address 0: d80d00 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 08c7be44: JUMP: 09c7be2c to 09c7be44 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 01c7be30: VADDR: c7be30 => 09c7be30 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7be30 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 a0d96000: Texture address 0: d96000 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 b0965bb0: CLUT base addr: 965bb0 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:477 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:477 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 08c7bedc: JUMP: 09c7bec4 to 09c7bedc | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 01c7bec8: VADDR: c7bec8 => 09c7bec8 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7bec8 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 a0d90100: Texture address 0: d90100 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 08c7bf74: JUMP: 09c7bf5c to 09c7bf74 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 01c7bf60: VADDR: c7bf60 => 09c7bf60 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7bf60 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 a0d8f500: Texture address 0: d8f500 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 08c7c00c: JUMP: 09c7bff4 to 09c7c00c | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 01c7bff8: VADDR: c7bff8 => 09c7bff8 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7bff8 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 a0d95300: Texture address 0: d95300 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 08c7c0a4: JUMP: 09c7c08c to 09c7c0a4 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 01c7c090: VADDR: c7c090 => 09c7c090 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c090 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:478 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 a0d91f00: Texture address 0: d91f00 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:478 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 08c7c13c: JUMP: 09c7c124 to 09c7c13c | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 01c7c128: VADDR: c7c128 => 09c7c128 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c128 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 a0d80d00: Texture address 0: d80d00 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 08c7c1d4: JUMP: 09c7c1bc to 09c7c1d4 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 01c7c1c0: VADDR: c7c1c0 => 09c7c1c0 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c1c0 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 a0d96200: Texture address 0: d96200 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b0965bb0: CLUT base addr: 965bb0 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 08c7c26c: JUMP: 09c7c254 to 09c7c26c | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 01c7c258: VADDR: c7c258 => 09c7c258 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c258 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 a0dd6e00: Texture address 0: dd6e00 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 08c7c304: JUMP: 09c7c2ec to 09c7c304 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 01c7c2f0: VADDR: c7c2f0 => 09c7c2f0 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c2f0 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 df000076: Blend mode: add 2.0 * src.a, 1.0 - 2.0 * src.a | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c3000004: TexFormat 000004 (CLUT4) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 a8080020: Texture BUFWIDTH 0: 080020 | |
26:24:479 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 a0db2300: Texture address 0: db2300 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b8000505: Texture size 0: 000505, width : 32, height : 32 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c500ff03: Clut format: 00ff03 (ABGR 8888) | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b1080000: CLUT addr upper 00080000 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 b0965970: CLUT base addr: 965970 | |
26:24:479 idle0 N[G3D]: GPUCommon.cpp:600 c4000002: Clut load: 000002 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9010100: TexFunc 0 RGBA modulate color double | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 08c7c39c: JUMP: 09c7c384 to 09c7c39c | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 01c7c388: VADDR: c7c388 => 09c7c388 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c388 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 08c7c434: JUMP: 09c7c41c to 09c7c434 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 01c7c420: VADDR: c7c420 => 09c7c420 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c420 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 08c7c4bc: JUMP: 09c7c4a4 to 09c7c4bc | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 01c7c4a8: VADDR: c7c4a8 => 09c7c4a8 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c4a8 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 08c7c544: JUMP: 09c7c52c to 09c7c544 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 01c7c530: VADDR: c7c530 => 09c7c530 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c530 | |
26:24:480 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:480 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 08c7c5cc: JUMP: 09c7c5b4 to 09c7c5cc | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 01c7c5b8: VADDR: c7c5b8 => 09c7c5b8 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c5b8 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 08c7c654: JUMP: 09c7c63c to 09c7c654 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 01c7c640: VADDR: c7c640 => 09c7c640 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c640 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 08c7c6dc: JUMP: 09c7c6c4 to 09c7c6dc | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 01c7c6c8: VADDR: c7c6c8 => 09c7c6c8 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c6c8 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 08c7c764: JUMP: 09c7c74c to 09c7c764 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 01c7c750: VADDR: c7c750 => 09c7c750 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c750 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 08c7c7ec: JUMP: 09c7c7d4 to 09c7c7ec | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 01c7c7d8: VADDR: c7c7d8 => 09c7c7d8 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c7d8 | |
26:24:481 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:481 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 08c7c874: JUMP: 09c7c85c to 09c7c874 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 01c7c860: VADDR: c7c860 => 09c7c860 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c860 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 08c7c8fc: JUMP: 09c7c8e4 to 09c7c8fc | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 01c7c8e8: VADDR: c7c8e8 => 09c7c8e8 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c8e8 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 08c7c984: JUMP: 09c7c96c to 09c7c984 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 01c7c970: VADDR: c7c970 => 09c7c970 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c970 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 08c7ca0c: JUMP: 09c7c9f4 to 09c7ca0c | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 01c7c9f8: VADDR: c7c9f8 => 09c7c9f8 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7c9f8 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 08c7caa4: JUMP: 09c7ca8c to 09c7caa4 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 01c7ca90: VADDR: c7ca90 => 09c7ca90 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ca90 | |
26:24:482 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:482 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 08c7cb2c: JUMP: 09c7cb14 to 09c7cb2c | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 01c7cb18: VADDR: c7cb18 => 09c7cb18 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7cb18 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 08c7cbb4: JUMP: 09c7cb9c to 09c7cbb4 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 01c7cba0: VADDR: c7cba0 => 09c7cba0 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7cba0 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 08c7cc3c: JUMP: 09c7cc24 to 09c7cc3c | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 01c7cc28: VADDR: c7cc28 => 09c7cc28 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7cc28 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 08c7ccc4: JUMP: 09c7ccac to 09c7ccc4 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 01c7ccb0: VADDR: c7ccb0 => 09c7ccb0 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ccb0 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 08c7cd4c: JUMP: 09c7cd34 to 09c7cd4c | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 01c7cd38: VADDR: c7cd38 => 09c7cd38 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7cd38 | |
26:24:483 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:483 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 08c7cdd4: JUMP: 09c7cdbc to 09c7cdd4 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 01c7cdc0: VADDR: c7cdc0 => 09c7cdc0 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7cdc0 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 08c7ce5c: JUMP: 09c7ce44 to 09c7ce5c | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 01c7ce48: VADDR: c7ce48 => 09c7ce48 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ce48 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 08c7cee4: JUMP: 09c7cecc to 09c7cee4 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 01c7ced0: VADDR: c7ced0 => 09c7ced0 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7ced0 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 08c7cf6c: JUMP: 09c7cf54 to 09c7cf6c | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 01c7cf58: VADDR: c7cf58 => 09c7cf58 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7cf58 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 08c7cff4: JUMP: 09c7cfdc to 09c7cff4 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 01c7cfe0: VADDR: c7cfe0 => 09c7cfe0 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7cfe0 | |
26:24:484 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 df0000aa: Blend mode: add fixed, fixed | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e0ffffff: Blend fix A: ffffff | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c2000000: TexMode 000000 (no swizzle, 0 levels, shared clut) | |
26:24:484 idle0 N[G3D]: GPUCommon.cpp:600 c3000003: TexFormat 000003 (8888) | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 a8090200: Texture BUFWIDTH 0: 090200 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 a063f480: Texture address 0: 63f480 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 b8000909: Texture size 0: 000909, width : 512, height : 512 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 50000000: Shade: 000000 (flat) | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 c9010000: TexFunc 0 RGB modulate color double | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 55808080: Material ambient color: 808080 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 580000ff: Material alpha color: 0000ff | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 56808080: Material diffuse color: 808080 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 57808080: Material specular color: 808080 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 08c7d07c: JUMP: 09c7d064 to 09c7d07c | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 12800102: SetVertexType: through, u16 texcoords, s16 positions | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 01c7d068: VADDR: c7d068 => 09c7d068 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 04060002: DRAW PRIM RECTANGLES: count= 2 vaddr= 09c7d068 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 c9000000: TexFunc 0 RGB modulate | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 4c007100: Offset X: 28928 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 4d007780: Offset Y: 30592 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 42437000: Viewport param 0: 240.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 43c30800: Viewport param 1: -136.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 45450000: Viewport param 3: 2048.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 46450000: Viewport param 4: 2048.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 44c70000: Viewport Z scale: -0.500008 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 4746fffe: Viewport Z pos: 0.499992 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d6000000: MinZ: 0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d700ffff: MaxZ: 0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 3c000000: VIEW # 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 3e000000: PROJECTION # 0 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cf808080: FogColor 808080 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cd461c40: Fog1 10000.000000 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 ce38dcc0: Fog2 0.000105 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 17000001: Lighting enable: 1 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 18000001: Light 0 enable: 1 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 633efc17: Light 0 X pos: 0.492363 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 643f1d8e: Light 0 Y pos: 0.615448 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 653f1d8e: Light 0 Z pos: 0.615448 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 5f000001: Light 0 type: 000001 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 8f000000: Light 0 color 0: 0.000000 0.000000 0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 907f7f7f: Light 0 color 1: 0.498039 0.498039 0.498039 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 917f7f7f: Light 0 color 2: 0.498039 0.498039 0.498039 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 19000001: Light 1 enable: 1 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 66bf13cd: Light 1 X pos: -0.577347 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 673f13cd: Light 1 Y pos: 0.577347 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 683f13cd: Light 1 Z pos: 0.577347 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 60000001: Light 1 type: 000001 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 92000000: Light 1 color 0: 0.000000 0.000000 0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 93333333: Light 1 color 1: 0.200000 0.200000 0.200000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 94333333: Light 1 color 2: 0.200000 0.200000 0.200000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1a000001: Light 2 enable: 1 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 69800000: Light 2 X pos: -0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 6a800000: Light 2 Y pos: -0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 6bbf8000: Light 2 Z pos: -1.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 61000001: Light 2 type: 000001 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 95000000: Light 2 color 0: 0.000000 0.000000 0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 96191919: Light 2 color 1: 0.098039 0.098039 0.098039 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 97191919: Light 2 color 2: 0.098039 0.098039 0.098039 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1b000000: Light 3 enable: 0 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 5c262626: Ambient color: 262626 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 5d0000ff: Ambient alpha: 0000ff | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 c7000101: TexWrap clamp s, clamp t | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1d000000: CullFace enable: 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 53000003: Material update: 3 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1d000000: CullFace enable: 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 10090000: BASE: 090000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 08c8c1ec: JUMP: 09c7d1e8 to 09c8c1ec | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 4c007100: Offset X: 28928 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 4d007780: Offset Y: 30592 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 42437000: Viewport param 0: 240.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 43c30800: Viewport param 1: -136.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 45450000: Viewport param 3: 2048.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 46450000: Viewport param 4: 2048.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 44c70000: Viewport Z scale: -0.500008 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 4746fffe: Viewport Z pos: 0.499992 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d6000000: MinZ: 0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d700ffff: MaxZ: 0.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 3c000000: VIEW # 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 3e000000: PROJECTION # 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cf808080: FogColor 808080 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cd461c40: Fog1 10000.000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 ce38dcc0: Fog2 0.000105 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 22000001: Alpha test enable: 1 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 23000000: Z test enable: 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 24000000: Stencil test enable: 0 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 dbff0006: Alpha test settings: ff0006 ((c & ff) > 00) | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 df000032: Blend mode: add src.a, 1.0 - src.a | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 e0000000: Blend fix A: 000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 e1000000: Blend fix B: 000000 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 de000007: Z test mode: 7 ( >= ) | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 e7000000: ZMask: 000000 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1e000001: Texture map enable: 1 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 c9000100: TexFunc 0 RGBA modulate | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 e7000001: ZMask: 000001 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 17000000: Lighting enable: 0 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 5cffffff: Ambient color: ffffff | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 5d0000ff: Ambient alpha: 0000ff | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 53000003: Material update: 3 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 ffffffff: Unknown: ffffffff | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 ffffffff: Unknown: ffffffff | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 e7000001: ZMask: 000001 | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 23000000: Z test enable: 0 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 de000001: Z test mode: 1 (ALWAYS) | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 21000001: Alpha blend enable: 1 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 dbff0003: Alpha test settings: ff0003 ((c & ff) != 00) | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 c6000000: TexFilter min: 0 mag: 0 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 a8000080: Texture BUFWIDTH 0: 000080 | |
26:24:485 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:485 idle0 N[G3D]: GPUCommon.cpp:600 a0000000: Texture address 0: 000000 | |
26:24:486 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 b8000707: Texture size 0: 000707, width : 128, height : 128 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 cb000000: TexFlush | |
26:24:486 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 21000000: Alpha blend enable: 0 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 c7000101: TexWrap clamp s, clamp t | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 20000000: Dither enable: 0 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 1f000000: Fog enable: 0 | |
26:24:486 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 cf000000: FogColor 000000 | |
26:24:486 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 cd3f8000: Fog1 1.000000 | |
26:24:486 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 ce400000: Fog2 2.000000 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 c0000000: Tex map mode: 000000 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 c1000000: Tex shade light sources: 000000 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 4a000000: Texture U offset: 0.000000 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 4b000000: Texture V offset: 0.000000 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 483f8000: Texture U scale: 1.000000 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 493f8000: Texture V scale: 1.000000 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 25000000: Antialias enable: 0 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 d4000000: Scissor TL: 0, 0 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 d5043ddf: Scissor BR: 479, 271 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 15000000: Region TL: 0 0 | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 16043ddf: Region BR: 479 271 | |
26:24:486 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 0f000000: FINISH 000000 | |
26:24:486 idle0 N[G3D]: GLES\GPU_GLES.cpp:925 ================ FLUSH ================ | |
26:24:486 idle0 N[G3D]: GPUCommon.cpp:600 0c000000: END | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 ) | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 274: Module "simple": name=simple gp=089a2010 entry=08804000 | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 276: Thread "user_main": pc= 08828484 sp= 09ffd230 WAIT (wt=1 wid=0 wv= 00000000 ) | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 277: MemoryPart "UserSbrk": MemPart: 09e60000 - 09ec4000 size: 00064000 | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 278: Semaphore "KSDK::CSVarSema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 279: Semaphore "KSDK::Sema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 280: Semaphore "KSDK::CSVarSema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 281: Semaphore "KSDK::Sema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 282: Semaphore "KSDK::CSVarSema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 283: Semaphore "KSDK::Sema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 284: CallBack "exit": thread=276, argument= 00000000 | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 285: Semaphore "ffmm::Sema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 288: Semaphore "UMD_SAMPLE_IO_SEMA": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 289: Semaphore "KSG Allocator": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 290: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 291: Thread "KSDK::Thread": pc= 08828484 sp= 09fafa80 WAIT (wt=1 wid=0 wv= 00000000 ) | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 292: Semaphore "fileLockSema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 293: Thread "KSDK::Thread": pc= 08828454 sp= 09faea70 SUSPEND (wt=2 wid=293 wv= 00000000 ) | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 294: Semaphore "KSDK::CSVarSema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 295: Semaphore "KSDK::Sema": - | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 301: Thread "KSDK::Thread": pc= 08828454 sp= 09fada60 WAIT (wt=2 wid=301 wv= 00000000 ) | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 334: Thread "ssnd_main_thread": pc= 0895d264 sp= 09fbfa80 WAIT (wt=10 wid=9 wv= 00000400 ) | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:500 KO 335: Thread "bgm_load_thread": pc= 0895bc38 sp= 09fb7aa0 WAIT (wt=2 wid=335 wv= 00000000 ) | |
26:35:766 idle0 I[KERNEL]: HLE\sceKernel.cpp:163 Shutting down kernel - 24 kernel objects alive | |
26:35:867 GLES\Framebuffer.cpp:1938 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3 | |
26:35:867 GLES\Framebuffer.cpp:1938 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 3 | |
26:35:870 GLES\TextureCache.cpp:106 I[G3D]: Texture cached cleared from 155 textures | |
26:35:877 Config.cpp:1034 I[LOAD]: Config saved: ppsspp.ini | |
26:38:319 Config.cpp:1034 I[LOAD]: Config saved: ppsspp.ini | |
26:38:321 Config.cpp:1047 I[LOAD]: Controller config saved: controls.ini | |
26:38:360 Config.cpp:1034 I[LOAD]: Config saved: ppsspp.ini | |
26:38:360 Config.cpp:1047 I[LOAD]: Controller config saved: controls.ini |
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