Created
October 12, 2021 05:05
-
-
Save Invertex/b828db580a9734c9241617031dee9590 to your computer and use it in GitHub Desktop.
Version of Unity Sprites/Default shader that does ZWrite so sprites can clip eachother.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Version of Unity Sprites/Default shader that does ZWrite | |
Shader "Invertex/Sprites/Default-ZWrite" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
_Color ("Tint", Color) = (1,1,1,1) | |
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
[HideInInspector] _RendererColor ("RendererColor", Color) = (1,1,1,1) | |
[HideInInspector] _Flip ("Flip", Vector) = (1,1,1,1) | |
[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {} | |
[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0 | |
} | |
SubShader | |
{ | |
Tags | |
{ | |
"Queue"="Transparent" | |
"IgnoreProjector"="True" | |
"RenderType"="Transparent" | |
"PreviewType"="Plane" | |
"CanUseSpriteAtlas"="True" | |
} | |
Cull Off | |
Lighting Off | |
ZWrite On | |
Blend One OneMinusSrcAlpha | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex SpriteVert | |
#pragma fragment SpriteFragClip | |
#pragma target 2.0 | |
#pragma multi_compile_instancing | |
#pragma multi_compile_local _ PIXELSNAP_ON | |
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA | |
#include "UnitySprites.cginc" | |
fixed4 SpriteFragClip(v2f IN) : SV_Target | |
{ | |
fixed4 c = SampleSpriteTexture(IN.texcoord) * IN.color; | |
clip(c.a - 0.5); | |
c.rgb *= c.a; | |
return c; | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment