Created
March 4, 2024 17:03
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Bevy scrollbar
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#[derive(Component)] | |
struct ScrollableElement { | |
mask: Entity, | |
content_container: Entity, | |
scroll_bar_element: Entity, | |
scroll_bar_handle: Entity, | |
scroll_value: f32, | |
} | |
impl ScrollableElement { | |
fn new( | |
mask: Entity, | |
content_container: Entity, | |
scroll_bar_element: Entity, | |
scroll_bar_handle: Entity, | |
) -> Self { | |
Self { | |
mask, | |
content_container, | |
scroll_bar_element, | |
scroll_bar_handle, | |
scroll_value: 0.0, | |
} | |
} | |
} | |
//... | |
fn scroll_node_with_drag( | |
mut q: Query<&mut ScrollableElement>, | |
mut nodes_and_styles: Query<(&Node, &mut Style), Without<ScrollableElement>>, | |
interaction: Query<(&Interaction, &RelativeCursorPosition)>, | |
) { | |
q.iter_mut().for_each(|mut scroll_element| { | |
if let Ok((int, pos)) = interaction.get(scroll_element.scroll_bar_element) { | |
match int { | |
Interaction::Pressed => { | |
if let Ok( | |
[(window, _), (content, mut content_style), (handle, mut handle_style)], | |
) = nodes_and_styles.get_many_mut([ | |
scroll_element.mask, | |
scroll_element.content_container, | |
scroll_element.scroll_bar_handle, | |
]) { | |
let max_offset = (content.size().y - window.size().y).max(0.); | |
let handle_max_offset = (window.size().y - handle.size().y).max(0.); | |
if let Some(position) = pos.normalized { | |
scroll_element.scroll_value = -1.0 * (max_offset * position.y); | |
scroll_element.scroll_value = | |
scroll_element.scroll_value.clamp(-max_offset, 0.0); | |
let handle_scroll = | |
(handle_max_offset * position.y).clamp(0., handle_max_offset); | |
content_style.top = px(scroll_element.scroll_value); | |
handle_style.top = px(handle_scroll); | |
} | |
} | |
} | |
_ => {} | |
} | |
} | |
}) | |
} | |
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