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November 8, 2015 12:23
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Three algorithms for calculating fibbonaci numbers
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/* | |
* Source: http://fmi.wikidot.com/daa1 | |
*/ | |
#include <iostream> | |
#include <time.h> | |
typedef unsigned long long ull; | |
#define a(n) m1.pts[n] | |
#define b(n) m2.pts[n] | |
const ull MOD = 1000000000; | |
struct ma3x | |
{ | |
ull pts[4]; | |
}; | |
int fib_mod(int n) | |
{ | |
if (n == 0 || n == 1) | |
return 1; | |
int a, b = 1, c = 1; | |
n -= 2; | |
do | |
{ | |
a = (b + c) % MOD; | |
c = b; | |
b = a; | |
} while (n--); | |
return a; | |
} | |
ull fib_naive(ull n) | |
{ | |
if (n <= 2) | |
return 1; | |
else return fib_naive(n - 1) + fib_naive(n - 2); | |
} | |
void multiply(ma3x&, ma3x&); | |
ull fib_matrix(ull n) | |
{ | |
if (n < 2) | |
return 1; | |
n -= 2; | |
struct ma3x res = { 1,1,1,0 }; | |
struct ma3x m = res; | |
while (n) | |
{ | |
if (n % 2) | |
multiply(res, m); | |
n /= 2; | |
multiply(m, m); | |
} | |
return res.pts[0]; | |
} | |
void multiply(ma3x& m1, ma3x& m2) | |
{ | |
ma3x tmp = { 0,0,0,0 }; | |
tmp.pts[0] = (a(0)*b(0) + a(1)*b(2)) % MOD; | |
tmp.pts[1] = (a(0)*b(1) + a(1)*b(3)) % MOD; | |
tmp.pts[2] = (a(2)*b(0) + a(3)*b(2)) % MOD; | |
tmp.pts[3] = (a(2)*b(1) + a(3)*b(3)) % MOD; | |
for (size_t i = 0; i < 4; ++i) | |
a(i) = tmp.pts[i]; | |
} | |
int main() | |
{ | |
clock_t start, end; | |
for (ull i = ULLONG_MAX - 20; i < ULLONG_MAX - 10; i++) | |
{ | |
start = clock(); | |
//Changing the function to fib_mod will take about 51 secons per calculation | |
std::cout << i << ". " << fib_matrix(i); | |
end = clock(); | |
std::cout << " (" << double(end - start) / CLOCKS_PER_SEC << "sec) \n"; | |
} | |
return 0; | |
} | |
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