This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const REVIEW_STATUS = { | |
PENDING: "pending", | |
PRECHECKED: "prechecked", | |
QUEUED: "queued", | |
HOLD: "onHold", | |
COMPLETED: "completed", | |
}; | |
const REVIEW_RESULT = { | |
GOOD: "GREEN", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
==Install== | |
Location ot the files: | |
1. \client\lockSystem\vehicle_lock.sqf | |
2. \client\lockSystem\vehicle_unlock.sqf | |
3. \client\functions\canVehicleLock.sqf | |
4. \client\functions\canVehicleUnlock.sqf | |
5. \client\functions\playerActions.sqf | |
6. \persistence\world\vLoad.sqf | |
7. \persistence\world\oSave.sqf | |
8. \globalCompile.sqf |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// @file Name: c_savePlayerData.sqf | |
// @file Author: AgentRev | |
if (isDedicated) exitWith {}; | |
if (!isNil "savePlayerHandle" && {typeName savePlayerHandle == "SCRIPT"} && {!scriptDone savePlayerHandle}) exitWith {}; | |
if (str(side player) == "LOGIC") exitWith {}; //don't save if player is zeus. | |
savePlayerHandle = _this spawn | |
{ | |
if (alive player && |