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Rock Paper Scissors Game in Angular
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.score-board{ | |
margin: 20px auto; | |
border: 2px solid white; | |
color: white; | |
width: 200px; | |
border-radius: 4px; | |
text-align: center; | |
font-size: 46px; | |
padding: 15px 20px; | |
position: relative; | |
} | |
.badge{ | |
background: chocolate; | |
font-size: 14px; | |
padding: 2px 10px; | |
} | |
#user-label{ | |
position: absolute; | |
top: 5px; | |
left: -25px; | |
} | |
#comp-label{ | |
position: absolute; | |
top: 5px; | |
right: -25px; | |
} | |
.result{ | |
font-size: 40px; | |
color: white; | |
text-align: center; | |
font-weight: bold; | |
} | |
.choices{ | |
text-align: center; | |
margin-top: 50px; | |
} | |
.choice{ | |
display: inline-block; | |
border: 4px solid white; | |
border-radius: 50%; | |
margin: 0 20px; | |
} | |
.choice:hover{ | |
cursor: pointer; | |
background: rgb(119, 119, 163); | |
} | |
#action-message{ | |
text-align: center; | |
color: white; | |
font-weight: bold; | |
font-size: 30px; | |
margin: 50px 0; | |
} |
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<div class="score-board"> | |
<div class="badge" id="user-label">user : {{userSelected}}</div> | |
<div class="badge" id="comp-label">comp : {{compSelected}}</div> | |
<span id="user-score">{{userScore}}</span>:<span id="comp-score">{{compScore}}</span> | |
</div> | |
<div class="result"> | |
<p *ngIf="status">{{userSelected}} {{action}} {{compSelected}}{{status}} </p> | |
</div> | |
<div class="choices"> | |
<div class="choice" id="rock"> | |
<img src="../assets/images/rock.png" (click)='userPick("rock")'> | |
</div> | |
<div class="choice" id="paper"> | |
<img src="../assets/images/paper.png" (click)='userPick("paper")'> | |
</div> | |
<div class="choice" id="scissors"> | |
<img src="../assets/images/scissors.png" (click)='userPick("scissors")'> | |
</div> | |
</div> | |
<p id="action-message" *ngIf="!status">You Can Make Your Move</p> | |
<p id="action-message" *ngIf="status">Wait...</p> |
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import { Component } from '@angular/core'; | |
@Component({ | |
selector: 'app-root', | |
templateUrl: './app.component.html', | |
styleUrls: ['./app.component.css'] | |
}) | |
export class AppComponent { | |
userScore = 0; | |
compScore = 0; | |
userSelected: string; | |
compSelected: string; | |
action: string; | |
status: string; | |
compWeapons = [ | |
'rock', | |
'paper', | |
'scissors' | |
]; | |
userPick(userWeapon: string): void { | |
this.userSelected = userWeapon; | |
console.log( this.userSelected); | |
setTimeout( () => { | |
const randomNum = Math.floor(Math.random() * 3); | |
this.compSelected = this.compWeapons[randomNum]; | |
console.log(this.compSelected); | |
this.checkResult(); | |
}, 1000); | |
} | |
clearField() { | |
setTimeout(() => { | |
this.status = ''; | |
this.userSelected = ''; | |
this.compSelected = ''; | |
}, 1500); | |
} | |
win(user, comp) { | |
this.userScore ++; | |
this.userSelected = user; | |
this.compSelected = comp; | |
this.action = 'beats'; | |
this.status = '. You win!'; | |
this.clearField(); | |
} | |
lose(user, comp) { | |
this.compScore ++; | |
this.userSelected = user; | |
this.compSelected = comp; | |
this.action = 'loses to'; | |
this.status = '. You lose!'; | |
this.clearField(); | |
} | |
draw(user, comp) { | |
this.userSelected = user; | |
this.compSelected = comp; | |
this.action = 'and'; | |
this.status = '. You draw!'; | |
this.clearField(); | |
} | |
checkResult() { | |
const userChoice = this.userSelected; | |
const compChoice = this.compSelected; | |
switch (userChoice + compChoice) { | |
case 'rockscissors': | |
case 'paperrock': | |
case 'scissorspaper': | |
this.win(userChoice, compChoice); | |
break; | |
case 'rockpaper': | |
case 'scissorsrock': | |
case 'paperscissors': | |
this.lose(userChoice, compChoice); | |
break; | |
default: | |
this.draw(userChoice, compChoice); | |
break; | |
} | |
} | |
} |
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