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xv6を学ぶ上での準備
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起動処理を読む(main.c の main() が呼ばれるまで)
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main() からmpmain()が呼ばれるまで
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| /*! | |
| * @brief GNU拡張機能を用いたラムダ関数を実現するマクロ | |
| * | |
| * gccもしくはC++0x対応コンパイラでのみコンパイル可能<br> | |
| * トップレベルで用いることはできない |
This is an example of how to use the Google Drive file picker and Google Drive API to retrieve files from Google Drive using pure JavaScript. At the time of writing (14th July 2013), Google have good examples for using these two APIs separately, but no documentation on using them together.
Note that this is just sample code, designed to be concise to demonstrate the API. In a production environment, you should include more error handling.
See a demo at http://stuff.dan.cx/js/filepicker/google/
#まず見るべき
以下のURLは、常に更新されているコンテンツです。
- ドキュメント日本語版
- 日本語版ドキュメントはVue.js日本語コミュニティによって常に更新されています。ミスがあれば、是非jp.vuejs.orgまでプルリクエストを頂けると助かります。
- 質問や議論は日本語コミュニティのSlackが活発です。
- はじめに読むものとしては、下記のコンテンツが良いでしょう。
- 概要
Interestingly Apple doesn't even use Storyboards in their recently open-sourced ResearchKit as [Peter Steinberger has noticed][1] (under the subheading "Interface Builder").
As expected, Apple keeps improving Storyboards and Xcode. Some of the points that applied to iOS 7 and below don't apply to iOS 8 anymore (and are now marked as such). So while Storyboards inherently still have flaws, I revise my advice from don't use to selectively use where it makes sense.
Even now that iOS 7 is out, I would advise against to use caution when deciding whether to use Storyboards. Here are my reasons:
- Storyboards fail at runtime, not at compile time: You have a typo in a segue name or connected it wrong in your storyboard? It will blow up at runtime. You use a custom UIViewController subclass that doesn't exist anymore in your storyboard? It will blow up at runtime. If you do such things in code, you will catch them early on, during compile time. Update: My new tool **[StoryboardLin