| カラム名 | 型 | 説明 |
|---|---|---|
type |
TEXT |
The sqlite_schema.type column will be one of the following text strings: 'table', 'index', 'view', or 'trigger' according to the type of object defined. The 'table' string is used for both ordinary and virtual tables. |
name |
TEXT |
The sqlite_schema.name column will hold the name of the object. UNIQUE and PRIMARY KEY constraints on tables cause SQLite to create internal indexes with names of the form "sqlite_autoindex_TABLE_N" where TABLE is replaced by the name of the table that contains the constraint and N is an integer beginning with 1 and increasing by one with each constraint seen in the table definition. In a WITHOUT ROWID table, there is no sqlite_schema entry for the PRIMARY KEY, but the "sqlite_autoindex_TABLE_N" name is set aside for the PRIMARY KEY as if the sqlite_schema entry did |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Private Declare PtrSafe Function lstrlenA Lib "kernel32" (ByVal lpString As LongPtr) As Long | |
| Private Declare PtrSafe Sub CopyMemory Lib "kernel32" Alias "RtlMoveMemory" ( _ | |
| ByRef Destination As Any, _ | |
| ByVal Source As LongPtr, _ | |
| ByVal Length As Long) | |
| Public Function PtrToStringAnsi(ByVal pStr As LongPtr) As String | |
| Dim nLen As Long | |
| Dim s As String |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| SELECT | |
| i.base_name, | |
| c.base_name AS base_name_custom, | |
| sm.member_name, | |
| i.file_name AS file_name_internal, | |
| c.file_name AS file_name_container, | |
| i.shader_name, | |
| c.shader_name_fmt, | |
| i.tagval_render_type, | |
| c.tagval_render_type AS tagval_render_type_custom, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/bin/bash | |
| set -eu | |
| import_schema='imp' | |
| ## | |
| ## Show help text of this script. | |
| ## | |
| ## stdout: Help text of this program. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Shader "Light Volume Samples/Light Volume PBR" | |
| { | |
| Properties | |
| { | |
| _MainTex("Albedo", 2D) = "white" {} | |
| _Color("Color", Color) = (1,1,1,1) | |
| [NoScaleOffset]_MetallicGlossMap("Metal AO Smoothness", 2D) = "white" {} | |
| _Metallic("Metallic", Range( 0 , 1)) = 0 | |
| _Glossiness("Smoothness", Range( 0 , 1)) = 1 | |
| _OcclusionStrength("AO", Range( 0 , 1)) = 1 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using System.Collections.Generic; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| #if !NET9_0_OR_GREATER | |
| using Lock = object; | |
| #endif // !NET9_0_OR_GREATER | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/bin/bash | |
| set -eu | |
| if [ $# -lt 1 ]; then | |
| echo Invalid arguments 1>&2 | |
| echo [USAGE] | |
| echo $0 UNITYPACKAGE | |
| exit 1 | |
| fi |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using System.Collections.Generic; | |
| using System.Reflection; | |
| using System.Reflection.Emit; | |
| namespace Koturn | |
| { | |
| /// <summary> | |
| /// Provides some utility methods of <see cref="List{T}"/>. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using System.Linq.Expressions; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace Koturn | |
| { | |
| /// <summary> |
NewerOlder