Last active
March 30, 2017 18:07
-
-
Save JBlackCat/2f9e4604e9ccd9ee7853ef91fda19c30 to your computer and use it in GitHub Desktop.
Fragment Shader start template from https://www.shadertoy.com/view/Md23DV
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//uniform vec2 resolution; | |
#define PI 3.14159265359 | |
//Anti-aliased coordinate system grid | |
float coordinateGrid(vec2 coords) { | |
//These colors are unused and irrelevant in current implementation. | |
vec3 axesColor = vec3(0.0, 0.0, 1.0); | |
float axesThickness = 0.015; | |
vec3 gridColor = vec3(0.5); | |
float gridThickness = 0.008; | |
float retrn = 0.0; // | |
//Draw grid lines | |
const float tickWidth = 0.1; | |
for(float i=-2.0; i<2.0; i+=tickWidth) { | |
// "i" is the line coordinate. | |
retrn += 1.0 - smoothstep(0.0, gridThickness, abs(coords.x - i)); | |
retrn += 1.0 - smoothstep(0.0, gridThickness, abs(coords.y - i)); | |
} | |
//Draw the axes | |
retrn += 1.0 - smoothstep(0.001, axesThickness, abs(coords.x)); | |
retrn += 1.0 - smoothstep(0.001, axesThickness, abs(coords.y)); | |
return retrn; | |
} | |
//returns 1.0 if inside circle | |
float circle(vec2 coords, vec2 center, float radius) { | |
float antiAliasTolerance = 0.005; | |
return 1.0 - smoothstep(radius - antiAliasTolerance, radius + antiAliasTolerance, length(coords - center)); | |
} | |
void main() { | |
vec2 defaultCoords = vec2(gl_FragCoord.xy/resolution.xy); | |
vec2 viewportCenterCoords = 2.0 * vec2(gl_FragCoord.xy - resolution.xy/2.0) / resolution.y; | |
vec3 colorOut; | |
// -------------------------------------- | |
// ------------- Start ------------------ | |
// Fancy Code Here | |
// ------------- End ------------------ | |
// -------------------------------------- | |
vec3 gridColor = vec3(0.0, 0.634, 0.876); | |
colorOut = mix(colorOut, gridColor, coordinateGrid(viewportCenterCoords)); | |
vec3 pixel = colorOut; | |
gl_FragColor = vec4(pixel, 1.0); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
TODO: clean up and needs some polishing.