I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!
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using UnityEngine; | |
using System.Collections; | |
/* | |
Runtime use: | |
To be available, AirPlay needs to be switched on for the device either via a native AirPlay UI component or | |
via the global AirPlay mirroring setting. Your options are: | |
A: Modify your Xcode project to layer a native AirPlay Cocoa control somewhere over your Unity content. |
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# Outputs the reading time | |
# Read this in “about 4 minutes” | |
# Put into your _plugins dir in your Jekyll site | |
# Usage: Read this in about {{ page.content | reading_time }} | |
module ReadingTimeFilter | |
def reading_time( input ) | |
words_per_minute = 180 |
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-- Two dashes start a one-line comment. | |
--[[ | |
Adding two ['s and ]'s makes it a | |
multi-line comment. | |
--]] | |
---------------------------------------------------- | |
-- 1. Variables and flow control. | |
---------------------------------------------------- |
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# Built application files | |
/*/build/ | |
# Crashlytics configuations | |
com_crashlytics_export_strings.xml | |
# Local configuration file (sdk path, etc) | |
local.properties | |
# Gradle generated files |
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import pytumblr | |
import os | |
import code | |
import oauth2 as oauth | |
from pprint import pprint | |
import json | |
import urllib | |
import codecs | |
# Number of likes to fetch in one request |
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using System; | |
using System.Collections; | |
using System.Threading; | |
using UnityEngine; | |
class WaveformDisplay : MonoBehaviour | |
{ | |
public Tracker Tracker; | |
public int LineSegments; |
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{% assign all_hosts = "" | split: "" %} | |
{% for host in site.data.shared_hosts %} | |
{% assign all_hosts = all_hosts | push: host %} | |
{% endfor %} | |
{% for host in site.data.paas_hosts %} | |
{% assign all_hosts = all_hosts | push: host %} | |
{% endfor %} |
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final class Example { | |
func emptyTask() { | |
TODO | |
} | |
func slowTask() { | |
FIXME | |
print("This still executes") | |
} |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using System.Collections.Generic; | |
using System.IO; | |
// Scene selection |
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