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[Open AI| CartPole v0 - Simulated Annealing v0
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Based on treeforms solution here: https://gym.openai.com/evaluations/eval_LjL2QnWCRlmh58dLCpMUTg | |
Changes: | |
- Moved agent into it's own class so can be reused on other problems | |
- Each time the best score is hit the best values and updated towards the mean of the best values found so far (required because problem is bounded) | |
- Alpha decays when best score is matched (required because problem is bounded) | |
- Alpha increases if you neither match nor exceeed the best score (helps get around initial 'wrong' choices by random improvement | |
Improvements from changes: | |
- Repeats no longer needed (but included in class anyway in case it was useful for other problems) | |
- Time to find first complete solution reduced | |
- Variation after finding first complete solution reduced | |
- Time spent with incorrect values at the start from randomly moving in the 'wrong' direction reduced |
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import logging | |
import gym | |
from SimulatedAnnealing import SimulatedAnnealingAgent | |
def main(): | |
logger = logging.getLogger() | |
logger.setLevel(logging.DEBUG) | |
env = gym.make('CartPole-v0') | |
agent = SimulatedAnnealingAgent(env.action_space, repeats=1, decay=0.9, spread=0.3) # Initialise agent | |
outdir = '/tmp/' + agent.name + '-results' | |
env.monitor.start(outdir, force=True) | |
episode_count = 200 | |
max_steps = 200 | |
reward = 0 | |
done = False | |
for i in xrange(episode_count): | |
ob = env.reset() | |
for j in xrange(max_steps): | |
action = agent.act(ob, reward, done) | |
ob, reward, done, _ = env.step(action) | |
if done: | |
break | |
# Dump result info to disk | |
env.monitor.close() | |
if __name__ == '__main__': | |
main() |
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import random | |
random.seed(0) # So scores are (slightly) more consistent. Randomness in pole counteracts this a bit | |
class SimulatedAnnealingAgent(object): | |
def __init__(self, action_space, repeats=10, alpha=1, decay=0.9, spread=0.5): | |
self.name = 'SimAnn' # Name to be submitted to OpenAI | |
self.action_space = action_space # Just for consistency with other agents, not used in this case | |
self.alpha = alpha # Learning rate | |
self.decay = decay # Decay in impact of alpha | |
self.spread = spread # Spread of randomness when selecting new values to test | |
self.repeats = repeats # Number of times to repeat testing a value | |
self.obs_count = 0 # Number of observation returned (can probably get from the environment somehow) | |
self.best = [] # Holds best values (set on first run of action) | |
self.test = [] # Holds test values | |
self.best_score = 0 # Current max score found | |
self.best_count = 0 # Times hit max score (used for bounded problems) | |
self.ep_score = 0 # Total score for episode | |
self.repeat_count = 0 # Times repeated running test | |
# Set the new test values at the start of the episode | |
def set_test(self): | |
# If less than required repeats than just run again | |
if self.repeat_count < self.repeats: | |
self.repeat_count += 1 | |
return self.test | |
# Else reset repeat count and set new values based on current best, spread and alpha | |
self.repeat_count = 0 | |
return [self.best[i] + (random.random() - self.spread) * self.alpha for i in range(self.obs_count)] | |
# Choose action based on observed values | |
def choose_action(self, observation): | |
if sum(observation[i] * self.test[i] for i in range(self.obs_count)) > 0: | |
return 1 | |
return 0 | |
# If get the same ep score then update best to average of all values that have reached the best score | |
def update_best(self): | |
self.best = [(self.best[i] * self.best_count + self.test[i])/(self.best_count + 1) for i in range(self.obs_count)] | |
self.best_count += 1 | |
# What gets called | |
def act(self, observation, reward, done): | |
# Set initial values if first time agent is seeing observations | |
if self.obs_count == 0: | |
self.obs_count = len(observation) | |
self.best = [0] * self.obs_count | |
self.test = self.best | |
# Set new test values for new episode | |
if self.ep_score == 0: | |
self.test = self.set_test() | |
# Select action | |
action = self.choose_action(observation) | |
# Update episode score | |
self.ep_score += reward | |
if done: | |
# If score is the same as best then the amount of variance in future choices goes down | |
# Set the new best to be the average of all the best scores so far (using incremental mean) | |
if self.ep_score == self.best_score: | |
self.alpha *= self.decay | |
self.update_best() | |
# If new score is greater then set everything to that | |
elif self.ep_score > self.best_score: | |
self.best_score = self.ep_score | |
self.best = self.test | |
self.best_count = 0 | |
self.alpha *= self.decay | |
# If new score isn't >= then increase the spread when selecting values | |
# This helps get around issues making incorrect starting decisions but can probably be improved | |
else: | |
self.alpha /= self.decay | |
self.ep_score = 0 | |
return action |
Is there a paper that explains the details of simulated annealing w.r.t. to RL? A quick google search did not yield anything much useful.
Thanks.
Reproduced here as well:
https://gym.openai.com/evaluations/eval_qPRz1hb2SUOJrybCHKO4BA
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Reproduced here as well :
https://gym.openai.com/evaluations/eval_N2crbGpSOFVu3oRBdXvQ