Created
September 17, 2014 19:06
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Chromatic Scales & sound synthesis in Actionscript
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[SWF(width=200,height=50,backgroundColor=0x666666,frameRate=24)] | |
var sound:Sound = new Sound(); | |
/* ################ Set the Starting Frequency */ | |
var freq:Number=1046.5; | |
/* ################ Set the Sample Rate */ | |
var rate:Number=44100; | |
var phase:Number=0; | |
var chan:SoundChannel = new SoundChannel(); | |
var trans:SoundTransform = new SoundTransform(0,0); | |
chan.soundTransform = trans; | |
var tog=false; | |
var lab:TextField = new TextField(); | |
var lab2:TextField = new TextField(); | |
var format:TextFormat = new TextFormat(); | |
lab.x=25; | |
lab2.x=70; | |
lab.y=lab2.y=20; | |
lab.text="Play"; | |
lab.autoSize=TextFieldAutoSize.LEFT; | |
lab.background=true; | |
lab.border=true; | |
lab.backgroundColor=0xCC0000; | |
lab.selectable=lab2.selectable=false; | |
format.font="Verdana"; | |
format.color=0xFF0000; | |
format.size=10; | |
lab2.defaultTextFormat=format; | |
addChild(lab); | |
addChild(lab2); | |
function togglePlay(event:MouseEvent) { | |
if (tog) { | |
lab.text="Play"; | |
lab2.text=""; | |
chan.stop(); | |
freq=1046.5; | |
tog=false; | |
} else { | |
lab.text="Stop"; | |
lab2.text=""; | |
chan=sound.play(); | |
tog=true; | |
} | |
} | |
lab.addEventListener(MouseEvent.CLICK, togglePlay); | |
function onSamplesCallback(event:SampleDataEvent):void { | |
for (var i:int = 0; i <8192; i++) { | |
phase+=freq/rate; | |
/* ################ Fourier Series for a Saw Wave */ | |
var sample:Number = Math.sin(phase) + (.5 * Math.sin(2 * phase)) + (.33 * Math.sin(3 * phase)) + (.25 * Math.sin(4 * phase))+ (.2 * Math.sin(5 * phase)) + (.16 * Math.sin(6 * phase)) + (0.142857 * Math.sin(7 * phase)); | |
event.data.writeFloat(sample * ((8192-i)/8192)); | |
event.data.writeFloat(sample * ((8192-i)/8192)); | |
} | |
/* ################ Randomise Freq up/down */ | |
if (Math.round(Math.random()*100)%2==0) { | |
/* ################ Generate valid note frequencies */ | |
if ((Math.round(freq)%2)==0) { | |
freq/=1.0594545; | |
} else { | |
freq/=1.0594756; | |
} | |
} else { | |
if ((Math.round(freq)%2)==0) { | |
freq*=1.0594545; | |
} else { | |
freq*=1.0594756; | |
} | |
} | |
/* ############## to get better sound, round freq to two decimals */ | |
freq = (Math.round(freq *100)/100); | |
/* ############## Lets keep the sound in a range to protect eardrums */ | |
if (freq<360||freq>2092.95) { | |
freq=1046.5; | |
} | |
lab2.text="Freq = "+freq.toString(10); | |
} | |
/* ################ If the channel is playing, keep creating sounds */ | |
sound.addEventListener(SampleDataEvent.SAMPLE_DATA, onSamplesCallback); |
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