Default keyboard shortcuts for Ghostty terminal emulator. Platform-specific differences are noted where applicable.
Action | Windows/Linux | macOS |
---|---|---|
New window | Ctrl+Shift+N | Cmd+N |
Close window | Alt+F4 | Cmd+Shift+W |
Beginner-friendly GDScript 1 to GDScript 2 Conversion Guide | |
First and foremost, this should not be considered a replacement for the official migration guide, | |
found at https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.html! | |
Instead, this document is intended to be a friendly guide to helping you upgrade your projects from | |
GDScript 1 to 2. To do this, I'm going to list the most common conversions I've run into while upgrading | |
a few of my games and tools. This document is written as of the first release candidate version of Godot 4.0. | |
The first thing to do when converting a project (no need if you're starting from new) is to either have your | |
project in source control, or make a duplicate of your entire project's folder and rename it. This will |
## For a beginner-friendly version of the following (more advanced users likely will get better use of the below, | |
## if you're just starting out...), see this new gist: | |
## https://gist.github.com/WolfgangSenff/0a9c1d800db42a9a9441b2d0288ed0fd | |
This document represents the beginning of an upgrade or migration document for GDScript 2.0 and Godot 4.0. I'm focusing on 2D | |
at the moment as I'm upgrading a 2D game, but will hopefully have more to add for 3D afterward. | |
## If you want more content like this, please help fund my cat's medical bills at https://ko-fi.com/kyleszklenski - thank you very much! On to the migration guide. |
import requests | |
from tqdm import tqdm | |
def download(url: str, fname: str, chunk_size=1024): | |
resp = requests.get(url, stream=True) | |
total = int(resp.headers.get('content-length', 0)) | |
with open(fname, 'wb') as file, tqdm( | |
desc=fname, | |
total=total, |
#!/bin/bash | |
# This is a quick installer | |
# script I made to build and install the latest version of | |
# fish on my Raspberry Pi. | |
# | |
# Use at your own risk as I have made no effort to make | |
# this install safe! | |
set -e |
"workbench.colorCustomizations": { | |
// Contrast Colors - The contrast colors are typically only set for high contrast themes. If set, they add an additional border around items across the UI to increase the contrast. | |
"contrastActiveBorder": "", | |
"contrastBorder": "", | |
// Base Colors | |
"focusBorder": "", | |
"foreground": "", | |
"widget.shadow": "", | |
"selection.background": "", | |
"descriptionForeground": "", |
from ctypes import windll | |
from ctypes import byref as ctypes_byref | |
from ctypes.wintypes import MSG as wintypes_MSG | |
import win32con | |
class GlobalHotKeys(object): | |
key_mapping = [] | |
user32 = windll.user32 |
/* | |
Some simple Github-like styles, with syntax highlighting CSS via Pygments. | |
*/ | |
body{ | |
font-family: helvetica, arial, freesans, clean, sans-serif; | |
color: #333; | |
background-color: #fff; | |
border: none; | |
line-height: 1.5; | |
margin: 2em 3em; |