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[Description("Uses noise derivatives to produce an extremely versatile noise")] | |
[PropertyData.PropertyIgnore("Interpolation")] | |
public partial class UberNoise : NoiseGenerator | |
{ | |
float lacunarity_ = 2.0f; | |
int octaves_ = 3; | |
float gain_ = 0.5f; | |
float perturbFeatures_ = 0.2f; | |
float sharpness_ = 0.7f; | |
float amplify_ = 0.7f; |
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MotionWheel::MotionWheel(Context* ctx) : Component(ctx), | |
traveledDistance_(0.0f), | |
lastPosition_(Vector3(M_INFINITY, M_INFINITY, M_INFINITY)) | |
{ | |
SubscribeToEvent(E_SCENEPOSTUPDATE, URHO3D_HANDLER(MotionWheel, OnUpdate)); | |
} | |
MotionWheel::~MotionWheel() | |
{ |
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#include "AnimProc.h" | |
#include "../Graphics/Animation.h" | |
#include "../IO/Log.h" | |
namespace Urho3D | |
{ | |
/// Pulls out an interpolated keyframe from a track based on time. | |
/// The time value of the key will be set to the given time value, overwrite if undesired. |
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<graph name="Material" candebug="false" color="orange"> | |
<!-- | |
<in /> = designates an input socket | |
<out /> = designates an output socket | |
<metadata></metadata> = can be attached to sockets or nodes themselves | |
List of Metadata: [NAME], [valid targets] = [purpose/effect] | |
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//========================================================== | |
// Toon Shader | |
//========================================================== | |
// Features: | |
// - artist supplied *tone* ramp | |
// - Control map to force shadow/highlight | |
// - model-space vertical 1px shade control (hat shadows, etc) | |
// - MSDF *linework* map | |
// - rimlight glow | |
// - geometry-shader outlines |
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--[[ | |
Usage: | |
// setup the paths and build options | |
DEGFX_InitPaths(...) | |
DEGFX_InitRenderers(...) | |
// add the projects to build | |
DEGFX_IncludeProjects() | |
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// Urho2D physics sample. | |
// This sample demonstrates: | |
// - Creating both static and moving 2D physics objects to a scene | |
// - Displaying physics debug geometry | |
#include "Scripts/Utilities/Sample.as" | |
void Start() | |
{ | |
// Execute the common startup for samples |
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/* | |
Copyright (c) 2012 Muhammed Ikbal Akpaca | |
This software is provided 'as-is', without any express or implied | |
warranty. In no event will the authors be held liable for any damages | |
arising from the use of this software. | |
Permission is granted to anyone to use this software for any purpose, | |
including commercial applications, and to alter it and redistribute it | |
freely, subject to the following restrictions: |
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// Shakes an object using a # of shake intervals | |
// Intended behavior is to shake to random directions once per interval, optionally returning | |
// to the original reference direction | |
class Shake : ScriptObject | |
{ | |
// internal state | |
private Vector3 referenceDirection; | |
private Vector3 shakeTowards; | |
private Vector3 shakeBase; |
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class DebugRenderer; | |
class Context; | |
class Geometry; | |
struct MTFront; | |
void ImplicitTangentSpace(const Vector3& norm, Vector3& tangent, Vector3& binormal); | |
/// A vertex on the advancing front. | |
struct MTVertex | |
{ |