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Geometry Stuff
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// Quick and dirty function for calculating the interior angle | |
// of each bend of a polygon | |
var polySide = function(sides){ | |
return ((sides - 2) * 180) / sides; | |
} | |
// Another geometry bender | |
// expects starting coordinates | |
// to dome in a d3 friendly {x: x, y: y} array | |
var newCoord = function(coords, angle, length, rotation){ | |
var radian = Math.PI / 180, | |
rotate = 0, | |
x = coords.x, | |
y = coords.y; | |
var y1 = y + Math.sin((angle + rotation) * radian) * length; | |
var x1 = x + Math.cos((angle + rotation) * radian) * length; | |
return {x: x1, y: y1}; | |
} | |
// Make fun shapes | |
var shaper = function(coords,sides, length){ | |
var angle = polySide(sides), | |
ary = [coords]; | |
for(var i = 0; i < sides; i++ ){ | |
coords = newCoord(coords, angle, length, angle * i); | |
ary.push(coords); | |
} | |
return ary; | |
} |
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