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Fast maze generator
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <time.h> | |
#include <string.h> | |
#define VERSION "v0.5" | |
typedef struct | |
{ | |
int x, y; | |
void *parent; | |
char c; | |
int dirs; | |
} Node; | |
struct | |
{ | |
Node *nodes; | |
int width, height; | |
} map; | |
int initMap( ) | |
{ | |
int i, j; | |
Node *n; | |
if ( ( map.nodes = calloc( map.width * map.height, sizeof( Node ) ) ) == NULL ) return 1; | |
for ( i = 0; i < map.width; i++ ) | |
{ | |
for ( j = 0; j < map.height; j++ ) | |
{ | |
n = &map.nodes[i + j * map.width]; | |
if ( i * j % 2 ) | |
{ | |
n->x = i; | |
n->y = j; | |
n->dirs = 15; | |
n->c = ' '; | |
} | |
else | |
{ | |
n->c = '#'; | |
} | |
} | |
} | |
return 0; | |
} | |
Node *linkNode( Node *n ) | |
{ | |
int x, y; | |
int dir; | |
Node *dest; | |
if ( n == NULL ) return NULL; | |
n->c = ' '; | |
while ( n->dirs ) | |
{ | |
dir = ( 1 << ( rand( ) % 4 ) ); | |
if ( ~n->dirs & dir ) continue; | |
n->dirs &= ~dir; | |
switch ( dir ) | |
{ | |
case 1: | |
if ( n->x + 2 < map.width ) | |
{ | |
x = n->x + 2; | |
y = n->y; | |
} | |
else continue; | |
break; | |
case 2: | |
if ( n->y + 2 < map.height ) | |
{ | |
x = n->x; | |
y = n->y + 2; | |
} | |
else continue; | |
break; | |
case 4: | |
if ( n->x - 2 >= 0 ) | |
{ | |
x = n->x - 2; | |
y = n->y; | |
} | |
else continue; | |
break; | |
case 8: | |
if ( n->y - 2 >= 0 ) | |
{ | |
x = n->x; | |
y = n->y - 2; | |
} | |
else continue; | |
break; | |
} | |
dest = map.nodes + x + y * map.width; | |
if ( dest->c == ' ' ) | |
{ | |
if ( dest->parent != NULL ) continue; | |
dest->parent = n; | |
map.nodes[n->x + ( x - n->x ) / 2 + ( n->y + ( y - n->y ) / 2 ) * map.width].c = ' '; | |
return dest; | |
} | |
} | |
return n->parent; | |
} | |
void mapDraw( ) | |
{ | |
int i, j; | |
for ( i = 0; i < map.height; i++ ) | |
{ | |
for ( j = 0; j < map.width; j++ ) | |
{ | |
printf( "%c", map.nodes[j + i * map.width].c ); | |
} | |
printf( "\n" ); | |
} | |
} | |
int main( int argc, char **argv ) | |
{ | |
int i, badarg; | |
long seed; | |
Node *start, *last; | |
seed = time( NULL ); | |
map.width = 41; | |
map.height = 21; | |
for ( i = 1; i < argc; i++ ) | |
{ | |
badarg = 1; | |
if ( !strcmp( argv[i], "-h" ) || !strcmp( argv[i], "--help" ) ) | |
{ | |
fprintf( stderr, "%s - pretty fast DFS maze generator " VERSION "\n", argv[0] ); | |
fprintf( stderr, "\t-h - display this help message\n" ); | |
fprintf( stderr, "\t-x <width> - maze width\n" ); | |
fprintf( stderr, "\t-y <height> - maze height\n" ); | |
fprintf( stderr, "\t-s <seed> - random generator seed\n" ); | |
badarg = 0; | |
exit( 0 ); | |
} | |
if ( !strcmp( argv[i], "-x" ) ) | |
if ( ++i >= argc || ( badarg = 0, !sscanf( argv[i], "%d", &map.width ) ) ) | |
fprintf( stderr, "%s: bad value for '%s'\n", argv[0], argv[i - 1] ), exit( 1 ); | |
if ( !strcmp( argv[i], "-y" ) ) | |
if ( ++i >= argc || ( badarg = 0, !sscanf( argv[i], "%d", &map.height ) ) ) | |
fprintf( stderr, "%s: bad value for '%s'\n", argv[0], argv[i - 1] ), exit( 1 ); | |
if ( !strcmp( argv[i], "-s" ) ) | |
if ( ++i >= argc || ( badarg = 0, !sscanf( argv[i], "%ld", &seed ) ) ) | |
fprintf( stderr, "%s: bad value for '%s'\n", argv[0], argv[i - 1] ), exit( 1 ); | |
if ( badarg ) | |
{ | |
fprintf( stderr, "%s: unrecognized option '%s'\n", argv[0], argv[i] ); | |
exit( 1 ); | |
} | |
} | |
if ( !( map.width % 2 ) || !( map.height % 2 ) ) | |
{ | |
fprintf( stderr, "%s: dimensions must be odd!\n", argv[0] ); | |
exit( 1 ); | |
} | |
if ( initMap( ) ) | |
{ | |
fprintf( stderr, "%s: out of memory!\n", argv[0] ); | |
exit( 1 ); | |
} | |
start = &map.nodes[1 + 1 * map.width]; | |
start->parent = start; | |
last = start; | |
while ( ( last = linkNode( last ) ) != start ); | |
mapDraw( ); | |
} |
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