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@Jack2
Created September 9, 2015 00:50
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Peach Pit for .wav fuzzing
<?xml version="1.0" encoding="utf-8"?>
<Peach xmlns="http://peachfuzzer.com/2012/Peach" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://peachfuzzer.com/2012/Peach /peach/peach.xsd">
<!-- Defines the common wave chunk -->
<DataModel name="Chunk">
<String name="ID" length="4" padCharacter=" " />
<Number name="Size" size="32" >
<Relation type="size" of="Data" />
</Number>
<Blob name="Data" />
<Padding alignment="16" />
</DataModel>
<DataModel name="ChunkData" ref="Chunk">
<String name="ID" value="data" token="true"/>
</DataModel>
<DataModel name="ChunkFact" ref="Chunk">
<String name="ID" value="fact" token="true"/>
<Block name="Data">
<Number size="32" />
<Blob/>
</Block>
</DataModel>
<DataModel name="ChunkSint" ref="Chunk">
<String name="ID" value="sInt" token="true"/>
<Block name="Data">
<Number size="32" />
</Block>
</DataModel>
<DataModel name="ChunkWavl" ref="Chunk">
<String name="ID" value="wavl" token="true"/>
<Block name="Data">
<Block name="ArrayOfChunks" maxOccurs="3000">
<Block ref="ChunkSint"/>
<Block ref="ChunkData" />
</Block>
</Block>
</DataModel>
<DataModel name="ChunkCue" ref="Chunk">
<String name="ID" value="cue " token="true"/>
<Block name="Data">
<Block name="ArrayOfCues" maxOccurs="3000">
<String length="4" />
<Number size="32" />
<String length="4" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
</Block>
</Block>
</DataModel>
<DataModel name="ChunkFmt" ref="Chunk">
<String name="ID" value="fmt " token="true"/>
<Block name="Data">
<Number name="CompressionCode" size="16" />
<Number name="NumberOfChannels" size="16" />
<Number name="SampleRate" size="32" />
<Number name="AverageBytesPerSecond" size="32" />
<Number name="BlockAlign" size="16" />
<Number name="SignificantBitsPerSample" size="16" />
<Number name="ExtraFormatBytes" size="16" />
<Blob name="ExtraData" />
</Block>
</DataModel>
<DataModel name="ChunkPlst" ref="Chunk">
<String name="ID" value="plst" token="true"/>
<Block name="Data">
<Number name="NumberOfSegments" size="32" >
<Relation type="count" of="ArrayOfSegments"/>
</Number>
<Block name="ArrayOfSegments" maxOccurs="3000">
<String length="4" />
<Number size="32" />
<Number size="32" />
</Block>
</Block>
</DataModel>
<DataModel name="ChunkLtxt" ref="Chunk">
<String name="ID" value="ltxt" token="true"/>
<Block name="Data">
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="16" />
<Number size="16" />
<Number size="16" />
<Number size="16" />
<String nullTerminated="true" />
</Block>
</DataModel>
<DataModel name="ChunkSmpl" ref="Chunk">
<String name="ID" value="smpl" token="true"/>
<Block name="Data">
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Block maxOccurs="3000">
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
<Number size="32" />
</Block>
</Block>
</DataModel>
<DataModel name="ChunkInst" ref="Chunk">
<String name="ID" value="inst" token="true"/>
<Block name="Data">
<Number size="8"/>
<Number size="8"/>
<Number size="8"/>
<Number size="8"/>
<Number size="8"/>
<Number size="8"/>
<Number size="8"/>
</Block>
</DataModel>
<!-- Defines the format of a WAV file -->
<DataModel name="Wav">
<!-- wave header -->
<String value="RIFF" token="true" />
<Number size="32" />
<String value="WAVE" token="true"/>
<Choice maxOccurs="30000">
<Block ref="ChunkFmt"/>
<Block ref="ChunkData"/>
<Block ref="ChunkFact"/>
<Block ref="ChunkSint"/>
<Block ref="ChunkWavl"/>
<Block ref="ChunkCue"/>
<Block ref="ChunkPlst"/>
<Block ref="ChunkLtxt"/>
<Block ref="ChunkSmpl"/>
<Block ref="ChunkInst"/>
<Block ref="Chunk"/>
</Choice>
</DataModel>
<!-- This is our simple wave state model -->
<StateModel name="TheState" initialState="Initial">
<State name="Initial">
<!-- Write out our wave file -->
<Action type="output">
<DataModel ref="Wav"/>
<!-- This is our sample file to read in -->
<Data fileName="C:\\Fuzzing\\peach-3.0.202-win-x86-release\\sample_wav"/>
</Action>
<Action type="close"/>
<!-- Launch the target process -->
<Action type="call" method="StartMPlayer" publisher="Peach.Agent" />
</State>
</StateModel>
<!-- TODO: Configure agent -->
<Agent name="TheAgent" location="http://127.0.0.1:9000"/>
<Agent name="WinAgent">
<Monitor class="WindowsDebugger">
<!-- The command line to run. Notice the filename provided matched up
to what is provided below in the Publisher configuration -->
<Param name="CommandLine" value="C:\\KMPlayer\\KMPlayer.exe C:\\Fuzzing\\peach-3.0.202-win-x86-release\\sample_wav" />
<!-- windbg 경로를 설정합니다. 64비트 peach라면 반드시 64비트 디버거여야 함 -->
<Param name="WinDbgPath" value="C:\\Program Files\\Windows Kits\\8.1\\Debuggers\\x86" />
<!-- This parameter will cause the debugger to wait for an action-call in
the state model with a method="StartMPlayer" before running
program.
-->
<Param name="StartOnCall" value="StartMPlayer" />
<!-- This parameter will cause the monitor to terminate the process
once the CPU usage reaches zero.
-->
<Param name="CpuKill" value="true"/>
</Monitor>
<!-- Enable heap debugging on our process as well. -->
<Monitor class="PageHeap">
<Param name="Executable" value="C:\\KMPlayer\\KMPlayer.exe"/>
<Param name="WinDbgPath" value="C:\\Program Files\\Windows Kits\\8.1\\Debuggers\\x86" />
</Monitor>
</Agent>
<Test name="Default">
<Agent ref="WinAgent" platform="windows"/>
<StateModel ref="TheState"/>
<Publisher class="File">
<Param name="FileName" value="fuzzed.wav"/>
</Publisher>
<Logger class="Filesystem">
<Param name="Path" value="logs" />
</Logger>
</Test>
</Peach>
<!-- end -->
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