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@JackLance
Last active April 11, 2020 23:46
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Untitled PuzzleScript Script
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title ENIGMASH
author Jack Lance
again_interval 0
zoomscreen 13x13
local_radius 17
run_rules_on_level_start
homepage tinyurl.com/enigmash-acknowledgements
========
OBJECTS
========
Background .
lightgray
p
pink
Thing o
brown
Wall X
darkgray
sunk
transparent
one 1
LIGHTGREEN GREEN
11111
01111
11101
11111
10111
two 2
#f5c6ef
three 3
#dfcc4f yellow
11111
01111
11101
11111
10111
four 4
#556 #334
11111
11011
10001
11011
11111
five 5
#CEB37B #E2BA7C #EACC8F
11111
01111
11101
11111
10112
six 6
#A1F5F5
onehide !
transparent
twohide @
transparent
threehide #
transparent
fourhide $
transparent
fivehide %
transparent
sixhide ^
transparent
onetmp
transparent
twotmp
transparent
threetmp
transparent
fourtmp
transparent
fivetmp
transparent
sixtmp
transparent
swapped
transparent
noswap
transparent
Toggle
red
wallone
BROWN DARKBROWN
00010
11111
01000
11111
00010
wallthingone
BROWN DARKBROWN orange
20212
11111
21002
11111
20212
playerone
Black Orange White Blue
.000.
.111.
22222
.333.
.3.3.
backgroundone
LIGHTGREEN GREEN
11111
01111
11101
11111
10111
thingone
Orange Yellow
00000
0...0
0...0
0...0
00000
checkone
#1111bb
.000.
.000.
00000
.000.
.0.0.
toggleone
Darkred
.....
.000.
.0.0.
.000.
.....
walltwo
#820e00
00000
00000
00000
00000
00000
wallthingtwo
#820e00 #780b26 #b0337a #b76a93 #4d020e #941f3a #9d2b46 #ffa30d #ff8126 #c93700
08090
80709
07080
90809
09090
(walltwo
#d32112 #820e00 #d34900 #b32112
11111
11111
11111
11111
11111)
walltwoup
#d32112 #820e00 #d34900 #9da3c7
22220
2...0
0....
.....
.....
walltwodown
#620e00
.....
.....
.....
.....
00000
walltwoleft
#620e00 #f5c6ef
.....
.....
.....
0....
0....
walltworight
#620e00 #f5c6ef
.....
.....
....0
....0
....0
playertwoleft
#000000 #e72119 #ffffff #ff0000
.000.
.200.
.000.
.111.
.0.0.
playerl1
#000000 #e72119 #ffffff #ff0000
.....
.....
.....
....0
....2
playerl1a
#000000 #e72119 #ffffff #ff0000
.....
.....
.....
00...
00...
playerl1b
#000000 #e72119 #ffffff #ff0000
00...
11...
.0...
.....
.....
playerl2
#000000 #e72119 #ffffff #ff0000
.....
..000
..200
..111
..0.0
playertworight
#000000 #e72119 #ffffff #ff0000
.000.
.002.
.000.
.111.
.0.0.
playerr1
#000000 #e72119 #ffffff #ff0000
.....
.....
.....
0....
2....
playerr1a
#000000 #e72119 #ffffff #ff0000
.....
.....
.....
...00
...00
playerr1b
#000000 #e72119 #ffffff #ff0000
...00
...11
...0.
.....
.....
playerr2
#000000 #e72119 #ffffff #ff0000
.....
000..
002..
111..
0.0..
backgroundtwo
#f5c6ef
thingtwo
#d32112 #ffa30d #ff8126 #c93700
.223.
21123
21123
32233
.333.
toggletwo
#dd0000 #ff6666 #ff3333 #550000
.....
.112.
.112.
.000.
.....
checktwo
#003288 #ffe02c #ffc700 #c87700
.000.
00000
00010
00000
00000
(
)
wallthree
LightBlue Blue
11111
11101
11111
10111
11111
playerthree
#a46422 #493c2b #000000
..0..
.111.
01110
02220
.2.2.
checkpoin
transparent
backgroundthree
#dfcc4f yellow
11111
01111
11101
11111
10111
3ulb
Blue
0....
.....
.....
.....
.....
3dlb
Blue
.....
.....
.....
.....
0....
3urb
Blue
....0
.....
.....
.....
.....
3drb
Blue
.....
.....
.....
.....
....0
3uly
yellow
0....
.....
.....
.....
.....
3dly
yellow
.....
.....
.....
.....
0....
3ury
yellow
....0
.....
.....
.....
.....
3dry
yellow
.....
.....
.....
.....
....0
u3
transparent
d3
transparent
l3
transparent
r3
transparent
togglethree
#dfcc4f yellow #ff2200
21112
02121
11201
12121
20112
thingthree
#444 #111 #777
.000.
02200
02000
00001
.011.
checkthree
black #00a0f0
.....
.0111
.0111
.0...
.0...
llink3
#444 #222 #666 #aaa
3....
.....
.....
.....
3....
rlink3
#444 #222 #666 #aaa
....3
.....
.....
.....
....3
dlink3
#444 #222 #666 #aaa
.....
.....
.....
.....
3...3
ulink3
#444 #222 #666 #aaa
3...3
.....
.....
.....
.....
sunkthree
#111 #000 #222 blue
30003
02200
02000
00001
30113
wallfour
#855 #434
11111
10101
11011
10101
11111
wallfour2
#6a8 #9db #486 #153
20001
20001
22220
23232
32323
wallfour2down
#6a8 #9db #486
.....
.....
.....
01111
20001
playerfourleft
#000000 #ffaaaa #ff8888 #888888 #555555
.111.
32311
42421
22221
.2.2.
playerfourright
#000000 #ffaaaa #ff8888 #888888 #555555
.111.
22313
22424
22221
.2.2.
backgroundfour
#556 #334
11111
11011
10001
11011
11111
thingfour
#7777dd #9999ff #5555bb
.111.
20011
20001
22001
.222.
wallthingfour
#855 #434 #7777dd #9999ff #5555bb
13331
40203
42023
40203
14441
togglefour
#885555 #cc6666
..1..
.111.
.010.
.000.
..0..
checkfour
lightblue
.....
.000.
.0.0.
.000.
.....
wallfive
#AA997B #90908E #B9A88C #C1BDAA #C4AC75
00010
00010
11111
21222
11111
wallfivealt
#AA997B #90908E #B9A88C #C1BDAA #C4AC75
44410
44410
11111
21333
11111
playerfiveu
#FF9138 #617CA3 #E2461F #FcA019 #F88330
.2.2.
..2..
.101.
.400.
.03..
playerfivel
#FF9138 #617CA3 #E2461F #FcA019 #F88330
.....
2.10.
.2003
2.140
.....
playerfived
#FF9138 #617CA3 #E2461F #FcA019 #F88330
..30.
.400.
.101.
..2..
.2.2.
playerfiver
#FF9138 #617CA3 #E2461F #FcA019 #F88330
.....
001.2
3002.
.41.2
.....
checkfive
#2F316f #2F314f
.....
.000.
.111.
.111.
.....
backgroundfive
#CEB37B #E2BA7C #EACC8F
11111
01111
11101
11111
10112
thingfive
#B27D52 darkbrown #E2461F #A26f48
.2.2.
..2..
.101.
.000.
..300
thingfive2
#F9AE00 #FFD987 #FcA019 #FF9138 #E99E00 #EC9009 #EF8128
.....
..0..
.410.
..4..
.....
fiveleft
#F9AE00 #FFD987 #FcA019 #FF9138 #E99E00 #EC9009 #EF8128
.....
23...
30...
56...
.....
fiveup
#F9AE00 #FFD987 #FcA019 #FF9138 #E99E00 #EC9009 #EF8128
.623.
.6.3.
.....
.....
.....
fivedown
#F9AE00 #FFD987 #FcA019 #FF9138 #E99E00 #EC9009 #EF8128
.....
.....
.....
.603.
.532.
fiveright
#F9AE00 #FFD987 #FcA019 #FF9138 #E99E00 #EC9009 #EF8128
.....
...33
....2
...66
.....
efiveleft
transparent
efiveup
transparent
efivedown
transparent
efiveright
transparent
togglefive
#dE937B #f29A7C #fAaC8F
11111
01111
11101
11111
10112
playersix1
#FF9703 #FF8403
.1.1.
.111.
10001
00000
.000.
playersix2
#FF9703 #FF8403
.000.
00000
10001
.111.
.1.1.
playersix3
#FF9703 #FF8403
..10.
11000
.1000
11000
..10.
playersix4
#FF9703 #FF8403
.01..
00011
0001.
00011
.01..
legs
transparent
legs1
#FF8403 #FF9703
.1.1.
.0.0.
.0.0.
.0.0.
.0.0.
legs2
#FF8403 #FF9703
.0.0.
.0.0.
.0.0.
.0.0.
.1.1.
legs3
#FF8403 #FF9703
.....
10000
.....
10000
.....
legs4
#FF8403 #FF9703
.....
00001
.....
00001
.....
thingsix
#FF9703 #FF8403
.....
.000.
.1.1.
.111.
.....
llink
#FF9703 #FF8403 #A1F5F5
.....
00...
22...
11...
.....
ulink
#FF9703 #FF8403 #A1F5F5
.121.
.121.
.....
.....
.....
dlink
#FF9703 #FF8403 #A1F5F5
.....
.....
.....
.121.
.121.
rlink
#FF9703 #FF8403 #A1F5F5
.....
...00
...22
...11
.....
linked
transparent
backgroundsix
#A1F5F5
triml
#109898
0....
0....
0....
0....
0....
trimr
#109898
....0
....0
....0
....0
....0
trimu
#109898
00000
.....
.....
.....
.....
trimd
#109898
.....
.....
.....
.....
00000
trimul
#109898
0....
.....
.....
.....
.....
trimdr
#109898
.....
.....
.....
.....
....0
trimur
#109898
....0
.....
.....
.....
.....
trimdl
#109898
.....
.....
.....
.....
0....
tracel1
#109898
.....
.....
...0.
.....
.....
tracel2
#109898
.....
.....
.00..
.....
.....
traceu1
#109898
.....
.....
.....
..0..
.....
traceu2
#109898
.....
..0..
..0..
.....
.....
tracer1
#109898
.....
.....
.0...
.....
.....
tracer2
#109898
.....
.....
.00..
.....
.....
traced1
#109898
.....
..0..
.....
.....
.....
traceD2
#109898
.....
..0..
..0..
.....
.....
trace1
transparent
trace2
transparent
togglesix
#c75703 #e72403
.....
.1.1.
..1..
.1.1.
.....
checksix
#81d5F5
.....
..0..
.0.0.
..0..
.....
check
transparent
wallsix
#37C7C7
tmpcheck
transparent
stopleft
white
0....
0....
0....
0....
0....
stopright
white
....0
....0
....0
....0
....0
stopdown
white
.....
.....
.....
.....
00000
stopup
white
00000
.....
.....
.....
.....
barrierup2
#ddffff #aaaaaa #ffdddd #ffffdd #ddffdd
.111.
.....
.....
.....
.....
barrierdown2
#aacccc #aaaacc #ccaaaa #ccccaa #aaccaa
.....
.....
.....
.....
.....
barrierleft2
#ddffff #aaaaaa #ffdddd #ffffdd #ddffdd
.....
1....
1....
1....
.....
barrierright2
#aacccc #aaaacc #ccaaaa #ccccaa #aaccaa
.....
.....
.....
.....
.....
barrierup
#ddffff #ddddff #ffdddd #ffffdd #ddffdd
.1.3.
.....
.....
.....
.....
barrierdown
#ddffff #ddddff #ffdddd #ffffdd #ddffdd
.....
.....
.....
.....
0.2.4
barrierleft
#ddffff #ddddff #ffdddd #ffffdd #ddffdd
.....
3....
.....
1....
.....
barrierright
#ddffff #ddddff #ffdddd #ffffdd #ddffdd
....4
.....
....2
.....
....0
supported
transparent
justswappedo
transparent
justswappedp
transparent
lmark4
transparent
rmark4
transparent
dmark4
transparent
umark4
transparent
lmark5
transparent
rmark5
transparent
dmark5
transparent
umark5
transparent
lmark6
transparent
rmark6
transparent
dmark6
transparent
umark6
transparent
near1 /
transparent
near2 ?
transparent
fixmypuzzle
transparent
fixmypuzzle2
transparent
heydontputthatthere
transparent
exitmark
transparent
tailmark
transparent
finishedeating
transparent
swap1
transparent
swap2
transparent
swap3
transparent
swap4
transparent
swap5
transparent
swap6
transparent
swap7
transparent
swap8
transparent
swap9
transparent
swap10
transparent
swap11
transparent
swap12
transparent
swap13
transparent
swap14
transparent
swap15
transparent
swap16
transparent
wentleft
transparent
wentright
transparent
checkpointmessage
transparent
branchmessageleft
transparent
branchmessageright
transparent
uhhdont
transparent
branchmessage
transparent
hideseven
transparent
seven
transparent
sevenwall
black
letterA
white
..00.
....0
..000
.0..0
..000
letterC
white
..000
.0...
.0...
.0...
..000
letterE
white
..00.
.0..0
.0000
.0...
..000
LetterF
white
..000
.0...
.000.
.0...
.0...
letterG
white
..00.
.0..0
..000
....0
..00.
letterH
white
.0...
.0...
.000.
.0..0
.0..0
letter
white
..0..
..0..
..0..
.....
..0..
letterI
white
..0..
.....
.00..
..0..
.000.
letterK
white
.0...
.0..0
.000.
.0..0
.0..0
letterL
white
..0..
..0..
..0..
..0..
..0..
letterN
white
.....
.000.
.0..0
.0..0
.0..0
letterO
white
.....
..00.
.0..0
.0..0
..00.
letterP
white
.000.
.0..0
.000.
.0...
.0...
letterR
white
.....
.000.
.0..0
.0...
.0...
letterS
white
..000
.0...
..00.
....0
.000.
letterT
white
00000
..0..
..0..
..0..
..0..
littlerT
white
..0..
..0..
.000.
..0..
..0..
letterU
white
.....
.0..0
.0..0
.0..0
..000
letterX
white
0...0
.0.0.
..0..
.0.0.
0...0
letterY
white
.0..0
.0..0
..000
....0
.000.
camera
transparent
camerastick
transparent
camerashift
transparent
camerashiftleft
transparent
(green #f5c6ef yellow #334 #CEB37B #A1F5F5 )
awarpa
lightgreen green darkgreen
.210.
210..
210..
210..
.210.
awarpb
yellow #dfcc4f #bfac2f brown
3210.
210..
210..
210..
3210.
awarpc
#EACC8F #E2BA7C #CEB37B
.012.
..012
..012
..012
.012.
awarpd
yellow #dfcc4f lightblue #bfac2f darkblue
..013
...01
...01
...01
..013
iwarpb
transparent
iwarpc
transparent
activewarp
transparent
climb1
transparent
climb2
transparent
messag
purple
0...0
.0.0.
..0..
.0.0.
0...0
connector1
transparent
connector2
transparent
connector3
transparent
connector4
transparent
connector5
transparent
connector6
transparent
connector7
transparent
goingleft
transparent
goingright
transparent
wait
transparent
wait2
transparent
touchingone
transparent
touchingtwo
transparent
touchingthree
transparent
winspawn
transparent
winner
transparent
dontbegreedy
transparent
halloweenbowlpleaseonlytakeone
transparent
reallybadidea
transparent
oops
transparent
dangthisissohackyblargh
transparent
=======
LEGEND
=======
¿ = oops
warp = awarpa or awarpb or awarpc or awarpd
0 = fixmypuzzle and thing
- = fixmypuzzle2 and thing
l = stopleft
r = stopright
d = stopdown
u = stopup
n = stopup and wall
s = stopdown and wall
w = stopleft and wall
e = stopright and wall
t = toggle
v = toggle and stopleft
[ = t and six and onehide
} = t and six and stopright
{ = t and six and stopleft
i = o and t and justswappedo
& = hideseven
7 = 5 and stopup and stopdown and stopleft and stopright
+ = check
num = 1 or 2 or 3 or 4 or 5 or 6 or seven
hide = onehide or twohide or threehide or fourhide or fivehide or sixhide or hideseven
tmp = onetmp or twotmp or threetmp or fourtmp or fivetmp or sixtmp
playerfive = playerfiveu or playerfiver or playerfived or playerfivel
ae = barrierup or barrierdown or barrierleft or barrierright or playerone or thingone or backgroundone or wallone or playertwoleft or playertworight or thingtwo or backgroundtwo or walltwo or toggleone or toggletwo or backgroundthree or wallthree or thingthree or playerthree or sunkthree or wallfour or playerfourleft or playerfourright or thingfour or backgroundfour or wallfour2 or wallfour2down or togglethree or togglefour or thingfive or playerfive or togglefive or wallfive or backgroundfive or thingsix or playersix1 or playersix2 or playersix3 or playersix4 or backgroundsix or togglesix or wallsix or legs1 or legs2 or legs3 or legs4 or u3 or d3 or l3 or r3 or 3ulb or 3uly or 3urb or 3ury or 3dlb or 3dly or 3dry or 3drb or dlink3 or rlink3 or ulink3 or llink3 or triml or trimd or trimu or trimr or trimul or trimur or trimdl or trimdr or wallthingone or wallthingtwo or thingfive or thingfive2 or fiveleft or fiveright or fivedown or fiveup or wallfivealt or checkone or checktwo or checkthree or checkfour or checkfive or checksix or walltwoup or walltwodown or walltworight or walltwoleft or wallthingfour or playerl1 or playerl1a or playerl1b or playerl2 or playerr1 or playerr1a or playerr1b or playerr2
y = x or o
mark5 = lmark5 or dmark5 or rmark5 or umark5 or tailmark
mark6 = lmark6 or dmark6 or rmark6 or umark6
mark4 = lmark4 or dmark4 or rmark4 or umark4
link = ulink or dlink or rlink or llink or linked
| = heydontputthatthere
justswapped=justswappedo or justswappedp
swap = swap1 or swap2 or swap3 or swap4 or swap5 or swap6 or swap7 or swap8 or swap9 or swap10 or swap11 or swap12 or swap13 or swap14 or swap15 or swap16
went = wentleft or wentright
* = checkpoin
< = branchmessageleft
> = branchmessageright
: = checkpointmessage
; = uhhdont
\ = branchmessage
Ŧ = letterT
Ħ = letterH
Ā = letterA and r
Ń = letterN and t
Ķ = letterK and o
Ŝ = letterS
Ě = letterF
Ő = letterO
Ŗ = letterR
Ŕ = letterP and r
Ŀ = letterL and d
Ą = letterA
Ŷ = letterY
Ĩ = letterI
Ņ = letterN and l
Ģ = letterG and d
Ÿ = letterX
Ĉ = letterC
Ť = littlerT and u
Ň = letterN
Ū = letterU
Ē = letterE
ļ = letter and d
z = u and camerastick
q = p and camera
player = camera
barrier = barrierup or barrierdown or barrierleft or barrierright or barrierup2 or barrierdown2 or barrierleft2 or barrierright2
' = camerashiftleft
~ = awarpa
` = iwarpb
8 = iwarpc
9 = awarpd
" = messag
efive = efiveleft or efiveup or efivedown or efiveright
g = connector1 and x
C = connector2 and x
h = connector3 and x
B = connector4 and x
j = connector5 and x
] = connector5
M = connector6 and x
k = connector7 and x
going = goingleft or goingright
connector = connector1 or connector2 or connector3 or connector4 or connector5 or connector6 or connector7
touching = touchingone or touchingtwo or touchingthree
po = p or o
a = winspawn
f = l and u
_ = dontbegreedy
, = reallybadidea
=======
SOUNDS
=======
SFX0 36772507
sfx1 31029704
sfx2 8545502
sfx3 53480307
sfx4 45570309
sfx5 45570309
sfx6 57550507
sfx7 75502103
================
COLLISIONLAYERS
================
Background
num
hide
tmp
p
Wall,check
Thing
sunk
Toggle
stopdown
stopleft
stopup
stopright
sevenwall
letterA, letterC, letterE, letterF, letterG, letterH, letterI, letterK, letterL, letterN, letterO, letterP, letterR, letterS, letterT, letterU, letterX, LittlerT, letterY, letter
backgroundone, backgroundtwo, backgroundthree, backgroundfour, backgroundfive, backgroundsix
wallone, walltwo, wallthree, sunkthree, wallfour, wallfour2, wallfive, wallsix, wallfivealt
trimu
trimd
trimr
triml
3ulb, 3uly, trimul
3urb, 3ury, trimur
3drb, 3dry, trimdr
3dlb, 3dly, trimdl
toggletwo, toggleone, togglethree, togglefour, togglefive, togglesix
legs, goingleft, goingright
checkone, checktwo, checkthree, checkfour, checkfive, checksix
playerone, playertwoleft, playertworight, playerl1, playerl1a, playerl1b, playerl2, playerr1, playerr1a, playerr1b, playerr2, playerthree, playerfourleft, playerfourright, playersix1, playersix2, playersix3, playersix4
tracel1, tracel2, traceu1, traceu2, traced1, traced2, tracer1, tracer2
climb1, climb2, trace1, trace2
thingone, thingtwo, thingthree, thingfour, thingfive, thingfive2, thingsix
walltwodown
walltwoleft,
walltworight,
walltwoup,
wallthingone, wallthingtwo, wallthingfour
wallfour2down
justswappedo, justswappedp
tmpcheck
dmark4, halloweenbowlpleaseonlytakeone, dontbegreedy
dmark5, efivedown
dmark6, oops
umark4,
umark5, efiveup
umark6
lmark4
lmark5, efiveleft
lmark6
rmark4
rmark5, efiveright
rmark6
tailmark
barrierup, barrierup2
barrierdown, barrierdown2
barrierleft, barrierleft2
barrierright, barrierright2
supported, touchingone, touchingtwo, touchingthree
ulink, ulink3, fiveup
dlink, dlink3, fivedown
rlink, rlink3, fiveright
llink, llink3, fiveleft
playerfive,reallybadidea
legs1, legs2, legs3, legs4, awarpa, awarpb, iwarpb, iwarpc, awarpc, awarpd, connector
linked, wait, wait2
near1
near2
fixmypuzzle, winner
fixmypuzzle2, winspawn
heydontputthatthere, dangthisissohackyblargh
u3
d3
l3
r3
swap
swapped
exitmark, messag
finishedeating
noswap
wentleft, wentright
checkpoin
branchmessageleft, branchmessageright, branchmessage, checkpointmessage, uhhdont
camerastick,
camera
camerashiftleft, activewarp
camerashift,
======
RULES
======
down [2 | 2 down player | 2] -> cancel
[o no mark5] -> [o dangthisissohackyblargh]
[winspawn] -> [winspawn winner]
[winner][hideseven] -> [][hideseven]
[action player][winner] -> win
[moving camera][ p] -> [stationary camera][ moving p]
[moving p sevenwall] -> [stationary p sevenwall]
[connector1 goingleft camera no wait2][awarpa] -> [connector1][awarpa p camera] again
[connector7 goingright camera no wait2][iwarpb] -> [connector7][awarpb p camera] again message (Left tunnel)
[connector1 goingleft camera no wait2][iwarpc] -> [connector1][awarpc p camera] again message (Right tunnel)
[connector7 goingright camera no wait2][awarpb] -> [connector7][awarpb p camera] again
[connector1 goingleft camera no wait2][awarpc] -> [connector1][awarpc p camera] again
[connector7 goingright camera no wait2][awarpd] -> [connector7][awarpd p camera] again
[connector2 goingleft camera no wait2][connector1] -> [connector2][wait connector1 goingleft camera] again
[connector3 goingleft camera no wait2][connector2] -> [connector3][wait connector2 goingleft camera] again
[connector4 goingleft camera no wait2][connector3] -> [connector4][wait connector3 goingleft camera] again
[connector5 goingleft camera no wait2][connector4] -> [connector5][wait connector4 goingleft camera] again
[connector6 goingleft camera no wait2][connector5] -> [connector6][wait connector5 goingleft camera] again
[connector7 goingleft camera no wait2][connector6] -> [connector7][wait connector6 goingleft camera] again
[connector6 goingright camera no wait2][connector7] -> [connector6][wait connector7 goingright camera] again
[connector5 goingright camera no wait2][connector6] -> [connector5][wait connector6 goingright camera] again
[connector4 goingright camera no wait2][connector5] -> [connector4][wait connector5 goingright camera] again
[connector3 goingright camera no wait2][connector4] -> [connector3][wait connector4 goingright camera] again
[connector2 goingright camera no wait2][connector3] -> [connector2][wait connector3 goingright camera] again
[connector1 goingright camera no wait2][connector2] -> [connector1][wait connector2 goingright camera] again
[awarpa | < p camera][connector1] -> [awarpa|][wait goingright camera connector1] again
[awarpd | < p camera][connector7] -> [awarpd|][wait goingleft camera connector7] again
[awarpb | < p camera][connector7] -> [awarpb|][wait goingleft camera connector7] again
[awarpc | < p camera][connector1] -> [awarpc|][wait goingright camera connector1] again
[wait2] -> [] again
[wait] -> [wait2] again
late [o warp] -> [o warp] message ...don't... (press Z to undo)
[went no p] -> []
global down [num no swap no stopdown no swapped|no num no stopup] -> [num|num]
+global left [num no swap no stopleft no swapped|no num no stopright] -> [num|num]
+ global right [num no swap no stopright no swapped|no num no stopleft] -> [num|num]
+global up [num no swap no stopup no swapped|no num no stopdown] -> [num|num]
global down [hide no swap no stopdown no swapped|no hide no stopup] -> [hide|hide]
+global left [hide no swap no stopleft no swapped|no hide no stopright] -> [hide|hide]
+global right [hide no swap no stopright no swapped|no hide no stopleft] -> [hide|hide]
+global up [hide no swap no stopup no swapped|no hide no stopdown] -> [hide|hide]
[moving p][o exitmark] -> [moving p][exitmark]
[> p | o mark5] -> [stationary p | o mark5]
(MOVEMENT)
(one)
[> p 1| o no mark5] -> [> p 1| > o]
(two)
[tmpcheck] -> []
[> p 2| o| no y] -> [> p 2| > o|]
horizontal [> p 2 | y | y] -> [> p 2| y tmpcheck| y]
horizontal [> p 2 | x ] -> [> p 2| x tmpcheck]
up [p 2| y][tmpcheck] -> [p 2|y][] (QUADRATIC)
random up [tmpcheck| ] -> [|tmpcheck]
[climb2] -> []
[climb1] -> [climb2] again
right [right p 2][o tmpcheck | no y] -> [2][p wentright climb1| o] again
left [left p 2][o tmpcheck | no y] -> [2][p wentleft climb1| o] again
[left p 2 went][tmpcheck no x no o no 5] -> [2][p wentleft climb1] again
[right p 2 went][tmpcheck no x no o 5] -> [2][p wentright lmark5 5 climb1] again
[right p 2 went][tmpcheck no x no o no 5] -> [2][p wentright climb1] again
down [stationary p 2| no o no x] -> [down p 2 |] again
down [stationary o 2 no x| no p no o no x] -> [down o 2 |] again
down [stationary p 2 | down o] -> [down p 2 | down o] again
down [stationary o 2 | down p] -> [down o 2 |down p] again
down [stationary o 2 | down o] -> [down o 2 |down o] again
down [stationary o 2 | y 3] -> [down o 2 |y 3] again
down [stationary o 2 | o 6] -> [down o 2 |o 6] again
down [stationary o 2 | no mark5 o 5] -> [down o 2 |o 5] again
down [stationary p 2 | o 3] -> [down p 2 |o 3] again
down [down o 2 | o 3] -> [down o 2 | down o 3]
down [down p 2 | o 3] -> [down p 2 | down o 3]
down [down o 2 | o 6] -> [down o 2 | down o 6]
down [down o 2 | o 5] -> [down o 2 | down o 5]
down [p 2][down o 5 | no mark5 o 5] -> [p 2][down o 5 | down o 5]
(three)
[> p 3 | o 2 | x 2] -> [stationary p 3 | o 2 | x 2]
[> p 3 |o no x] -> [> p 3 | > o no x]
[moving o 3 | o 3] -> [moving o 3| moving o 3]
+ [p 3][> o no 1| o no 1] -> [p 3][> o | > o]
(four)
[> p 4|o ] -> [> p 4|> o]
[o umark4 4] -> [up o 4]
[o dmark4 4] -> [down o 4]
[o lmark4 4] -> [left o 4]
[o rmark4 4] -> [right o 4]
[mark4 4] -> [4]
right [> o |4 no o] -> [> o|4 rmark4] again
up [> o |4 no o] -> [> o|4 umark4] again
left [> o |4 no o] -> [> o|4 lmark4] again
down [> o |4 no o] -> [> o|4 dmark4] again
[> o 4|o] -> [stationary o 4| o]
(three, again)
[moving o 3 | o 3] -> [moving o 3| moving o 3]
+ [p 3][> o no 1| o no 1] -> [p 3][> o | > o]
(six (dang why does this part have so many rules))
[mark6 sixhide no p] -> [sixhide]
[mark6 6 no p] -> [6]
global late up [6 o no linked no fixmypuzzle no fixmypuzzle2| thing no linked no fixmypuzzle2] -> [6 o ulink| thing]
global late down [6 o no linked no fixmypuzzle2 | thing no linked no fixmypuzzle no fixmypuzzle2] -> [6 o dlink | thing]
global late left [6 o no linked no fixmypuzzle2| thing no linked no fixmypuzzle2] -> [6 o llink | thing]
global late right [6 o no linked no fixmypuzzle2 | thing no linked no fixmypuzzle2] -> [6 o rlink | thing]
global late [6 o no swap no swapped] -> [6 o linked]
global [linked fixmypuzzle] -> [linked]
global [linked fixmypuzzle2] -> [linked]
[> p mark6| legs] -> [|p mark6]
[< p 6| legs] -> [stationary p 6| legs]
up [stationary p 6 umark6|no legs] -> [up p 6 umark6|]
down [stationary p 6 dmark6|no legs] -> [down p 6 dmark6|]
left [stationary p 6 lmark6|no legs] -> [left p 6 lmark6|]
right [stationary p 6 rmark6|no legs] -> [right p 6 rmark6|]
up [stationary p 6 umark6| legs] -> [up p 6 umark6|up legs]
down [stationary p 6 dmark6| legs] -> [down p 6 dmark6|down legs]
left [stationary p 6 lmark6| legs] -> [left p 6 lmark6|left legs]
right [stationary p 6 rmark6| legs] -> [right p 6 rmark6|right legs]
up [up p|t sixhide] -> [up p | umark6 t sixhide] again
down [down p |t sixhide] -> [down p |t dmark6 sixhide] again
left [left p |t sixhide] -> [left p |t lmark6 sixhide] again
right [right p |t sixhide] -> [right p |t rmark6 sixhide] again
up [> p][up o|t sixhide] -> [> p > umark6][up o | t sixhide] again
down [> p][down o |t sixhide] -> [> p > dmark6][down o |t sixhide] again
left [> p][left o |t sixhide] -> [> p > lmark6][left o |t sixhide] again
right [> p][right o |t sixhide] -> [> p > rmark6][right o |t sixhide] again
up [up p no 6|6] -> [up p | umark6 6] again
down [down p no 6|6] -> [down p | dmark6 6] again
left [left p no 6|6] -> [left p | lmark6 6] again
right [right p no 6|6] -> [right p | rmark6 6] again
down [no t|up p dmark6 6] -> [|up p dmark6 legs 6]
up [no t|down p umark6 6] -> [|down p umark6 legs 6]
right [no t|left p rmark6 6] -> [|left p rmark6 legs 6]
left [no t|right p lmark6 6] -> [|right p lmark6 legs 6]
late up [ o ulink | no 6 no 3] -> [ o | ]
late down [ o dlink | no 6 no 3] -> [ o | ]
late left [ o llink | no 6 no 3] -> [ o | ]
late right [ o rlink | no 6 no 3] -> [ o | ]
[> p 6| o no mark5] -> [> p 6 | > o]
[> legs | o no mark5] -> [> legs | > o]
startloop
[> o 6| o no 1 no mark5] -> [> o 6 | > o]
up [up o ulink | o] -> [up o ulink | up o]
down [up o dlink | o] -> [up o dlink | up o]
left [up o llink | o] -> [up o llink | up o]
right [up o rlink | o] -> [up o rlink | up o]
endloop
startloop
[> o 6| o no 1 no mark5] -> [> o 6 | > o]
up [moving o ulink | o] -> [moving o ulink | moving o]
down [moving o dlink | o] -> [moving o dlink | moving o]
left [moving o llink | o] -> [moving o llink | moving o]
right [moving o rlink | o] -> [moving o rlink | moving o]
endloop
late [legs no 6] -> []
late [link no 6] -> []
(five)
[> p 5| o no mark5] -> [> p 5 | > o]
up [up p |5 no x no mark5] -> [up p | dmark5 5 no x]
down [down p |5 no x no mark5] -> [down p | umark5 5 no x]
left [left p |5 no x no mark5] -> [left p | rmark5 5 no x]
right [right p |5 no x no mark5] -> [right p | lmark5 5 no x]
[tailmark][> p 5| no 5 no x] -> [tailmark][exitmark > p 5|]
late up [umark5 no o no p 5|o 5] -> [umark5 finishedeating 5|5]
+ late left [lmark5 no o no p 5|o 5] -> [lmark5 finishedeating 5|5]
+ late right [rmark5 no o no p 5|o 5] -> [rmark5 finishedeating 5|5]
+ late down [dmark5 no o no p 5|o 5] -> [dmark5 finishedeating 5|5]
late [finishedeating] -> [o]
late [exitmark no o] -> []
late up [p 5][umark5 no o no p 5| no 5] -> [p 5][umark5 o 5|]
+ late down [p 5][dmark5 no o no p 5| no 5] -> [p 5][dmark5 o 5|]
+ late left [p 5][lmark5 no o no p 5| no 5] -> [p 5][lmark5 o 5|]
+ late right [p 5][rmark5 no o no p 5| no 5] -> [p 5][rmark5 o 5|]
late up [umark5 no o no p 5| no 5] -> [umark5 o 5|]
+ late down [dmark5 no o no p 5| no 5] -> [dmark5 o 5|]
+ late left [lmark5 no o no p 5| no 5] -> [lmark5 o 5|]
+ late right [rmark5 no o no p 5| no 5] -> [rmark5 o 5|]
late down [tailmark no o | umark5] -> [|tailmark]
late up [tailmark no o | dmark5] -> [|tailmark]
late right [tailmark no o | lmark5] -> [|tailmark]
late left [tailmark no o | rmark5] -> [|tailmark]
(late [tailmark] -> []
late [5 o no mark] -> [5 o tailmark])
late [mark5 5 no p no o] -> [5]
(four, again)
right [> o |4 no o] -> [> o|4 rmark4] again
up [> o |4 no o] -> [> o|4 umark4] again
left [> o |4 no o] -> [> o|4 lmark4] again
down [> o |4 no o] -> [> o|4 dmark4] again
(TOGGLE)
late [t justswappedp no 5 no p] -> [t]
late [t justswappedo no 5 no fivehide no o] -> [t]
late [t justswappedp 5 no o no p] -> [t 5]
late [p] -> [p noswap]
late [noswap][justswappedp t 5] -> [][justswappedp t 5]
late [noswap][justswappedo t 5] -> [][justswappedo t 5]
late [noswap][mark5 no 5] -> [noswap][]
late [noswap]-> []
late [p t no justswappedp no 5 no fivehide] -> [p t swap1 justswappedp] again SFX7
late [o t no justswappedo no swap no swapped no 5 no fivehide] -> [o t swap1 justswappedo] again SFX7
late [o t swap justswappedo no swapped][swap justswappedp no swapped] -> [o t][swap justswappedp] (QUADRATIC)
late [p t no justswappedp 5] -> [p t swap1 justswappedp 5] again SFX7
late [o t no mark5 no justswappedo 5] -> [o t swap1 justswappedo 5] again SFX7
late [o t mark5 no justswappedp 5] -> [o t swap1 mark5 justswappedp 5] again SFX7
late [p t no justswappedp fivehide] -> [p t swap1 justswappedp fivehide] again SFX7
late [o t no justswappedp no justswappedo fivehide] -> [o t swap1 justswappedp fivehide] again SFX7
global [one swap no swapped] -> [onetmp swap]
global [two swap no swapped] -> [twotmp swap]
global [three swap no swapped] -> [threetmp swap]
global [four swap no swapped] -> [fourtmp swap]
global [five swap no swapped] -> [fivetmp swap]
global [six swap no swapped] -> [sixtmp swap]
global [onehide swap no swapped] -> [one swap]
global [twohide swap no swapped] -> [two swap]
global [threehide swap no swapped] -> [three swap]
global [fourhide swap no swapped] -> [four swap]
global [fivehide swap no swapped] -> [five swap]
global [sixhide swap no swapped] -> [six swap]
global [hideseven swap no swapped] -> [seven swap]
global [onetmp swap no swapped] -> [onehide swap]
global [twotmp swap no swapped] -> [twohide swap]
global [threetmp swap no swapped] -> [threehide swap]
global [fourtmp swap no swapped] -> [fourhide swap]
global [fivetmp swap no swapped] -> [fivehide swap]
global [sixtmp swap no swapped] -> [sixhide swap]
(five, weird swap rules)
[touching] -> []
up [po | po] -> [po touchingone | po]
down [po touchingone| po] -> [po touchingtwo | po]
down [po no touching| po] -> [po touchingone | po]
left [o touchingtwo| po] -> [o touchingthree | po]
left [po touchingone| po] -> [po touchingtwo | po]
left [po no touching| po] -> [po touchingone | po]
right [o touchingtwo| po] -> [o touchingthree | po]
right [po touchingone| po] -> [po touchingtwo | po]
right [po no touching| po] -> [po touchingone | po]
up [swap t 5 no swapped][p no mark5 no touchingtwo| o no mark5 no x] -> [swap t 5][p umark5| o tailmark]
down [swap t 5 no swapped][p no mark5 no touchingtwo| o no mark5 no x] -> [swap t 5][p dmark5| o tailmark]
left [swap t 5 no swapped][p no mark5 no touchingtwo| o no mark5 no x] -> [swap t 5][p lmark5| o tailmark]
right [swap t 5 no swapped][p no mark5 no touchingtwo| o no mark5 no x] -> [swap t 5][p rmark5| o tailmark]
up [swap t 5 no swapped][o tailmark no touchingthree| o no mark5 no x] -> [swap t 5][o umark5| o tailmark]
+ down [swap t 5 no swapped][o tailmark no touchingthree| o no mark5 no x] -> [swap t 5][o dmark5| o tailmark]
+ left [swap t 5 no swapped][o tailmark no touchingthree| o no mark5 no x] -> [swap t 5][o lmark5| o tailmark]
+ right [swap t 5 no swapped][o tailmark no touchingthree| o no mark5 no x] -> [swap t 5][o rmark5| o tailmark]
(UGLY)
(up [swap t 5 no swapped][p | o no mark] -> [swap t 5][p umark| o tailmark]
up [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o umark| o tailmark]
+ down [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o dmark| o tailmark]
+ left [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o lmark| o tailmark]
+ right [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o rmark| o tailmark]
down [swap t 5 no swapped][p | o no mark] -> [swap t 5][p dmark| o tailmark]
up [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o umark| o tailmark]
+ down [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o dmark| o tailmark]
+ left [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o lmark| o tailmark]
+ right [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o rmark| o tailmark]
left [swap t 5 no swapped][p | o no mark] -> [swap t 5][p lmark| o tailmark]
up [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o umark| o tailmark]
+ down [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o dmark| o tailmark]
+ left [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o lmark| o tailmark]
+ right [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o rmark| o tailmark]
right [swap t 5 no swapped][p | o no mark] -> [swap t 5][p rmark| o tailmark]
up [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o umark| o tailmark]
+ down [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o dmark| o tailmark]
+ left [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o lmark| o tailmark]
+ right [swap t 5 no swapped][o tailmark | o no mark] -> [swap t 5][o rmark| o tailmark])
global [swapped no swap] -> []
global [swap swapped] -> [swapped]
global [swap no swapped] -> [swap swapped]
global down [swap swapped no stopdown| no stopup no swapped] -> [swap swapped|swap] again
global left [swap swapped no stopleft| no stopright no swapped] -> [swap swapped|swap] again
global right [swap swapped no stopright| no stopleft no swapped] -> [swap swapped|swap] again
global up [swap swapped no stopup| no stopdown no swapped] -> [swap swapped|swap] again
startloop
global down [swap15 no swapped no stopdown| no stopup no swapped no swap15] -> [swap15 |swap15]
global left [swap15 no swapped no stopleft| no stopright no swapped no swap15] -> [swap15|swap15]
global right [swap15 no swapped no stopright| no stopleft no swapped no swap15] -> [swap15 |swap15]
global up [swap15 no swapped no stopup| no stopdown no swapped no swap15] -> [swap15 |swap15]
endloop
[swap14] -> [swap15]
[swap13] -> [swap14]
[swap12] -> [swap13]
[swap11] -> [swap12]
[swap10] -> [swap11]
[swap9] -> [swap10]
[swap8] -> [swap9]
[swap7] -> [swap8]
[swap6] -> [swap7]
[swap5] -> [swap6]
[swap4] -> [swap5]
[swap3] -> [swap4]
[swap2] -> [swap3]
[swap1] -> [swap2]
(STOPPING)
[> p | exitmark] -> [stationary p | exitmark]
up [up p | o mark5 no dmark5] -> [stationary p | o mark5]
down [down p | o mark5 no umark5] -> [stationary p | o mark5]
right [right p | o mark5 no lmark5] -> [stationary p | o mark5]
left [left p | o mark5 no rmark5] -> [stationary p | o mark5]
[> o 5| x no 3] -> [stationary o 5| x no 3]
[> o 5| stationary o] -> [stationary o 5| o]
[x moving o no 3] -> [x stationary o]
(during swap just dont....)
[swap][moving o] -> [swap][stationary o] (QUADRATIC)
[swap][moving p] -> [swap][stationary p] (QUADRATIC)
(one)
[> o 1| o] -> [stationary o 1| o]
[> o| o 1] -> [stationary o| o 1]
[> o 1| x no 3] -> [stationary o 1| x no 3]
[> p 1| stationary y no wallfour] -> [stationary p 1| stationary y]
(two)
[> o 2 | x no 3] -> [stationary o 2 | x no 3]
[> p 2| stationary y no wallfour] -> [stationary p 2| stationary y]
(three)
[> o 3| x no 3] -> [stationary o 3| x no 3]
[moving o 3 | stationary o 3] -> [stationary o 3| stationary o 3]
[> p 3 | stationary y no wallfour] -> [stationary p 3 | stationary y]
(four)
[> o 4|o] -> [stationary o 4| o]
[> o 4|x no three] -> [stationary o 4| x]
[> o 4|p] -> [stationary o 4| p]
[> p 4|stationary o] -> [stationary p 4| o]
[> p 4|stationary wallfour2] -> [stationary p 4| wallfour2]
[> p 4| wall no four] -> [stationary p 4 | wall]
(five)
[> p 5| stationary o] -> [stationary p 5| o]
[> p 5| x] -> [stationary p 5| x]
up [stationary p no 6 no 2|dmark5 dangthisissohackyblargh] -> [p|]
down [stationary p no 6 no 2|umark5 dangthisissohackyblargh] -> [p|]
left [stationary p no 6 no 2|rmark5 dangthisissohackyblargh] -> [p|]
right [stationary p no 6 no 2|lmark5 dangthisissohackyblargh] -> [p|]
[dangthisissohackyblargh] -> []
[up p 5 umark5] -> [stationary p 5 umark5]
[down p 5 dmark5] -> [stationary p 5 dmark5]
[left p 5 lmark5] -> [stationary p 5 lmark5]
[right p 5 rmark5] -> [stationary p 5 rmark5]
(six)
[> o 6| x no 3] -> [stationary o 6| x]
[> p 6| x no 4] -> [stationary p 6|x]
[> legs | x] -> [stationary legs | x]
[> legs | stationary o] -> [stationary legs | stationary o]
[> p | stationary legs] -> [stationary p | stationary legs]
[> p | stationary o] -> [stationary p | stationary o]
[> o 6 | horizontal p] -> [stationary o 6| horizontal p]
[> o 6 | stationary p] -> [stationary o 6| stationary p]
startloop
[> o | stationary o] -> [stationary o | stationary o]
up [stationary o ulink | o] -> [stationary o ulink | stationary o]
down [stationary o dlink | o] -> [stationary o dlink | stationary o]
left [stationary o llink | o] -> [stationary o llink | stationary o]
right [stationary o rlink | o] -> [stationary o rlink | stationary o]
endloop
[> p | stationary o] -> [stationary p | stationary o]
[> legs | stationary o] -> [stationary legs | stationary o]
[> p | stationary legs] -> [stationary p | stationary legs]
late [p legs] -> [p]
[stationary p | legs] -> [stationary p | stationary legs]
[> p mark6 6| mark6 ] -> [> p 6| mark6 ]
[moving p mark6 6] -> [moving p moving mark6 6]
[moving o link] -> [moving o moving link]
late [heydontputthatthere thing] -> again message Hey, are you *trying* to softlock yourself? Let me undo that for you.
[p | heydontputthatthere stationary thing] -> [< p | heydontputthatthere < thing]
[^ p| legs] -> [^ p |]
[v p| legs] -> [v p| ]
late [p messag] -> [p] message Oh dang, I made a secret but now I have to decide what to put here now. Here have this silly drawing: tinyurl.com/enigmash
(two again)
[> o 2| stationary o 6 ] -> [stationary o 2| stationary o 6]
(GRAVITY)
(two)
late down [p 2 | no o no x] -> [p 2 |] again
late down [o 2 no x |no p no o no x] -> [o 2 |] again
(three)
late [supported] -> []
late [o no x 3] -> [o supported 3]
late [o supported 3|o 3] -> [o supported 3 | o supported 3]
late right [o x 3 no supported no swap|no swap] -> [sunk 3 no swap|] SFX4
(late [o x 3 no supported fivehide] -> [sunk 3 fivehide])
(six)
late up [umark6 p | no x no legs] -> again
late down [dmark6 p | no x no legs] -> again
late left [lmark6 p | no x no legs] -> again
late right [rmark6 p | no x no legs] -> again
(AESTHETIC)
late [] -> [?]
(debug)
late [? ae] -> [?]
(late [? check one] -> [? check one checkone]
late [? check two] -> [? check two checktwo]
late [? check three] -> [? check three checkthree]
late [? check four] -> [? check four checkfour]
late [? check five] -> [? check five checkfive]
late [? check six] -> [? check six checksix])
[left p] -> [left p left wentleft]
[right p] -> [right p right wentright]
[vertical p wentleft] -> [vertical p vertical wentleft]
[vertical p wentright] -> [vertical p vertical wentright]
(one)
late [? wall one] -> [? wall one wallone]
late [? thing one] -> [? thing one thingone]
late [? wall thing one] -> [? wall thing one wallthingone]
late [? p one] -> [? p one playerone]
late [? toggle one] -> [? toggle one toggleone]
late [? background one] -> [? background one backgroundone]
(two)
late [? wall two] -> [? wall two walltwo]
late up [walltwo no stopup| no wall no stopdown] -> [walltwo walltwoup | ]
late down [walltwo | no wall] -> [walltwo walltwodown | ]
late left [walltwodown | no wall] -> [walltwodown walltwoleft | ]
late right [walltwodown | no wall] -> [walltwodown walltworight | ]
late [? thing two] -> [? thing two thingtwo]
late [? wall thing two] -> [? wall thing two wallthingtwo]
late [? p two wentleft] -> [? p two wentleft playertwoleft]
late [? p two wentleft climb1] -> [? p two wentleft climb1 playerl1]
late [? p two wentleft climb2] -> [? p two wentleft climb2 playerl2]
late right [playerl1|] -> [playerl1|playerl1a]
late down [playerl1a|] -> [playerl1a|playerl1b]
late [? p two wentright] -> [? p two wentright playertworight]
late [? p two wentright climb1] -> [? p two wentright climb1 playerr1]
late [? p two wentright climb2] -> [? p two wentright climb2 playerr2]
late left [playerr1|] -> [playerr1|playerr1a]
late down [playerr1a|] -> [playerr1a|playerr1b]
late [? toggle two] -> [? toggle two toggletwo]
late [? background two] -> [? background two backgroundtwo]
(three)
late [? wall three] -> [? wall three wallthree]
late [? sunk three] -> [? sunk three sunkthree]
late [? thing three] -> [? thing three thingthree]
late [? p three] -> [? p three playerthree]
late [? toggle three] -> [? toggle three togglethree]
late [? background three] -> [? background three backgroundthree]
late up [? three|no wall no sunk] -> [? three u3 |]
late down [? three|no wall no sunk] -> [? three d3 |]
late left [? three|no wall no sunk] -> [? three l3 |]
late right [? three|no wall no sunk] -> [? three r3 |]
late [? wall u3 l3] -> [? wall u3 l3 3uly]
late [? wall u3 r3] -> [? wall u3 r3 3ury]
late [? wall d3 l3] -> [? wall d3 l3 3dly]
late [? wall d3 r3] -> [? wall d3 r3 3dry]
late [? 3 no wall no sunk no u3 no l3] -> [? 3 3ulb]
late [? 3 no wall no sunk no u3 no r3] -> [? 3 3urb]
late [? 3 no wall no sunk no d3 no l3] -> [? 3 3dlb]
late [? 3 no wall no sunk no d3 no r3] -> [? 3 3drb]
late up [3 thing | 3 thing] -> [3 thing ulink3 | 3 thing dlink3]
late right [3 thing | 3 thing] -> [3 thing rlink3 | 3 thing llink3]
(four)
late [? wall four | no wall four] -> [? wall four wallfour | four]
late [? wall four no wallfour] -> [? wall four wallfour2]
late up [wall four wallfour2 |? four ] -> [wall four wallfour2 |? wallfour2down four]
late [? thing four] -> [? thing four thingfour]
late [? wallfour thingfour] -> [? wallfour thingfour wallthingfour]
late [? p four wentleft] -> [? p four wentleft playerfourleft]
late [? p four wentright] -> [? p four wentright playerfourright]
late [? toggle four] -> [? toggle four togglefour]
late [? background four] -> [? background four backgroundfour]
(five)
late [efive no o] -> []
late [efive no mark5] -> []
late right [? wall five] -> [? wall five wallfive]
(late right [wall no five |? wall five] -> [wall|? wall five wallfive]
late right [wallfivealt |? wall five] -> [wallfivealt|? wall five wallfive]
+ late right [wallfive |? wall five] -> [wallfive|? wall five wallfivealt])
late [? thing mark5 five] -> [? thing mark5 five thingfive2]
late [? thing no mark5 five] -> [? thing five thingfive]
late [? umark5 five] -> [? umark5 five fiveup]
late [? dmark5 five] -> [? dmark5 five fivedown]
late [? lmark5 five] -> [? lmark5 five fiveleft]
late [? rmark5 five] -> [? rmark5 five fiveright]
late up [fiveup | five] -> [fiveup | fivedown five]
late down [fivedown | five] -> [fivedown | fiveup five]
late left [fiveleft | five] -> [fiveleft | fiveright five]
late right [fiveright | five] -> [fiveright | fiveleft five]
late [efiveup five] -> [efiveup fiveup five]
late [efivedown five] -> [efivedown fivedown five]
late [efiveleft five] -> [efiveleft fiveleft five]
late [efiveright five] -> [efiveright fiveright five]
late [? p umark5 five] -> [? p umark5 five playerfived]
late [? p dmark5 five ] -> [? p dmark5 five playerfiveu]
late [? p lmark5 five ] -> [? p lmark5 five playerfiver]
late [? p rmark5 five ] -> [? p rmark5 five playerfivel]
late [? p five no mark5] -> [? p five playerfiveu]
late up [p fiveup| fivedown no thing] -> [p|]
late down [p fivedown| fiveup no thing] -> [p|]
late left [p fiveleft| fiveright no thing] -> [p|]
late right [p fiveright| fiveleft no thing] -> [p|]
late [? toggle five] -> [? toggle five togglefive]
late [? background five] -> [? background five backgroundfive]
(six)
late [? wall six] -> [? wall six wallsix]
late [? thing six] -> [? thing six thingsix]
late [? p six umark6 ] -> [? p six umark6 playersix1]
late [? p six dmark6 ] -> [? p six dmark6 playersix2]
late [? p six lmark6 ] -> [? p six lmark6 playersix3]
late [? p six rmark6] -> [? p six rmark6 playersix4]
late [? toggle six] -> [? toggle six togglesix]
late [? background six] -> [? background six backgroundsix]
late [? legs|playersix1] -> [? legs legs1|playersix1]
late [? legs|playersix2] -> [? legs legs2|playersix2]
late [? legs|playersix3] -> [? legs legs3|playersix3]
late [? legs|playersix4] -> [? legs legs4|playersix4]
late up [? wall 6 | no wall] -> [? wall 6 trimu | ]
late down [? wall 6 | no wall] -> [? wall 6 trimd | ]
late left [? wall 6 | no wall] -> [? wall 6 triml | ]
late right [? wall 6 | no wall] -> [? wall 6 trimr | ]
late right [? wall 6 | trimu] -> [? wall 6 trimur | trimu]
late right [? wall 6 | trimd] -> [? wall 6 trimdr | trimd]
late left [? wall 6 | trimu] -> [? wall 6 trimul | trimu]
late left [? wall 6 | trimd] -> [? wall 6 trimdl | trimd]
late [/] -> []
late [?] -> []
late up [stopup no seven| no seven] -> [stopup barrierup2 | barrierdown2]
late up [ no seven|stopdown no seven] -> [barrierup2 |stopdown barrierdown2]
late left [stopleft no seven| no seven] -> [stopleft barrierleft2 | barrierright2]
late left [ no seven|stopright no seven] -> [barrierleft2 |stopright barrierright2]
late up [one |no one] -> [one barrierup | barrierdown]
late up [two |no two] -> [two barrierup | barrierdown]
late up [three |no three] -> [three barrierup | barrierdown]
late up [four |no four] -> [four barrierup | barrierdown]
late up [five |no five] -> [five barrierup | barrierdown]
late up [six |no six] -> [six barrierup | barrierdown]
late left [one |no one] -> [one barrierleft | barrierright]
late left [two |no two] -> [two barrierleft | barrierright]
late left [three |no three] -> [three barrierleft | barrierright]
late left [four |no four] -> [four barrierleft | barrierright]
late left [five |no five] -> [five barrierleft | barrierright]
late left [six |no six] -> [six barrierleft | barrierright]
(seven)
[moving p seven] -> [stationary p seven]
late [p seven] -> [p seven]
late [t seven] -> [seven]
late [o seven] -> [seven]
late [seven barrier] -> [seven]
late [seven no x] -> [seven x sevenwall]
late [p checkpoin] -> [p] checkpoint
(messages)
left [> o | halloweenbowlpleaseonlytakeone] -> [|halloweenbowlpleaseonlytakeone] message >:| (press Z to undo)
left [> o | dontbegreedy] -> [> o | halloweenbowlpleaseonlytakeone]
late [p checkpointmessage] -> [p] message BTW, If you press R to reset, it won't put you all the way at the beginning. There are checkpoints scattered along the way.
[> p 5 | uhhdont] -> message Uhhhhhhh... Trust me, bud, you don't want to do that. (press Z to undo)
right [right p| branchmessageleft] -> message Just FYI, make sure you restart to the most recent checkpoint before exploring another region. Otherwise, you could mess up a puzzle here and get a checkpoint somewhere else, causing it to be permanently messed up. (You can ignore this if you did)
left [left p| branchmessageright] -> message Just FYI, make sure you restart to the most recent checkpoint before exploring another region. Otherwise, you could mess up a puzzle here and get a checkpoint somewhere else, causing it to be permanently messed up. (You can ignore this if you did)
right [right p| branchmessageleft][branchmessage] -> [right p| branchmessageleft][]
left [left p| branchmessageright][branchmessage] -> [left p| branchmessageright][]
late [o reallybadidea] -> message Er... that seems like a bad idea (press Z to undo)
[> p 5 | oops] -> message Oops, puzzle design is hard. How bout we both just pretend we don't see that... (press Z to undo)
right [right o| branchmessageleft] -> [right o|] checkpoint
left [left o| branchmessageright] -> [left o|] checkpoint
late [camera no camerastick no camerashift no p][p] -> [][camera p]
late left [camerashiftleft camera no camerashift] -> [camerashiftleft camera camerashift]
late left [camerashiftleft camera camerashift|] -> [|camera camerashift]
[camera camerashift][moving p] -> [moving camera moving camerashift][moving p]
[camera camerastick camerashift] -> [camera camerastick]
up [> p 5| no 5] -> [> p 5 efiveup | no 5]
down [> p 5| no 5] -> [> p 5 efivedown | no 5]
left [> p 5| no 5] -> [> p 5 efiveleft | no 5]
right [> p 5| no 5] -> [> p 5 efiveright | no 5]
[moving o one] -> SFX0
[up p two] -> SFX1
[p two climb1] -> SFX1
down [down o two|two no x no o| x] -> SFX2
[moving o three] -> SFX3
[moving o four] -> SFX5
[moving p five] -> SFX6
==============
WINCONDITIONS
==============
=======
LEVELS
=======
message See link below for credits/thanks
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