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example for bug report
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import std.stdio; | |
import Dgame.Window; | |
import Dgame.Graphic; | |
import Dgame.System.StopWatch; | |
import Dgame.System.Font; | |
import Dgame.System.Keyboard; | |
interface Entity { | |
void update(ref Window window); | |
} | |
class Player : Entity { | |
int x; | |
int y; | |
int speed = 1; | |
Sprite player_sprite; | |
this(int x, int y) { | |
this.x = x; | |
this.y = y; | |
Surface player_img = Surface("assets/textures/player.png"); | |
Texture player_texture = Texture(player_img); | |
this.player_sprite = new Sprite(player_texture); | |
this.player_sprite.setPosition(this.x, this.y); | |
} | |
void update(ref Window window) { | |
window.draw(this.player_sprite); | |
} | |
} | |
void main() { | |
Window wnd = Window(640, 480, "Dgame Test", Window.Style.OpenGL | Window.Style.Shown); | |
wnd.setClearColor(Color4b.Green); | |
wnd.clear(); | |
StopWatch clock; | |
Font fnt = Font("assets/fonts/Helvetica.ttf", 22); | |
Text curFps = new Text(fnt); | |
curFps.setPosition(0, 0); | |
Player player = new Player(200, 10); | |
Surface enemy_img = Surface("assets/textures/enemy.png"); | |
Texture enemy_texture = Texture(enemy_img); | |
Sprite enemy_sprite = new Sprite(enemy_texture); | |
enemy_sprite.setPosition(30, 50); | |
bool running = true; | |
Event event; | |
while (running) { | |
wnd.clear(); | |
while (wnd.poll(&event)) { | |
switch (event.type) { | |
case Event.Type.Quit: | |
writeln("Quit Event"); | |
running = false; | |
break; | |
default: break; | |
} | |
} | |
player.update(wnd); | |
wnd.draw(enemy_sprite); | |
curFps.format("Current FPS: %d.", clock.getCurrentFPS()); | |
wnd.draw(curFps); | |
wnd.display(); | |
} | |
} |
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