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A WIP proposal for the stagelist for the PM CC build.
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STAGE SLOT: Battlefield | |
A: Battlefield (Melee) | |
L: Battlefield (Brawl) | |
R: Battlefield (Melee) with its platform layout reversed. | |
Z: Battlefield (N64) | |
STAGE SLOT: Final Destination | |
A: Final Destination (Melee) | |
L: Final Destination (Brawl) | |
R: Tabuu's Residence | |
Z: Final Destination (N64) | |
STAGE SLOT: Smashville | |
A: Smashville | |
L: Smashville (PM Netplay) | |
R: Fourside (SD Remix) | |
Z: Smashville with its clock set forward 12 hours. | |
STAGE SLOT: Pokemon Stadium 2 | |
A: Pokemon Stadium 2 (Project M) | |
L: Pokemon Stadium 2 (Brawl) | |
R: Select a transformation from Brawl's PS2 using the D-pad. Just holding R loads a random transformation. | |
R + UP: Flying-Type | |
R + LEFT: Electric-Type | |
R + RIGHT: Ice-Type | |
R + DOWN: Ground-Type | |
Z: Pokemon Stadium 2 (Project M) with Midair Stadium's background. | |
STAGE SLOT: Pokemon Stadium 1 | |
A: Pokemon Stadium 1 (Sandfall) | |
L: Pokemon Stadium 1 (Melee) | |
R: Select a transformation from Melee's PS1 using the D-pad. Just holding R loads a random transformation. | |
R + UP: Fire-Type | |
R + LEFT: Water-Type | |
R + RIGHT: Grass-Type | |
R + DOWN: Rock-Type | |
Z: Pokemon Stadium 1 (Sandfall) with Midair Stadium's background. | |
STAGE SLOT: Yoshi's Island (Melee) | |
A: Yoshi's Fortune | |
L: Yoshi's Island N64 | |
R: Yoshi's Island (SD Remix) | |
Z: Yoshi's Story (Melee) | |
STAGE SLOT: Green Greens (Melee) | |
A: Dream Land HD | |
L: Green Greens (Melee) | |
R: Green Greens (SD Remix) | |
Z: Dream Land N64 | |
STAGE SLOT: Jungle Japes (Melee) | |
A: Kongo Jungle (PM Netplay) | |
L: Jungle Japes (Melee) | |
R: Jungle Japes (SD Remix) | |
Z: Kongo Jungle N64 | |
STAGE SLOT: Yoshi's Island | |
A: Yoshi's Island (Project M) | |
L: Yoshi's Island (Brawl) | |
STAGE SLOT: Lylat Cruise | |
A: Lylat Cruise (Project M) | |
L: Lylat Cruise (Brawl) | |
STAGE SLOT: Castle Siege | |
A: Castle Siege (Project M) | |
L: Castle Siege (Brawl) | |
R: Castle Siege (Third Stage) | |
Z: Castle Siege (First Stage) | |
STAGE SLOT: Delfino Plaza | |
A: Delfino's Secret | |
L: Delfino Plaza | |
STAGE SLOT: Halberd | |
A: Fountain of Dreams | |
L: Battleship Halberd | |
STAGE SLOT: Frigate Orpheon | |
A: Frigate Orpheon (PM Netplay) | |
L: Frigate Orpheon (Brawl) | |
STAGE SLOT: Rainbow Cruise (Melee) | |
A: Peach's Castle HD | |
L: Rainbow Cruise | |
R: Princess Peach's Castle | |
Z: Peach's Castle N64 | |
STAGE SLOT: Brinstar (Melee) | |
A: Brinstar | |
L: Brinstar Depths | |
R: Planet Zebes | |
STAGE SLOT: Corneria (Melee) | |
A: Corneria | |
L: Venom | |
R: Sector Z | |
STAGE SLOT: Green Hill Zone | |
A: Green Hill Zone (Project M) | |
L: Green Hill Zone (Brawl) | |
R: Sky Sanctuary Zone | |
STAGE SLOT: WarioWare, Inc. | |
A: Wario Land | |
L: WarioWare (Brawl) | |
Z: WarioWare (Project M) | |
STAGE SLOT: Norfair | |
A: Metroid Lab | |
L: Norfair (Brawl) | |
Z: Norfair (Project M) | |
STAGE SLOT: Distant Planet | |
A: Distant Planet (Project M) | |
L: Distant Planet (Brawl) | |
Z: The Jungle (PM 2.6) | |
STAGE SLOT: Luigi's Mansion | |
A: Bowser's Castle (Competitive) | |
L: Bowser's Castle (Non-Competitive) | |
R: Luigi's Mansion | |
Z: Dracula's Castle | |
STAGE SLOT: Bridge of Eldin | |
A: Hyrule Castle HD | |
L: Bridge of Eldin (Brawl) | |
R: Bridge of Eldin (PM Netplay) | |
Z: Hyrule Castle N64 | |
STAGE SLOT: The Summit | |
A: Infinite Glacier | |
L: The Summit (Brawl) | |
R: The Summit (PM Netplay) | |
STAGE SLOT: Shadow Moses Island | |
A: Shadow Moses Island (PM Netplay) | |
L: Shadow Moses Island (Brawl) | |
STAGE SLOT: Mushroomy Kingdom | |
A: Metal Cavern HD | |
L: Mushroomy Kingdom 1-1 | |
R: Mushroomy Kingdom 1-2 | |
Z: Metal Cavern N64 | |
STAGE SLOT: Spear Pillar | |
A: Saffron City HD | |
L: Spear Pillar: Select a legendary Pokemon using the D-pad. Just holding L picks a random Pokemon. | |
L + UP: Cresselia | |
L + LEFT: Dialga | |
L + RIGHT: Palkia | |
R: Hall of Origin: A Skyworld-style reskin of Spear Pillar with no hazards and the cave of life removed, featuring Arceus. | |
Z: Saffron City N64 | |
STAGE SLOT: Skyworld | |
A: Skyworld (Project M) | |
L: Skyworld (Brawl) | |
STAGE SLOT: Hanenbow | |
A: Hanenbow (Project M) | |
L: Hanenbow (Brawl) | |
STAGE SLOT: Rumble Falls | |
A: Rumble Falls (Project M) | |
L: Rumble Falls (Brawl) | |
STAGE SLOT: Temple (Melee) | |
A: Skyloft | |
L: Temple | |
Z: Temple with Skyloft's layout. | |
STAGE SLOT: Pirate Ship | |
A: Pirate Ship | |
STAGE SLOT: Port Town Aero Dive | |
A: Port Town Aero Dive | |
STAGE SLOT: PictoChat | |
A: PictoChat | |
STAGE SLOT: Onett (Melee) | |
A: Onett | |
STAGE SLOT: Mario Circuit | |
A: Mario Circuit | |
STAGE SLOT: Flat Zone 2 | |
A: Lavender Town | |
L: Flat Zone 2 | |
STAGE SLOT: New Pork City | |
A: Fourside | |
L: New Pork City | |
STAGE SLOT: 75m | |
A: 1337m | |
L: 75m | |
R: Mario Bros. | |
STAGE SLOT: Mario Bros. | |
A: Mushroom Kingdom II | |
L: Mushroom Kingdom I | |
R: Mushroom Kingdom N64 | |
STAGE SLOT: Big Blue (Melee) | |
A: Big Blue | |
STAGE SLOT: Online Practice Stage | |
A: Training Room w/ no platforms | |
L: Training Room w/ platforms | |
R: Smash Mount Olympus (SD Remix) | |
Z: Online Practice Stage (Brawl) |
L9: I'm almost 100% positive that a Melee-ledge version of Brawl FD exists.
L32: D-pad directions can be held for alt-stages, so making four additional alts for PS1 that require two buttons (R + a direction) would be feasible. A neutral PS1 isn't really necessary when PM PS2 exists.
L80: Nope. Metroid Lab is the netplay version of Norfair, listed L110. Netplay Frigate is an entirely different stage, appearing to be a version of Frigate that doesn't flip over or change the main stage layout like the Brawl version does.
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General concerns: Lots of netplay stages and stages from SD Remix. I love SD Remix, but I don't think they have a place here. @TheOriginalSINe has talked before about how he doesn't just want to pull lots of netplay alts in, but we can put that up for discussion. Also, keeping R for switching pages is preferable, but that could go to community feedback.
L9: Could we normalize the edges here to PM FD?
L15: Oceanville
L32: How would selecting a transformation work? What about neutral PS1?
L80: Metroid Lab
L102: New stage, already been generally shot down.
L107: AshleyWare. Also, this was in a previous PM version, so it may have a better chance of getting in.
L197: Shot down by Sandfall here.