Created
July 27, 2022 04:07
-
-
Save Jackzmc/c12b169610fd4a917bb28b127005d6b9 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#pragma semicolon 1 | |
#pragma newdecls required | |
#include <sourcemod> | |
#include <sdktools> | |
// #include <l4d2_behavior> | |
#include <actions> | |
Handle g_hWitchAttack; | |
public void OnPluginStart() | |
{ | |
GameData data = new GameData("l4d2_behavior"); | |
StartPrepSDKCall(SDKCall_Raw); | |
PrepSDKCall_SetFromConf(data, SDKConf_Signature, "WitchAttack::WitchAttack"); | |
PrepSDKCall_AddParameter(SDKType_CBaseEntity, SDKPass_Pointer, VDECODE_FLAG_ALLOWNULL | VDECODE_FLAG_ALLOWWORLD); | |
g_hWitchAttack = EndPrepSDKCall(); | |
LoadTranslations("common.phrases"); | |
delete data; | |
RegAdminCmd("sm_witch_attack", Command_WitchAttack, ADMFLAG_CHEATS); | |
} | |
public Action Command_WitchAttack(int client, int args) { | |
if(args < 1) { | |
ReplyToCommand(client, "Usage: sm_witch_attack <user> [# of witches or 0 for all]"); | |
}else{ | |
char arg1[32]; | |
GetCmdArg(1, arg1, sizeof(arg1)); | |
char target_name[MAX_TARGET_LENGTH]; | |
int target_list[1], target_count; | |
bool tn_is_ml; | |
if ((target_count = ProcessTargetString( | |
arg1, | |
client, | |
target_list, | |
1, | |
COMMAND_FILTER_ALIVE, /* Only allow alive players */ | |
target_name, | |
sizeof(target_name), | |
tn_is_ml)) <= 0) | |
{ | |
/* This function replies to the admin with a failure message */ | |
ReplyToTargetError(client, target_count); | |
return Plugin_Handled; | |
} | |
GetCmdArg(2, arg1, sizeof(arg1)); | |
int maxCount = StringToInt(arg1); | |
if(maxCount < 0) maxCount = 0; | |
int count; | |
int target = target_list[0]; | |
if(GetClientTeam(target) == 2) { | |
int witch = INVALID_ENT_REFERENCE; | |
while ((witch = FindEntityByClassname(witch, "witch")) != INVALID_ENT_REFERENCE) { | |
// WitchBehavior works best, but ideally any action? | |
BehaviorAction action = ActionsManager.GetAction(witch, "WitchBehavior"); | |
if(action == INVALID_ACTION) { | |
PrintToServer("Could not get action for WitchAttack"); | |
return Plugin_Stop; | |
} | |
BehaviorAction newAction = ActionsManager.Allocate(18556); | |
SDKCall(g_hWitchAttack, newAction, target); | |
action.StorePendingEventResult(CHANGE_TO, newAction); | |
// newAction.StorePendingEventResult(DONE); | |
if(maxCount > 0 && ++count >= maxCount) break; | |
} | |
ShowActivity(client, "%d witches target %s", count, target_name); | |
}else{ | |
ReplyToTargetError(client, target_count); | |
} | |
} | |
return Plugin_Handled; | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment