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Clock Controller
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import Foundation | |
// Controller that evokes its callback every minute | |
class ClockController { | |
private let minuteCallback: NSDate -> () | |
init(minuteCallback: NSDate -> ()) { | |
self.minuteCallback = minuteCallback | |
callbackAndReschedule() | |
} | |
func callbackAndReschedule() { | |
let now = NSDate() | |
minuteCallback(now) | |
schedule(nextMinuteAfter: now) | |
} | |
func schedule(nextMinuteAfter date: NSDate) { | |
var spec = timespec(tv_sec: Int(date.timeIntervalSince1970), tv_nsec: 0) | |
// Adjust the time for exactly on the next minute | |
spec.tv_sec -= spec.tv_sec % 60 | |
spec.tv_sec += 60 | |
let time = withUnsafePointer(&spec) { dispatch_walltime($0, 0) } | |
dispatch_after(time, dispatch_get_main_queue()) { [weak self] in | |
self?.callbackAndReschedule() | |
} | |
} | |
} | |
let controller = ClockController { date in | |
print("Hi \(date)") // Will run on init and on the minute, every minute thereafter | |
} | |
// If the object is deallocated, the callback will no longer be called. | |
// So keep a strong reference to the object, and cancel it by deallocating it. | |
dispatch_main() |
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So why not just use an NSTimer?