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Shader "Name" {
Properties {
name ("display name", Range (min, max)) = number
name ("display name", Float) = number
name ("display name", Int) = number
name ("display name", Color) = (number,number,number,number)
name ("display name", Vector) = (number,number,number,number)
@JakubNei
JakubNei / pbr.glsl
Created May 30, 2017 12:53 — forked from galek/pbr.glsl
PBR GLSL SHADER
in vec2 v_texcoord; // texture coords
in vec3 v_normal; // normal
in vec3 v_binormal; // binormal (for TBN basis calc)
in vec3 v_pos; // pixel view space position
out vec4 color;
layout(std140) uniform Transforms
{
mat4x4 world_matrix; // object's world position
@JakubNei
JakubNei / dataTables_patch.js
Created April 27, 2017 08:48 — forked from krusynth/dataTables_patch.js
dataTables.js requires you to have "good" tables. If your table has an uneven number of columns per row, and you're getting the dreaded " Cannot read property 'mData' of undefined " this will fix it.
// dataTables.js is great! But it requires you to have "good" tables in
// the first place. If your table has an uneven number of columns per
// row, and you're getting the dreaded "Cannot read property
// 'mData' of undefined" this'll fix it. If you're missing a thead or
// tbody you'll get that error too - this won't fix that!
$(document).ready(function() {
// We need to make sure every row in our table has the same number of columns.
// Otherwise dataTable doesn't work.
$('table').each(function(i, elm) {