Created
October 6, 2011 03:43
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A Visual Studio T4 template for generating immutable object models in C#
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<#@ template debug="false" hostspecific="false" language="C#" #> | |
<#@ assembly name="System.Core.dll" #> | |
<#@ import namespace="System.Linq" #> | |
<#@ output extension=".generated.cs" #><# | |
// Describe the immutable model types to generate: | |
var types = new[] { | |
new { | |
name = "ImmutableSample", | |
comment = "A complete commit object.", | |
idType = "int", | |
members = new[] { | |
new { name = "Items", type = "string[]", bType = "List<string>", convert = "({0}).ToArray()", revert = "({0}).ToList()" }, | |
new { name = "ForeignKeyID", type = "int", bType = (string)null, convert = (string)null, revert = (string)null }, | |
new { name = "ModifiedBy", type = "string", bType = (string)null, convert = (string)null, revert = (string)null }, | |
new { name = "ModifiedDate", type = "DateTimeOffset", bType = (string)null, convert = (string)null, revert = (string)null }, | |
new { name = "Message", type = "string", bType = (string)null, convert = (string)null, revert = (string)null }, | |
} | |
}, | |
}; | |
#> | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
namespace ImmutableModels | |
{ | |
<# | |
for (int i = 0; i < types.Length; ++i) | |
{ | |
var ty = types[i]; | |
if (i != 0) | |
{ | |
#> | |
<# | |
} // if (i != 0) | |
if (ty.comment != (string)null) | |
{ | |
#> | |
/// <summary> | |
/// <#= ty.comment #> | |
/// </summary> | |
<# | |
} // if (ty.comment != (string)null) | |
#> | |
public sealed partial class <#= ty.name #> | |
{ | |
<# | |
if (ty.idType != (string)null) | |
{ | |
#> | |
public <#= ty.idType #> ID { get; private set; } | |
<# | |
} // if (ty.idType != (string)null) | |
// Public read-only properties: | |
for (int j = 0; j < ty.members.Length; ++j) | |
{ | |
var mbr = ty.members[j]; | |
#> | |
public <#= mbr.type #> <#= mbr.name #> { get; private set; } | |
<# | |
} // for (int j = 0; j < ty.members.Length; ++j) | |
#> | |
public <#= ty.name #>(Builder b) | |
{ | |
<# | |
// Property assignment statements: | |
for (int j = 0; j < ty.members.Length; ++j) | |
{ | |
var mbr = ty.members[j]; | |
#> | |
this.<#= mbr.name #> = <#= mbr.convert == null ? "b." + mbr.name : String.Format(mbr.convert, "b." + mbr.name, mbr.type, mbr.bType) #>; | |
<# | |
} // for (int j = 0; j < ty.members.Length; ++j) | |
#> | |
} | |
public sealed class Builder | |
{ | |
<# | |
// Public read-write properties: | |
for (int j = 0; j < ty.members.Length; ++j) | |
{ | |
var mbr = ty.members[j]; | |
#> | |
public <#= mbr.bType ?? mbr.type #> <#= mbr.name #> { get; set; } | |
<# | |
} // for (int j = 0; j < ty.members.Length; ++j) | |
#> | |
public Builder() { } | |
public Builder(<#= ty.name #> imm) | |
{ | |
<# | |
for (int j = 0; j < ty.members.Length; ++j) | |
{ | |
var mbr = ty.members[j]; | |
#> | |
this.<#= mbr.name #> = <#= mbr.revert == null ? "imm." + mbr.name : String.Format(mbr.revert, "imm." + mbr.name, mbr.type, mbr.bType) #>; | |
<# | |
} // for (int j = 0; j < ty.members.Length; ++j) | |
#> | |
} | |
public Builder( | |
<# | |
bool doComma = false; | |
for (int j = 0; j < ty.members.Length; ++j) | |
{ | |
var mbr = ty.members[j]; | |
#> | |
<#= doComma ? "," : " " #><#= mbr.bType ?? mbr.type #> p<#= mbr.name #> | |
<# | |
doComma = true; | |
} // for (int j = 0; j < ty.members.Length; ++j) | |
#> | |
) | |
{ | |
<# | |
for (int j = 0; j < ty.members.Length; ++j) | |
{ | |
var mbr = ty.members[j]; | |
#> | |
this.<#= mbr.name #> = p<#= mbr.name #>; | |
<# | |
} // for (int j = 0; j < ty.members.Length; ++j) | |
#> | |
} | |
} | |
public static implicit operator <#= ty.name #>(Builder b) | |
{ | |
return new <#= ty.name #>(b); | |
} | |
} | |
<# | |
} // for (int i = 0; i < types.Length; ++i) | |
#> | |
} |
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