This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| .include "file" | |
| .incbin "file" | |
| Text here | |
| <t>.include "file" | |
| .incbin "file"</t> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <?xml version="1.0" encoding="US-ASCII"?> | |
| <!DOCTYPE rfc SYSTEM "rfc2629.dtd"> | |
| <?xml-stylesheet type='text/xsl' href='rfc2629.xslt' ?> | |
| <?rfc strict="yes" ?> | |
| <?rfc toc="yes"?> | |
| <?rfc tocdepth="4"?> | |
| <?rfc symrefs="yes"?> | |
| <?rfc sortrefs="yes" ?> | |
| <?rfc compact="yes" ?> | |
| <?rfc subcompact="no" ?> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| main: | |
| SET A, 10 | |
| .hello: | |
| SET PC, 0 ; random code | |
| SET PC, .hello ; main.hello | |
| Bootcamp: | |
| SET B, 10000 | |
| .hello: | |
| SET PC, .hello ; Bootcamp.hello |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| ; 0x42c-kernel memory.dcpu | |
| ; April 24th, 2012 | |
| ; Licensed with the MIT license. | |
| ; Contains subroutines for memory management. | |
| kernel_format_mem: | |
| ; TODO | |
| SET PC, POP | |
| ; Arguments: A -> the pointer to the first block of allocated memory |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <html> | |
| <head> | |
| <style> | |
| html, body { | |
| background:#777 url('/img/news-bg.png') repeat -24px 17px; | |
| margin:0; | |
| padding:0; | |
| font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; | |
| font-size: 14px; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| $check = $conn->query("SELECT * FROM `codes` WHERE `code` = '$code' AND `activated` =0") | |
| if ($check->num_rows() !== 0) { | |
| $info = $check->fetch_array(); | |
| $gid = $info['gameid']; | |
| if ($conn->query("update `codes` set `activated` =1 WHERE `code` = '$code'") !== false) { | |
| echo('<span style="color:green;"Game Activated!</span><br />'); | |
| update_purchase($user, $pass, $salt, $gid); | |
| } else { | |
| echo('Error: '.$conn->error); | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <html> | |
| <head> | |
| <style> | |
| html, body { | |
| background:#777 url('/img/news-bg.png') repeat -24px 17px; | |
| margin:0; | |
| padding:0; | |
| font-family: "Helvetica Neue", Helvetica, Arial, sans-serif; | |
| font-size: 14px; | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| module init { | |
| goals{ | |
| printedEnoughText. | |
| } | |
| actionspec{ | |
| % printText expects a string "..." as argument and prints it to the console. | |
| % The action can always be performed. We do not keep track of the texts that | |
| % have been printed and use an empty postcondition. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| %% | |
| % A Simple bot demonstrating the use of all percepts and actions. | |
| % @Author M.P. Korstanje | |
| %% | |
| module init { | |
| knowledge{ | |
| % Bot can be considered armed if he has one of these weapons. | |
| armed :- weapon(bio_rifle,Ammo,_), Ammo > 0. | |
| armed :- weapon(shock_rifle,Ammo,_), Ammo > 0. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Situation/problem: Sphere, a javascript RPG game engine. Very simple, very much fun. But currently supports mostly Windows and supposedly OSX (SDL, only a part of sphere supported). An IDE is not available at all. | |
| Technologies: So I am trying to write an IDE+runtime for OSX with Cocoa+OpenGL/CA/CG/whatever-works. Also want to add a plugin system, but that isn't UI related. | |
| UI: Xcode-like with splitview: navigator, editor and utitilies. Actually exactly like Xcode: source view with items, different types of editors for different types of files. Each editor its own Editor menu. (Mainmenu is also xcode-like). | |
| Model: A project is a package containing a metadata plist and a resources set: folders-per-resource-type containing the resources. Like: Resources/Maps/map1.rmp, Resources/SpriteSets/sprite1.rss. | |
| This is how the ide in windows looks: https://dl.dropboxusercontent.com/u/2062901/SphereDevKit.png (horrible, right?) |