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AT&T assembly syntax and IA-32 instructions
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# -------- | |
# Hardware | |
# -------- | |
# Opcode - operational code | |
# Assebly mnemonic - abbreviation for an operation | |
# Instruction Code Format (IA-32) | |
# - Optional instruction prefix | |
# - Operational code | |
# - Optional modifier(s) | |
# - Optional data element(s) | |
# Micro operations (micro-ops or μops) are detailed low-level instructions | |
# used in some designs to implement complex machine instructions | |
# The main components in the processor are: | |
# - Control unit | |
# |__ Retrieve instructions from memory. | |
# |__ Decode instructions for operation. | |
# |__ Retrieve data from memory as needed. | |
# |__ Store the results as necessary. | |
# |__ Instruction prefetch and decoding | |
# |__ Branch prediction (Branch prediction unit) | |
# |__ Out-of-order execution (Out-of-order execution engine) | |
# |__ Retirement | |
# - Execution unit | |
# |__ Simple-integer operations (Low-latency integer execution unit: add, sub) | |
# |__ Complex-integer operations (Complex-integer execution unit: mult, rotat) | |
# |__ Floating-point operations (+ MMX, SSE (XMM registers)) | |
# - Registers | |
# |__ General purpose (Eight 32-bit registers used for storing working data) | |
# |__ EAX (RAX for 64-bit) Accumulator for operands and results data | |
# |__ EBX Pointer to data in the data memory segment | |
# |__ ECX Counter for string and loop operations | |
# |__ EDX I/O pointer | |
# |__ EDI Data pointer for destination of string operations | |
# |__ ESI Data pointer for source of string operations | |
# |__ ESP Stack pointer | |
# |__ EBP Stack data pointer | |
# ESP is the top of the stack. | |
# EBP is usually set to esp at the start of the function. | |
# Local variables are accessed by subtracting a constant | |
# offset from ebp. All x86 calling conventions define ebp | |
# as being preserved across function calls. ebp itself | |
# actually points to the previous frame's base pointer, | |
# which enables stack walking in a debugger and viewing | |
# other frames local variables to work | |
# |__ Segment (Six 16-bit registers used for handling memory access) | |
# |__ Flat memory model | |
# |__ Segmented memory model | |
# |__ Real-address mode | |
# |__ CS (Code segment) | |
# |__ DS (Data segment) | |
# |__ SS (Stack segment) | |
# |__ ES (Extra segment pointer) | |
# |__ FS (Extra segment pointer) | |
# |__ GS (Extra segment pointer) | |
# |__ Instruction pointer (32-bit register pointing to next instruction code) | |
# EIP register, sometimes called the program counter | |
# In a flat memory model, the instruction pointer contain | |
# the linear address of the memory location for the next | |
# instruction code. If the application is using a segmented | |
# memory model, the instruction pointer points to a logical | |
# memory address, referenced by the contents of the CS register | |
# |__ Floating-point data (Eight 80-bit registers for floating-point data) | |
# |__ Control (Five 32-bit registers used to determine the operating mode) | |
# |__ CR0 (System flags that control mode and states of the processor) | |
# |__ CR1 (Not currently used) | |
# |__ CR2 (Memory page fault information) | |
# |__ CR3 (Memory page directory information) | |
# |__ CR4 (Flags enable processor features and indicate capabilities) | |
# |__Debug Eight (32-bit registers used to contain information when | |
# debugging the processor) | |
# - Flags | |
# |__Status flags | |
# |__ CF 0 Carry flag | |
# |__ PF 2 Parity flag | |
# |__ AF 4 Adjust flag | |
# |__ ZF 6 Zero flag | |
# |__ SF 7 Sign flag | |
# |__ OF 11 Overflow flag | |
# | |
# |__Control flags | |
# |__ DF flag, or direction flag (DF flag is set (set to one), string | |
# instructions automatically decrement memory addresses to get | |
# the next byte in the string. When the DF flag is cleared | |
# (set to zero), string instructions automatically increment | |
# memory addresses to get the next # byte in the string | |
# | |
# |__System flags | |
# |__ TF 8 Trap flag | |
# |__ IF 9 Interrupt enable flag | |
# |__ IOPL 12 and 13 I/O privilege level flag | |
# |__ NT 14 Nested task flag | |
# |__ RF 16 Resume flag | |
# |__ VM 17 Virtual-8086 mode flag | |
# |__ AC 18 Alignment check flag | |
# |__ VIF 19 Virtual interrupt flag | |
# |__ VIP 20 Virtual interrupt pending flag | |
# |__ ID 21 Identification flag | |
# ----------- | |
# Compilation | |
# ----------- | |
# as cpuid.s -o cpuid.o && ld cpuid.o -o cpuid | |
# or rename "_start" to "main" and run | |
# gcc cpuid.s -o cpuid | |
# "-gstabs" extra debug info to help gdb walk through the source code | |
# as -gstabs -o cpuid.o cpuid.s | |
# ----------- | |
# AT&T Syntax | |
# ----------- | |
# - AT&T immediate operands use a $ to denote them, whereas Intel immediate | |
# operands are undelimited. Thus, when referencing the decimal value 4 in | |
# AT&T syntax, you would use $4 , and in Intel syntax you would just use 4. | |
# - AT&T prefaces register names with a % , while Intel does not. | |
# Thus, referencing the EAX register in AT&T syntax, you would use %eax . | |
# - AT&T syntax uses the opposite order for source and destination operands. | |
# To move the decimal value 4 to the EAX register, AT&T syntax would be | |
# movl $4, %eax , whereas for Intel it would be mov eax, 4 . | |
# - AT&T syntax uses a separate character at the end of mnemonics to reference | |
# the data size used in the operation, whereas in Intel syntax the size is | |
# declared as a separate operand. The AT&T instruction movl $test, %eax is | |
# equivalent to mov eax, dword ptr test in Intel syntax. | |
# - Long calls and jumps use a different syntax to define the segment and | |
# offset values. AT&T syntax uses ljmp $section, $offset , whereas Intel | |
# syntax uses jmp section:offset . | |
# Sections: | |
# A data section | |
# A bss section | |
# A text section | |
.section .data | |
output: | |
.ascii "The processor Vendor ID is 'xxxxxxxxxxxx'\n" | |
.section .bss | |
.lcomm buffer, 12 | |
.section .text | |
.globl _start | |
_start: | |
movl $0, %ebx | |
int $0x80 | |
# DATA | |
# ---- | |
.ascii # Text string | |
.asciz # Null-terminated text string | |
.byte # Byte value | |
.double # Double-precision floating-point number | |
.float # Single-precision floating-point number | |
.int # 32-bit integer number | |
.long # 32-bit integer number (same as .int) | |
.octa # 16-byte integer number | |
.quad # 8-byte integer number | |
.short # 16-bit integer number | |
.single # Single-precision floating-point number (same as .float) | |
# Arrays-like | |
sizes: | |
.long 100,150,200,250,300 | |
# Knowing that each long integer value is 4 bytes, | |
# you can reference the 200 value by accessing the memory location sizes+8 | |
.equ LINUX_SYS_CALL, 0x80 | |
# Once set, the data symbol value cannot be changed within the program. | |
# The .equ directive can appear anywhere in the data section | |
# There is another type of data section called | |
.rodata | |
# Any data elements defined in this section can only be | |
# accessed in read-only mode (thus the ro prefix). | |
.fill | |
# directive enables the assembler to automatically create the | |
# 10,000 data elements for you. The default is to create one byte per field, | |
# and fill it with zeros. You could have declared a .byte data value, | |
# and listed 10,000 bytes yourself | |
# BSS | |
# --- | |
.comm Declares a common memory area for data that is not initialized | |
.lcomm Declares a local common memory area for data that is not initialized | |
.comm symbol, length | |
.section .bss | |
.lcomm buffer, 10000 | |
# ----------- | |
# Moving data | |
# ----------- | |
movx source, destination | |
# The source and destination values can be memory addresses, | |
# data values stored in memory, data values defined | |
# in the instruction statement, or registers. | |
# where x can be the following: | |
# - l for a 32-bit long word value | |
# - w for a 16-bit word value | |
# - b for an 8-bit byte value | |
# - q for a 64-bit quad word value (64-bit systems) | |
# Combinations for a MOV instruction: | |
# - An immediate data element to a general-purpose register | |
# - An immediate data element to a memory location | |
# - A general-purpose register to another general-purpose register | |
# - A general-purpose register to a segment register | |
# - A segment register to a general-purpose register | |
# - A general-purpose register to a control register | |
# - A control register to a general-purpose register | |
# - A general-purpose register to a debug register | |
# - A debug register to a general-purpose register | |
# - A memory location to a general-purpose register | |
# - A memory location to a segment register | |
# - A general-purpose register to a memory location | |
# - A segment register to a memory location | |
movl $0, %eax # moves the value 0 to the EAX register | |
movl $0x80, %ebx # moves the hexadecimal value 80 to the EBX register | |
movl $100, height # moves the value 100 to the height memory location | |
# Note that each value must be preceded by a dollar sign to indicate | |
# that it is an immediate value. The values can also be expressed in | |
# several different formats, decimal (such as 10, 100, or 230) or | |
# hexadecimal (such as 0x40, 0x3f, or 0xff). These values cannot be | |
# changed after the program is assembled and linked into the | |
# executable program file. | |
movl %eax, %ecx # move 32-bits of data from the EAX register to the ECX register | |
movw %ax, %cx # move 16-bits of data from the AX register to the CX register | |
# The eight general-purpose registers | |
# ( EAX , EBX , ECX , EDX , EDI , ESI , EBP , and ESP ) | |
# are the most common registers used for holding data. These registers can | |
# be moved to any other type of register available. Unlike the general-purpose | |
# registers, the special-purpose registers | |
# (the control, debug, and segment registers) can only be moved to | |
# or from a general-purpose register. | |
# An example of moving data from memory to a register | |
.section .data | |
value: | |
.int 1 | |
.section .text | |
.globl _start | |
_start: | |
nop | |
movl value, %ecx | |
movl $1, %eax | |
movl $0, %ebx | |
int $0x80 | |
# An example of moving register data to memory | |
.section .data | |
value: | |
.int 1 | |
.section .text | |
.globl _start | |
_start: | |
nop | |
movl $100, %eax | |
movl %eax, value | |
movl $1, %eax | |
movl $0, %ebx | |
int $0x80 | |
# Indexed addressing | |
# ------------------- | |
# The way this is done is called indexed memory mode. | |
# The memory location is determined by the following: | |
# - A base address | |
# - An offset address to add to the base address | |
# - The size of the data element | |
# - An index to determine which data element to select | |
# The format of the expression is | |
# base_address(offset_address, index, size) | |
# The data value retrieved is located at | |
# base_address + offset_address + index * size | |
# If any of the values are zero, they can be omitted | |
# (but the commas are still required as placeholders). | |
movl $2, %edi | |
movl values(, %edi, 4), %eax | |
# Indirect memory addressing | |
# -------------------------- | |
# Is used to move the memory address the values label references to the | |
# EDI register. Remember that in a flat memory model, | |
# all memory addresses are represented by 32-bit numbers. | |
# The dollar sign ($) before the label name instructs the assembler | |
# to use the memory address, and not the data value located at the address. | |
movl $values, %edi | |
movl %ebx, (%edi) | |
# Without the parentheses around the EDI register, the instruction would just | |
# load the value in the EBX register to the EDI register. With the parentheses | |
# around the EDI register, the instruction instead moves the value in the | |
# EBX register to the memory location contained in the EDI register. | |
movl %edx, 4(%edi) # 4 bytes after location pointed to by the EDI register. | |
movl %edx, -4(&edi) # 4 bytes before | |
# The CMOV instructions | |
# The conditions are based on the current values in the EFLAGS register. | |
# CMOVA/CMOVNBE Above/not below or equal (CF or ZF) = 0 | |
# CMOVAE/CMOVNB Above or equal/not below CF=0 | |
# CMOVNC Not carry CF=0 | |
# CMOVB/CMOVNAE Below/not above or equal CF=1 | |
# CMOVC Carry CF=1 | |
# CMOVBE/CMOVNA Below or equal/not above (CF or ZF) = 1 | |
# CMOVE/CMOVZ Equal/zero ZF=1 | |
# CMOVNE/CMOVNZ Not equal/not zero ZF=0 | |
# CMOVP/CMOVPE Parity/parity even PF=1 | |
# CMOVNP/CMOVPO | |
# CMOVGE/CMOVNL Greater or equal/not less (SF xor OF)=0 | |
# CMOVL/CMOVNGE Less/not greater or equal (SF xor OF)=1 | |
# CMOVLE/CMOVNG Less or equal/not greater ((SF xor OF) or ZF)=1 | |
# CMOVO Overflow OF=1 | |
# CMOVNO Not overflow OF=0 | |
# CMOVS Sign (negative) SF=1 | |
# CMOVNS Not sign (non-negative) SF=0 | |
movl value, %ecx | |
cmp %ebx, %ecx | |
cmova %ecx, %ebx | |
# XCHG Exchanges the values of two registers, or a register and a memory location | |
# BSWAP Reverses the byte order in a 32-bit register | |
# XADD Exchanges two values and stores the sum in the destination operand | |
# CMPXCHG Compares a value with an external value and exchanges it with another | |
# CMPXCHG8B Compares two 64-bit values and exchanges it with another | |
# ------------------------------ | |
# Stack. Pushing and Poping data | |
# ------------------------------ | |
pushx source | |
popx destination | |
# PUSHA/POPA Push or pop all of the 16-bit general-purpose registers | |
# PUSHAD/POPAD Push or pop all of the 32-bit general-purpose registers | |
# PUSHF/POPF Push or pop the lower 16 bits of the EFLAGS register | |
# PUSHFD/POPFD Push or pop the entire 32 bits of the EFLAGS register | |
# The PUSHA instruction pushes the 16-bit registers so they appear on the | |
# stack in the following order: DI , SI , BP , BX , DX , CX , and finally, AX | |
# The PUSH and POP instructions are not the only way to get data onto and | |
# off of the stack. You can also manually place data on the stack by utilizing | |
# the ESP register as a memory pointer. Often, instead of using the | |
# ESP register itself, you will see many programs copy the ESP register | |
# value to the EBP register. It is common in assembly language functions | |
# to use the EBP pointer to point to the base of the working stack space | |
# for the function. Instructions that access parameters stored | |
# on the stack reference them relative to the EBP value | |
# ------------------- | |
# Branch instructions | |
# ------------------- | |
# Indirectly alter program couter (instruction pointer) | |
# set value (address of next instruction). | |
# - Unconditional branches (Jumps, Calls, Interrupts) | |
# (The instruction pointer is automatically routed to a different location) | |
# - Conditional branches | |
# Unconditional branches | |
# ---------------------- | |
jmp location | |
_start: | |
jmp overhere | |
movl $10, %ebx | |
overhere: | |
movl $20, %ebx | |
# - Short jump | |
# - Near jump | |
# - Far jump | |
# The three jump types are determined by the distance between the current | |
# instruction’s memory location and the memory location of the destination | |
# point (the "jump to" location). Depending on the number of bytes jumped, | |
# the different jump types are used. A short jump is used when the jump | |
# offset is less than 128 bytes. A far jump is used in segmented memory | |
# models when the jump goes to an instruction in another segment. | |
# The near jump is used for all other jumps. | |
# The next type of unconditional branch is the call. A call is similar | |
# to the jump instruction, but it remembers where it jumped from and | |
# has the capability to return there if needed. This is used when | |
# implementing functions in assembly language programs. | |
call address | |
# When the CALL instruction is executed, it places the | |
# EIP register onto the stack and then modifies the EIP register | |
# to point to the called function address. The return instruction | |
# has no operands, just the mnemonic RET . | |
# It knows where to return to by looking at the stack. | |
# Conditional branches | |
# -------------------- | |
# Unlike unconditional branches, conditional branches are not always taken. | |
# The result of the conditional branch depends on the state of the EFLAGS | |
# register at the time the branch is executed. | |
# - Carry flag (CF) - bit 0 (lease significant bit) | |
# - Overflow flag (OF) - bit 11 | |
# - Parity flag (PF) - bit 2 | |
# - Sign flag (SF) - bit 7 | |
# - Zero flag (ZF) - bit 6 | |
jxx address | |
# Supports: | |
# - Short jumps | |
# - Near jumps | |
# JA - Jump if above CF=0 and ZF=0 | |
# JAE - Jump if above or equal CF=0 | |
# JB - Jump if below CF=1 | |
# JBE - Jump if below or equal CF=1 or ZF=1 | |
# JC - Jump if carry CF=1 | |
# JCXZ - Jump if CX register is 0 JECXZ Jump if ECX register is 0 JE Jump if equal ZF=1 | |
# JG - Jump if greater ZF=0 and SF=OF | |
# JGE - Jump if greater or equal SF=OF | |
# JL - Jump if less SF<>OF | |
# JLE - Jump if less or equal ZF=1 or SF<>OF | |
# JNA - Jump if not above CF=1 or ZF=1 | |
# JNAE - Jump if not above or equal CF=1 | |
# JNB - Jump if not below CF=0 | |
# JNBE - Jump if not below or equal CF=0 and ZF=0 | |
# JNC - Jump if not carry CF=0 | |
# JNE - Jump if not equal ZF=0 | |
# JNG - Jump if not greater ZF=1 or SF<>OF | |
# JNGE - Jump if not greater or equal SF<>OF | |
# JNL - Jump if not less SF=OF | |
# JNLE - Jump if not less or equal ZF=0 and SF=OF | |
# JNO - Jump if not overflow OF=0 | |
# JNP - Jump if not parity PF=0 | |
# JNS - Jump if not sign SF=0 | |
# JNZ - Jump if not zero ZF=0 | |
# JO - Jump if overflow OF=1 | |
# JP - Jump if parity PF=1 | |
# JPE - Jump if parity even PF=1 | |
# JPO - Jump if parity odd PF=0 | |
# JS - Jump if sign SF=1 | |
# JZ - Jump if zero ZF=1 | |
# The compare instruction is the most common way to evaluate two values for a | |
# conditional jump. The compare instruction does just what its name says, | |
# it compares two values and sets the EFLAGS registers accordingly. | |
cmp operand1, operand2 | |
# Loops | |
# ----- | |
# LOOP - Loop until the ECX register is zero | |
# LOOPE/LOOPZ - Loop until either the ECX register is zero, | |
# or the ZF flag is not set | |
# LOOPNE/LOOPNZ - Loop until either the ECX register is zero, | |
# or the ZF flag is set | |
loop address | |
loop_addr: | |
addl %ecx, %eax | |
loop loop_addr | |
# Unfortunately, the loop instructions support only an 8-bit offset, | |
# so only short jumps can be performed. | |
# -------- | |
# Integers | |
# -------- | |
# - Byte: 8 bits | |
# - Word: 16 bits | |
# - Doubleword: 32 bits | |
# - Quadword: 64 bits | |
# Register: Big-endian format | |
# Memory: Little-endian format | |
# The signed magnitude method splits the bits that make up the signed | |
# integer into two parts: a sign bit and the magnitude bits. The most | |
# significant (leftmost) bit of the bytes is used to represent the | |
# sign of the value | |
# Scientific notation presents numbers as a coefficient | |
# (also called the mantissa) and an exponent, such as 3.6845 × 10^2 | |
# ------------ | |
# Integer math | |
# ------------ | |
# Addition | |
add source, destination | |
addb $10, %al # adds the immediate value 10 to the 8-bit AL register | |
addw %bx, %cx # adds the 16-bit value of the BX register to the CX register | |
addl data, %eax # adds the 32-bit integer value at the data label to EAX | |
addl %eax, %eax # adds the value of the EAX register to itself | |
# The ADC instruction can be used to add two unsigned or signed integer | |
# values, along with the value contained in the carry flag from a | |
# previous ADD instruction. | |
adc source, destination | |
sub source, destination | |
sbb source, destination | |
# Incrementing and decrementing | |
dec destination | |
inc destination | |
# Multiplication | |
mul source | |
# For one thing, the destination location always uses some form | |
# of the EAX register, depending on the size of the source operand. | |
# Thus, one of the operands used in the multiplication must be placed | |
# in the AL , AX , or EAX registers, depending on the size of the value. | |
# While the MUL instruction can only be used for unsigned integers, the | |
# IMUL instruction can be used by both signed and unsigned integers | |
imul source | |
# Division | |
div divisor | |
idiv divisor | |
# The dividend must already be stored in the AX register (for a 16-bit value), | |
# the DX:AX register pair (for a 32-bit value), or the EDX:EAX register pair | |
# (for a 64-bit value) before the DIV instruction is performed. | |
# Shifting | |
# To multiply integers by a power of 2, you must shift the value to the left. | |
# SALX (shift arithmetic left) and SHL (shift logical left) | |
sal destination | |
sal %cl, destination | |
sal shifter, destination | |
# Dividing by shifting involves shifting the binary value to the right. | |
# The SHR instruction clears the bits emptied by the shift, which makes | |
# it useful only for shifting unsigned integers. The SAR instruction | |
# either clears or sets the bits emptied by the shift, depending on | |
# the sign bit of the integer. | |
# Close relatives to the shift instructions are the rotate instructions. | |
# The rotate instructions perform just like the shift instructions, | |
# except the overflow bits are pushed back into the other end of the value | |
# instead of being dropped. | |
# ROL Rotate value left | |
# ROR Rotate value right | |
# RCL Rotate left and include carry flag | |
# RCR Rotate right and include carry flag | |
# Boolean logic | |
# - AND | |
# - NOT | |
# - OR | |
# - XOR | |
and source, destination | |
# ------------------- | |
# Floating point math | |
# ------------------- | |
# The FPU register stack | |
# FPU is a self-contained unit that handles floating-point operations using | |
# a set of registers that are set apart from the standard processor registers. | |
# The additional FPU registers include eight 80-bit data registers, | |
# and three 16-bit registers called the control, status, and tag registers. | |
# The control register controls the floating-point functions within the FPU. | |
# Defined here are settings such as the precision the FPU uses to calculate | |
# floating-point values, and the method used to round the floating-point results. | |
# The tag register is used to identify the values within the eight | |
# 80-bit FPU data registers. The tag register uses 16 bits | |
# (2 bits per register) to identify the contents of each FPU data register. | |
# - A valid double-extended-precision value (code 00) | |
# - A zero value (code 01) | |
# - A special floating-point value (code 10) | |
# - Nothing (empty) (code 11) | |
FADD # Floating-point addition | |
FDIV # Floating-point division | |
FDIVR # Reverse floating-point division | |
FMUL # Floating-point multiplication | |
FSUB # Floating-point subtraction | |
FSUBR # Reverse floating-point subtraction | |
F2XM1 # Computes 2 to the power of the value in ST0, minus 1 | |
FABS # Computes the absolute value of the value in ST0 | |
FCHS # Changes the sign of the value in ST0 | |
FCOS # Computes the cosine of the value in ST0 | |
FPATAN # Computes the partial arctangent of the value in ST0 | |
FPREM # Computes the partial remainders from dividing the value in ST0 by | |
# the value in ST1 | |
FPREM1 # Computes the IEEE partial remainders from dividing the value in | |
ST0 # by the value in ST1 | |
FPTAN # Computes the partial tangent of the value in ST0 | |
FRNDINT # Rounds the value in ST0 to the nearest integer | |
FSCALE # Computes ST0 to the ST1st power | |
FSIN # Computes the sine of the value in ST0 | |
FSINCOS # Computes both the sine and cosine of the value in ST0 | |
FSQRT # Computes the square root of the value in ST0 | |
FYL2X # Computes the value ST1 * log ST0 (base 2 log) | |
FYL2XP1 # Computes the value ST1 * log (ST0 + 1) (base 2 log) | |
# The FCOM instruction family | |
# The FCOMI instruction family | |
# The FCMOV instruction family | |
# ------- | |
# Strings | |
# ------- | |
# The MOVS instruction was created to provide a simple way for programmers | |
# to move string data from one memory location to another. | |
# - MOVSB: Moves a single byte | |
# - MOVSW: Moves a word (2 bytes) | |
# - MOVSL: Moves a doubleword (4 bytes) | |
# With the GNU assembler, there are two ways to load the ESI and EDI values. | |
# The first way is to use indirect addressing | |
movl $output, %edi | |
# Another method of specifying the memory locations is the LEA instruction. | |
# The LEA instruction loads the effective address of an object. | |
leal output, %edi | |
# Each time a MOVS instruction is executed, when the data is moved, | |
# the ESI and EDI registers are automatically changed in preparation | |
# for another move. While this is usually a good thing, sometimes | |
# it can be somewhat tricky. | |
# One of the tricky parts of this operation is the direction | |
# in which the registers are changed. The ESI and EDI registers | |
# can be either automatically incremented or automatically decremented, | |
# depending on the value of the DF flag in the EFLAGS register. | |
# If the DF flag is cleared, the ESI and EDI registers are incremented | |
# after each MOVS instruction. If the DF flag is set, the ESI and EDI | |
# registers are decremented after each MOVS instruction. | |
# - CLD to clear the DF flag | |
# - STD to set the DF flag | |
# The REP instruction is special in that it does nothing by itself. | |
# It is used to repeat a string instruction a specific number of times, | |
# controlled by the value in the ECX register, similar to using a loop, | |
# but without the extra LOOP instruction. The REP instruction repeats | |
# the string instruction immediately following it until the value in | |
# the ECX register is zero. That is why it is called a prefix. | |
# The MOVSB instruction can be used with the REP instruction to | |
# move a string 1 byte at a time to another location. | |
# You are not limited to moving the strings byte by byte. You can also use | |
# the MOVSW and MOVSL instructions to move more than 1 byte per iteration. | |
# If you are using the MOVSW or MOVSL instructions, the ECX register | |
# should contain the number of iterations required to walk through the string. | |
# For example, if you are moving an 8-byte string, you would need to set ECX | |
# to 8 if you are using the MOVSB instruction, to 4 if you are using the | |
# MOVSW instruction, or to 2 if you are using the MOVSL instruction. | |
REPE # Repeat while equal | |
REPNE # Repeat while not equal | |
REPNZ # Repeat while not zero | |
REPZ # Repeat while zero | |
# The LODS instruction is used to move a string value in memory | |
# into the EAX register. As with the MOVS instruction, there are | |
# three different formats of the LODS instruction: | |
# - LODSB: Loads a byte into the AL register | |
# - LODSW: Loads a word (2 bytes) into the AX register | |
# - LODSL: Loads a doubleword (4 bytes) into the EAX register | |
# After the LODS instruction is used to place a string value in the | |
# EAX register, the STOS instruction can be used to place it | |
# in another memory location. | |
# - STOSB: Stores a byte of data from the AL register | |
# - STOSW: Stores a word (2 bytes) of data from the AX register | |
# - STOSL: Stores a doubleword (4 bytes) of data from the EAX register | |
# The CMPS family of instructions is used to compare string values | |
# - CMPSB: Compares a byte value | |
# - CMPSW: Compares a word (2 bytes) value | |
# - CMPSL: Compares a doubleword (4 bytes) value | |
# The SCAS family of instructions is used to scan strings for one or more | |
# search characters. | |
# - SCASB: Compares a byte in memory with the AL register value | |
# - SCASW: Compares a word in memory with the AX register value | |
# - SCASL: Compares a doubleword in memory with the EAX register value | |
# --------- | |
# Functions | |
# --------- | |
# Defining input values: | |
# - Using registers | |
# - Using global variables | |
# - Using the stack | |
.type funct, @function | |
funct: | |
# The end of the function is defined by a RET instruction. | |
# When the RET instruction is reached, program control is returned | |
# to the main program, at the instruction immediately following | |
# where the function was called with the CALL instruction. | |
# Defining output values | |
# - Place the result in one or more registers. | |
# - Place the result in a global variable memory location. | |
.type area, @function | |
area: | |
fldpi | |
imull %ebx, %ebx | |
movl %ebx, value | |
filds value | |
fmulp %st(0), %st(1) | |
ret | |
# Command-line parameter values are placed onto the top of the stack at run. | |
# ------------------ | |
# Linux system calls | |
# ------------------ | |
# The integers listed next to the system call names in the unistd.h | |
# file are the system call values. Each system call is assigned | |
# a unique number to identify it. The desired value is moved into the | |
# EAX register before the INT instruction is performed. | |
movl $1, %eax | |
int 0x80 | |
# Input values are placed in the registers is important. The order in which | |
# the system calls expect input values is as follows: | |
# - EBX (first parameter) | |
# - ECX (second parameter) | |
# - EDX (third parameter) | |
# - ESI (fourth parameter) | |
# - EDI (fifth parameter) | |
# The return value from a system call is placed in the EAX register. | |
# It is your job to check the value in the | |
# EAX register, especially for failure conditions. | |
# --------------- | |
# Inline Assembly | |
# --------------- | |
asm ( "movl $1, %eax\n\t" | |
"movl $0, %ebx\n\t" | |
"int $0x80" ); | |
# The basic inline assembly code can utilize | |
# global C variables defined in the application. | |
# The volatile modifier can be placed in the asm statement ito | |
# indicate that no optimization is desired on that section of code. | |
asm volatile ("assembly code"); | |
# The asm keyword used to identify the inline assembly code section | |
# may be altered if necessary. The ANSI C specifications use the asm keyword | |
# for something else, preventing you from using it for your inline assembly | |
# statements. If you are writing code using the ANSI C conventions, | |
# you must use the __asm__ keyword instead of the normal asm keyword. | |
__asm__ ("pusha\n\t" | |
"movl a, %eax\n\t" | |
"movl b, %ebx\n\t" | |
"imull %ebx, %eax\n\t" | |
"movl %eax, result\n\t" | |
"popa"); | |
# Extended ASM format | |
# ------------------- | |
asm ("assembly code" : output locations : input operands : changed registers); | |
# - Assembly code: The inline assembly code using the same syntax | |
# used for the basic asm format | |
# - Output locations: A list of registers and memory locations that will | |
# contain the output values from the inline assembly code | |
# - Input operands: A list of registers and memory locations that contain | |
# input values for the inline assembly code | |
# - Changed registers: A list of any additional registers that are | |
# changed by the inline code | |
# The format of the input and output values list is | |
"constraint"(variable) | |
# a Use the %eax, %ax, or %al registers. | |
# b Use the %ebx, %bx, or %bl registers. | |
# c Use the %ecx, %cx, or %cl registers. | |
# d Use the %edx, %dx, or $dl registers. | |
# S Use the %esi or %si registers. | |
# D Use the %edi or %di registers. | |
# r Use any available general-purpose register. | |
# q Use either the %eax, %ebx, %ecx, or %edx register. | |
# A Use the %eax and the %edx registers for a 64-bit value. | |
# f Use a floating-point register. | |
# t Use the first (top) floating-point register. | |
# u Use the second floating-point register. | |
# m Use the variable’s memory location. | |
# o Use an offset memory location. | |
# V Use only a direct memory location. | |
# i Use an immediate integer value. | |
# n Use an immediate integer value with a known value. | |
# g Use any register or memory location available. | |
# The output modifiers: | |
# + The operand can be both read from and written to. | |
# = The operand can only be written to. | |
# % The operand can be switched with the next operand if necessary. | |
# & The operand can be deleted and reused before the inline functions | |
# complete. | |
asm ("assembly code" : "=a"(result) : "d"(data1), "c"(data2)); | |
# If the input and output variables are assigned to registers, the | |
# registers can be used within the inline assembly code almost as normal. | |
# In extended asm format, to reference a register in the assembly | |
# code you must use two percent signs instead of just one. | |
int data1 = 10; | |
int data2 = 20; | |
int result; | |
asm ("imull %%edx, %%ecx\n\t" | |
"movl %%ecx, %%eax" | |
: "=a"(result) | |
: "d"(data1), "c"(data2)); | |
# Using placeholders | |
# ------------------ | |
# For example, the following inline code: | |
asm ("assembly code" | |
: "=r"(result) | |
: "r"(data1), "r"(data2)); | |
# Will produce the following placeholders: | |
# - %0 will represent the register containing the result variable value. | |
# - %1 will represent the register containing the data1 variable value. | |
# - %2 will represent the register containing the data2 variable value. | |
asm ("imull %1, %2\n\t" | |
"movl %2, %0" | |
: "=r"(result) | |
: "r"(data1), "r"(data2)); | |
# The alternative name is defined within the sections in which the | |
# input and output values are declared. | |
# The format is as follows: | |
%[name]"constraint"(variable) | |
asm ("imull %[value1], %[value2]" | |
: [value2] "=r"(data2) | |
: [value1] "r"(data1), "0"(data2)); | |
# Because of the way the FPU uses registers as a stack: | |
# - f references any available floating-point register | |
# - t references the top floating-point register | |
# - u references the second floating-point register | |
asm("fsincos" | |
: "=t"(cosine), "=u"(sine) | |
: "0"(radian)); | |
# There are two restrictions when using labels in inline assembly code. | |
# The first one is that you can only jump to a label within the same | |
# asm section. You cannot jump from one asm section to a label | |
# in another asm section. | |
# You cannot use the same labels again, or an error message will result | |
# due to duplicate use of labels. In addition, if you try to | |
# incorporate labels that use C keywords, such as function | |
# names or global variables, you will also generate errors. | |
# An example of defining an inline assembly macro function: | |
#define GREATER(a, b, result) ({ \ | |
asm("cmp %1, %2\n\t" \ | |
"jge 0f\n\t" \ | |
"movl %1, %0\n\t" \ | |
"jmp 1f\n " \ | |
"0:\n\t" \ | |
"movl %2, %0\n " \ | |
"1:" \ | |
:"=r"(result) \ | |
:"r"(a), "r"(b)); }) | |
# Assembly function as external file | |
# ---------------------------------- | |
# gcc -o inttest inttest.c square.s | |
# The input value is read from the stack and placed in the EAX register. | |
# The most basic of assembly language function calls return a 32-bit integer | |
# value in the EAX register. This value is retrieved by the calling function, | |
# which must assign the return value to a C variable defined as | |
# an integer: | |
int result = function(); | |
# The assembly language code generated for the C program extracts the | |
# value placed in the EAX register and moves it to the memory location | |
# (usually a local variable on the stack) assigned to the C variable name. | |
# Functions that return strings return a pointer to the location | |
# where the string is stored. The C or C++ program that calls the | |
# function must use a pointer variable to hold the return value. | |
# Floating-point return values are a special case. | |
# Instead of using the EAX register, C style functions use the | |
# ST(0) FPU register to transfer floating-point values between functions. | |
# The function places the return value onto the FPU stack, and the calling | |
# program is responsible for popping it off of the stack and | |
# assigning the value to a variable. | |
float function1(float, float, int); | |
double function1(double, int); | |
# Using multiple input values | |
# Each of the input values is placed on the stack before the function is called |
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