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June 20, 2011 20:43
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CoffeeScript Javascript Fast Inverse Square with Typed Arrays
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Author: Jason Giedymin <jasong _a_t_ apache -dot- org> | |
http://www.jasongiedymin.com | |
https://github.com/JasonGiedymin | |
Appearing in the Quake III Arena source code[1], this strange algorithm uses | |
integer operations along with a 'magic number' to calculate floating point | |
approximation values of inverse square roots[5]. | |
In this CoffeeScript variant I supply the original classic, and newer optimal | |
32 bit magic numbers found by Chris Lomont[2]. Also supplied is the 64-bit | |
sized magic number. | |
Another feature included is the ability to alter the level of precision. | |
This is done by controling the number of iterations for performing Newton's | |
method[3]. | |
Depending on the machine and level of percision this algorithm may still | |
provide performance increases over the classic. | |
To run this, compile the script with coffee: | |
coffee -c <this script>.coffee | |
Then copy & paste the compiled js code in to the JavaSript console of your | |
browser. | |
Note: You will need a browser which supports typed-arrays[4]. | |
References: | |
[1] ftp://ftp.idsoftware.com/idstuff/source/quake3-1.32b-source.zip | |
[2] http://www.lomont.org/Math/Papers/2003/InvSqrt.pdf | |
[3] http://en.wikipedia.org/wiki/Newton%27s_method | |
[4] https://developer.mozilla.org/en/JavaScript_typed_arrays | |
[5] http://en.wikipedia.org/wiki/Fast_inverse_square_root | |
### | |
approx_const_quake_32 = 0x5f3759df # See [1] | |
approx_const_32 = 0x5f375a86 # See [2] | |
approx_const_64 = 0x5fe6eb50c7aa19f9 # See [2] | |
fastInvSqrt_typed = (n, precision=1) -> | |
# Using typed arrays. Right now only works in browsers. | |
# Node.JS version coming soon. | |
y = new Float32Array(1) | |
i = new Int32Array(y.buffer) | |
y[0] = n | |
i[0] = 0x5f375a86 - (i[0] >> 1) | |
for iter in [1...precision] | |
y[0] = y[0] * (1.5 - ((n * 0.5) * y[0] * y[0])) | |
return y[0] | |
### Sample single runs ### | |
testSingle = () -> | |
example_n = 10 | |
console.log("Fast InvSqrt of 10, precision 1: #{fastInvSqrt_typed(example_n)}") | |
console.log("Fast InvSqrt of 10, precision 5: #{fastInvSqrt_typed(example_n, 5)}") | |
console.log("Fast InvSqrt of 10, precision 10: #{fastInvSqrt_typed(example_n, 10)}") | |
console.log("Fast InvSqrt of 10, precision 20: #{fastInvSqrt_typed(example_n, 20)}") | |
console.log("Classic of 10: #{1.0 / Math.sqrt(example_n)}") | |
testSingle() |
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This looks like a nice exercise but running the code resulted in a much slower function i tried it in
More iterations don't affect much the performance so i think the bottleneck is instantiation of the Arrays.
Nonetheless here is a performance boost by instantiating the arrays outside the function, caching
n2 = n * 0.5
,y2 = y[0]
and usingby 1
in the for loop. (by the way the original code runs at least one newton iteration so i changed the range to[0...precision]
)Firefoxes performance now matches Chormes (not much improved on Chrome)