Created
September 23, 2018 04:46
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Unity Shader Notes
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if (w < 0) w = 0;
if (w > 1) w = 1;
// 等于
w = clamp(w, 0, 1);
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图片变灰:由于视觉感光对 R,G, B 的敏感度不一样,所以取不同的权重。