Last active
January 6, 2021 13:03
-
-
Save JeanMeche/51108e81f1ef61bfb513d0f3f30eb1f6 to your computer and use it in GitHub Desktop.
Export the drawings from the Gartic Phone game https://garticphone.com/
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Run this code when an album is fully display at the end of the game | |
(async () => { | |
OffscreenCanvasRenderingContext2D.prototype.roundRect = function (x, y, w, h, r) { | |
if (w < 2 * r) r = w / 2; | |
if (h < 2 * r) r = h / 2; | |
this.beginPath(); | |
this.moveTo(x + r, y); | |
this.arcTo(x + w, y, x + w, y + h, r); | |
this.arcTo(x + w, y + h, x, y + h, r); | |
this.arcTo(x, y + h, x, y, r); | |
this.arcTo(x, y, x + w, y, r); | |
this.closePath(); | |
return this; | |
}; | |
const items = Array.from(document.getElementsByClassName('item')); | |
const canvas = Array.from(document.getElementsByTagName('canvas')); | |
const totalCanvasHeight = canvas.reduce((acc, cv) => acc + cv.height, 0); | |
const answers = Array.from(document.getElementsByClassName('answer')); | |
const textHeight = 30; | |
const canvasMargin = 20; | |
const blockPadding = canvasMargin; | |
const canvasWidth = canvas[0].width; | |
const mainCanvasWidth = canvasWidth + (canvasMargin * 2); | |
const totalHeight = totalCanvasHeight + (answers.length * textHeight) + (canvasMargin * 2) + ((items.length - 1) * blockPadding); | |
const textXStart = 10 + canvasMargin; | |
const offscreenCanvas = new OffscreenCanvas(mainCanvasWidth, totalHeight); | |
const ctx = offscreenCanvas.getContext('2d'); | |
var gradient = ctx.createLinearGradient(0, totalHeight, mainCanvasWidth * 1.15, 0 - totalHeight * 0.85); | |
gradient.addColorStop(0, '#2ea3cf'); | |
gradient.addColorStop(1, '#6e1fcf'); | |
ctx.fillStyle = gradient; | |
ctx.roundRect(0, 0, offscreenCanvas.width, offscreenCanvas.height, 8); | |
ctx.fill(); | |
ctx.font = "18px Nunito-Black"; | |
ctx.textBaseline = "top"; | |
let yShift = canvasMargin; | |
items.forEach((item) => { | |
const isDrawing = item.children[0].className.includes('drawing'); | |
ctx.save(); | |
if (isDrawing) { | |
const cv = item.getElementsByTagName('canvas')[0]; | |
ctx.roundRect(canvasMargin, yShift, canvasWidth, cv.height, 8); | |
ctx.clip(); | |
ctx.drawImage(cv, canvasMargin, yShift); | |
const nick = item.getElementsByClassName('nick')[0].textContent; | |
ctx.fillStyle = "#333"; | |
ctx.fillText(`${nick}`, textXStart, yShift + 8); | |
yShift += cv.height; | |
} else { | |
const nick = item.children[0].children[0].children[0].textContent; | |
const text = item.getElementsByClassName('balloon')[0].textContent; | |
ctx.fillStyle = "white"; | |
ctx.roundRect(canvasMargin, yShift, canvasWidth, textHeight, 8); | |
ctx.fill(); | |
ctx.fillStyle = "#333"; | |
ctx.fillText(`${nick} : ${text}`, textXStart, yShift + 8); | |
yShift += textHeight; | |
} | |
ctx.restore(); | |
yShift += blockPadding | |
}); | |
const blob = await offscreenCanvas.convertToBlob(); | |
const pngUrl = URL.createObjectURL(blob); | |
window.open(pngUrl); | |
})(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
The code above is meant to be run when an album is fully displayed (after the game is finished).
To make it a bookmarklet, just add "javascript:" in front of the code as the url of the bookmark.