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@JeffCohen
Created May 23, 2013 22:49
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JS shapes demo
<body></body>
<script src="http://gamingJS.com/Three.js"></script>
<script src="http://gamingJS.com/ChromeFixes.js"></script>
<script>
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
var aspect = window.innerWidth / window.innerHeight;
camera = new THREE.PerspectiveCamera(75, aspect, 1, 1000);
camera.position.z = 500;
scene.add(camera);
geometry = new THREE.IcosahedronGeometry(200, 1);
//geometry = new THREE.CylinderGeometry(100, 100, 20, 10);
material = new THREE.MeshBasicMaterial({
color: 0x000000,
wireframe: true,
wireframeLinewidth: 2
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.CanvasRenderer();
renderer.setClearColorHex(0xffffff);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.style.margin = 0;
document.body.style.overflow = 'hidden';
document.body.appendChild(renderer.domElement);
renderer.render(scene, camera);
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x = Date.now() * 0.0005;
mesh.rotation.y = Date.now() * 0.001;
renderer.render(scene, camera);
}
</script>
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