Created
April 21, 2021 15:14
-
-
Save JeffM2501/4c3a7e8a85302f743f8bd9dc1aae00ae to your computer and use it in GitHub Desktop.
Example of how to do editor style docking in ImGui for raylib
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/******************************************************************************************* | |
* | |
* raylib [core] example - Third Person Orbit Camera Example | |
* | |
* Welcome to raylib! | |
* | |
* To test examples, just press F6 and execute raylib_compile_execute script | |
* Note that compiled executable is placed in the same folder as .c file | |
* | |
* You can find all basic examples on C:\raylib\raylib\examples folder or | |
* raylib official webpage: www.raylib.com | |
* | |
* Enjoy using raylib. :) | |
* | |
* This example has been created using raylib 1.0 (www.raylib.com) | |
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
* | |
* Copyright (c) 2014 Ramon Santamaria (@raysan5) | |
* | |
********************************************************************************************/ | |
#include "raylib.h" | |
#include "raymath.h" | |
#include "imgui.h" | |
#include "rlImGui.h" | |
int main(int argc, char* argv[]) | |
{ | |
// Initialization | |
//-------------------------------------------------------------------------------------- | |
int screenWidth = 1900; | |
int screenHeight = 900; | |
SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_VSYNC_HINT | FLAG_WINDOW_RESIZABLE); | |
InitWindow(screenWidth, screenHeight, "raylib [ImGui] example - ImGui Demo"); | |
SetTargetFPS(144); | |
SetupRLImGui(true); | |
// setup a background texture | |
Image img = GenImageChecked(64, 64, 16, 16, DARKGRAY, GRAY); | |
Texture bg = LoadTextureFromImage(img); | |
UnloadImage(img); | |
// flag so we can quit the game from the file menu | |
bool quit = false; | |
// Main game loop | |
while (!WindowShouldClose() && !quit) // Detect window close button or ESC key | |
{ | |
BeginDrawing(); | |
ClearBackground(DARKGRAY); | |
// fill the background with something interesting | |
DrawTextureRec(bg, Rectangle{ 0, 0, float(GetScreenWidth()), float(GetScreenHeight()) }, Vector2Zero(), WHITE); | |
DrawRectanglePro(Rectangle{ GetScreenWidth() * 0.5f, GetScreenHeight() * 0.5f,200,200 }, Vector2{ 100,100 }, float(GetTime()) * 45, ColorAlpha(RED,0.75f)); | |
// start the GUI | |
BeginRLImGui(); | |
// create an ImGui window that covers the entire viewport, so that we can have a menu bar at the top of the applications | |
ImGui::SetNextWindowPos(ImVec2(0, 0)); // always at the window origin | |
ImGui::SetNextWindowSize(ImVec2(float(GetScreenWidth()), float(GetScreenHeight()))); // always at the window size | |
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoBringToFrontOnFocus | // we just want to use this window as a host for the menubar and docking | |
ImGuiWindowFlags_NoNavFocus | // so turn off everything that would make it act like a window | |
ImGuiWindowFlags_NoDocking | | |
ImGuiWindowFlags_NoTitleBar | | |
ImGuiWindowFlags_NoResize | | |
ImGuiWindowFlags_NoMove | | |
ImGuiWindowFlags_NoCollapse | | |
ImGuiWindowFlags_MenuBar | | |
ImGuiWindowFlags_NoBackground; // we want our game content to show through this window, so turn off the background. | |
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); // we don't want any padding for windows docked to this window frame | |
bool show = (ImGui::Begin("Main", NULL, windowFlags)); // show the "window" | |
ImGui::PopStyleVar(); // restore the style so inner windows have fames | |
// create a docking space inside our inner window that lets prevents anything from docking in the central node (so we can see our game content) | |
ImGui::DockSpace(ImGui::GetID("Dockspace"), ImVec2(0.0f, 0.0f), ImGuiDockNodeFlags_PassthruCentralNode); | |
if (show) | |
{ | |
// Do a menu bar with an exit menu | |
if (ImGui::BeginMenuBar()) | |
{ | |
if (ImGui::BeginMenu("File")) | |
{ | |
if (ImGui::MenuItem("Exit")) | |
quit = true; | |
ImGui::EndMenu(); | |
} | |
ImGui::EndMenuBar(); | |
} | |
} | |
ImGui::End(); | |
// show any other windows that we want to be dockable | |
ImGui::ShowDemoWindow(NULL); | |
// end ImGui | |
EndRLImGui(); | |
// Finish drawing | |
DrawFPS(0, GetScreenHeight() - 20); | |
EndDrawing(); | |
//---------------------------------------------------------------------------------- | |
} | |
ShutdownRLImGui(); | |
UnloadTexture(bg); | |
CloseWindow(); | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Thanks for the answer @JeffM2501, I'll go back to using the docking branch now