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April 2, 2021 14:10
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test showing how frame based motion can be problematic
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/******************************************************************************************* | |
* | |
* raylib [core] example - Basic window | |
* | |
* Welcome to raylib! | |
* | |
* To test examples, just press F6 and execute raylib_compile_execute script | |
* Note that compiled executable is placed in the same folder as .c file | |
* | |
* You can find all basic examples on C:\raylib\raylib\examples folder or | |
* raylib official webpage: www.raylib.com | |
* | |
* Enjoy using raylib. :) | |
* | |
* This example has been created using raylib 1.0 (www.raylib.com) | |
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |
* | |
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) | |
* | |
********************************************************************************************/ | |
#include "raylib.h" | |
int main(void) | |
{ | |
// Initialization | |
//-------------------------------------------------------------------------------------- | |
const int screenWidth = 800; | |
const int screenHeight = 450; | |
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); | |
Vector2 pos = { 10, 50 }; | |
bool useTime = true; | |
float speedTime = 100; | |
float speedFrames = 2; | |
float dir = 1; | |
//-------------------------------------------------------------------------------------- | |
// Main game loop | |
while (!WindowShouldClose()) // Detect window close button or ESC key | |
{ | |
SetTargetFPS(GetRandomValue(30, 120)); // Set our game to run at 60 frames-per-second | |
if (IsKeyPressed(KEY_SPACE)) | |
useTime = !useTime; | |
if (useTime) | |
{ | |
pos.x += speedTime * GetFrameTime() * dir; | |
} | |
else | |
{ | |
pos.x += speedFrames * dir; | |
} | |
if (pos.x > 780 && dir > 0) | |
dir = -1; | |
if (pos.x < 10 && dir < 0) | |
dir = 1; | |
BeginDrawing(); | |
ClearBackground(RAYWHITE); | |
DrawCircle(pos.x, pos.y, 10, RED); | |
DrawText("Press Space to Toggle Mode", 60, GetScreenHeight()-20, 20, LIGHTGRAY); | |
DrawFPS(0, 0); | |
DrawText(useTime ? "Using Time" : "Using Frames", 120, 0, 20, BLACK); | |
EndDrawing(); | |
//---------------------------------------------------------------------------------- | |
} | |
// De-Initialization | |
//-------------------------------------------------------------------------------------- | |
CloseWindow(); // Close window and OpenGL context | |
//-------------------------------------------------------------------------------------- | |
return 0; | |
} |
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