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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Helper class that represents a parameterized vertex | |
/// </summary> | |
public class Vector3Param { | |
///bernstein polynomial packing |
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#ifndef __MATRIXNN_H__ | |
#define __MATRIXNN_H__ | |
#include "thread_helpers.hpp" | |
#include <cstdio> | |
#include <cstring> | |
#include <random> | |
#include <vector> | |
class MatrixNN{ |
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
[Serializable] | |
public class EchoSphere2 { | |
public enum ShaderPackingMode { Texture, Property }; | |
public ShaderPackingMode CurrentPackingMode = ShaderPackingMode.Texture; | |
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