- Install Homebrew: https://brew.sh/
- Install Github CLI: https://cli.github.com/
Linux
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
brew install gh
Linux
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
brew install gh
# requires https://github.com/Rapptz/discord.py | |
# this snippet was scripted against discord.py v0.16.8 @ commit 7b806667cda6dc26b6a99d73473dcff5c2dd4044 | |
import discord | |
import asyncio | |
import re | |
from types import ModuleType | |
sandbox = ModuleType('sandboxed_modules') |
license: gpl-3.0 |
try: | |
from tabulate import tabulate as tb | |
tabulated_style = True | |
except Exception as ex: | |
tabulated_style = False | |
# Replace these maxes with *your* maxes | |
actual_max = { | |
"benchpress":305, |
#!/usr/bin/python | |
# -*- coding: utf-8 -*- | |
from __future__ import print_function | |
import mesh_pb2 as pobj | |
def dump_mesh(mesh): | |
""" Dump mesh data up to, at most, 10 vertices | |
and 10 faces. | |
The 10 vert/face limit is simply to limit |
# ***** BEGIN LICENSE BLOCK ***** | |
# Version: MPL 1.1/GPL 2.0/LGPL 2.1 | |
# | |
# The contents of this file are subject to the Mozilla Public License Version | |
# 1.1 (the "License"); you may not use this file except in compliance with | |
# the License. You may obtain a copy of the License at | |
# http://www.mozilla.org/MPL/ | |
# | |
# Software distributed under the License is distributed on an "AS IS" basis, | |
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/// <summary> | |
/// Coroutine tracker. | |
/// | |
/// Custom handler for coroutines that tracks when they start and stop... | |
/// Uses Singleton class from: http://wiki.unity3d.com/index.php/Singleton | |
/// </summary> |
#! /usr/bin/env python | |
''' | |
Simple example demonstrating how to take a screenshot | |
''' | |
import time | |
import sys | |
import os | |
import argparse | |
#OpenGL |