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# SPDX-License-Identifier: Unlicense or CC0 | |
extends Node2D | |
# Smooth panning and precise zooming for Camera2D | |
# Usage: This script may be placed on a child node | |
# of a Camera2D or on a Camera2D itself. | |
# Suggestion: Change and/or set up the three Input Actions, | |
# otherwise the mouse will fall back to hard-wired mouse | |
# buttons and you will miss out on alternative bindings, | |
# deadzones, and other nice things from the project InputMap. |
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/** | |
* Shadow 2D. | |
* License: CC0 | |
* https://creativecommons.org/publicdomain/zero/1.0/ | |
*/ | |
shader_type canvas_item; | |
render_mode blend_mix; | |
uniform vec2 deform = vec2(2.0, 2.0); | |
uniform vec2 offset = vec2(0.0, 0.0); |
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### Flatpak Repos | |
List packages on a repo : | |
flatpak remote-ls repon-name --user | |
flatpak remote-ls | |
Install packages : | |
flatpak --user install repo-name package-name io.liri.Platform | |
Flathub: |
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public static float ClampAngle(float angle, float min, float max) { | |
float start = (min + max) * 0.5f - 180; | |
float floor = Mathf.FloorToInt((angle - start) / 360) * 360; | |
return Mathf.Clamp(angle, min + floor, max + floor); | |
} |
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import sys | |
import jiphy # pip install | |
from os import path | |
from types import ModuleType | |
class JsFinder(object): | |
def find_module(self, name, m_path): | |
name += '.js' | |
if m_path is not None: |