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RimWorld Research Advancing Stacktrace
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
bodysizes genes are active
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
bi:a ()
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
QualityBuilder added to orders category.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:injectDesignators ()
QualityBuilder.ModInitializerComponent:FixedUpdate ()
Drug Policy Fix: Has checked all policies and found no new additions needed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicyFix:CorrectPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Sorted 4 drug policies.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicySort:SortPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Detected existing world. Loading existing config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:LoadOrCreateCfg ()
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
ArchitectIcons :: Orders=>Orders
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Zone=>Zone
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Structure=>Structure
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Production=>Production
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: LWM_DS_Storage=>Storage
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Furniture=>Furniture
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Power=>Power
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Security=>Security
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Misc=>Misc
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Floors=>Floors
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: MoreFloors=>More Floors
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Joy=>Recreation
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Ship=>Ship
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Temperature=>Temperature
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Ideology=>Ideology
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Biotech=>Biotech
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
ArchitectIcons :: Planning=>Planning
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
ArchitectIcons.Logger:Debug (string)
ArchitectIcons.ArchitectIconsMod:DefNameFromLabel (string)
ArchitectIcons.ArchitectIconsMod:DoArchitectButton (UnityEngine.Rect,string,single,single,Verse.SoundDef,UnityEngine.Vector2,System.Nullable`1<UnityEngine.Color>,bool)
(wrapper dynamic-method) RimWorld.MainTabWindow_Architect:RimWorld.MainTabWindow_Architect.DoCategoryButton_Patch0 (RimWorld.MainTabWindow_Architect,RimWorld.ArchitectCategoryTab,single,single,single,RimWorld.ArchitectCategoryTab,bool)
RimWorld.MainTabWindow_Architect:DoCategoryRow (RimWorld.ArchitectCategoryTab,RimWorld.ArchitectCategoryTab,single,single,RimWorld.ArchitectCategoryTab)
RimWorld.MainTabWindow_Architect:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Somehow the undo stack is empty even though we've started building...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Merthsoft.DesignatorShapes.HistoryManager:InteralAddEntry (Verse.Designation,RimWorld.Blueprint)
Merthsoft.DesignatorShapes.HistoryManager:AddEntry (Verse.Designation,RimWorld.Blueprint)
Merthsoft.DesignatorShapes.HistoryManager:AddEntry (RimWorld.Blueprint)
Merthsoft.DesignatorShapes.Patches.GenConstruct_PlaceBlueprintForBuild:Postfix (RimWorld.Blueprint_Build)
(wrapper dynamic-method) RimWorld.GenConstruct:RimWorld.GenConstruct.PlaceBlueprintForBuild_Patch1 (Verse.BuildableDef,Verse.IntVec3,Verse.Map,Verse.Rot4,RimWorld.Faction,Verse.ThingDef,RimWorld.Precept_ThingStyle,Verse.ThingStyleDef,bool)
RimWorld.Designator_Build:DesignateSingleCell (Verse.IntVec3)
Verse.Designator:DesignateMultiCell (System.Collections.Generic.IEnumerable`1<Verse.IntVec3>)
(wrapper dynamic-method) Verse.DesignatorManager:Verse.DesignatorManager.ProcessInputEvents_Patch2 (Verse.DesignatorManager)
RimWorld.MapInterface:HandleMapClicks ()
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
Trying to save reference to a discarded thing Meov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Geological Landforms v1.5.2] Found 345 walkable map edge cells. Caching enabled: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception)
LunarFramework.Logging.LogContext:Log (string,System.Exception)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:GetOrBuildCacheForMap (Verse.Map)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:TryFindRandomExitSpot (bool&,Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
(wrapper dynamic-method) RimWorld.RCellFinder:RimWorld.RCellFinder.TryFindRandomExitSpot_Patch1 (Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
Verse.AI.JobGiver_ExitMapRandom:TryFindGoodExitDest (Verse.Pawn,bool,bool,Verse.IntVec3&)
Verse.AI.JobGiver_ExitMap:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Meov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Meov with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()
Loading game from file Tox Team (kinda shit)#§#Autosave-3 with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- brrainz.cameraplus
- Rhadamant.NoTimeChangeSounds
- Mehni.PickUpAndHaul
- Jaxe.RimHUD
- CrashM.ColorCodedMoodBar.11
- kosaro.fahrenheitandcelsius
- Dubwise.DubsMintMenus
- Jaxe.Bubbles
- Owlchemist.ToggleableOverlays
- LWM.DeepStorage
- roolo.giddyupcore
- roolo.giddyupbattlemounts
- roolo.giddyupcaravan
- roolo.giddyuprideandroll
- Peppsen.PMusic
- mastertea.RandomPlus
- roolo.RunAndGun
- PeteTimesSix.SimpleSidearms
- sarg.smartspeed
- Telkir.TMods.MoreFloors
- Mlie.FoodAlert
- kahdeg.Killfeed
- Mehni.Numbers
- brrainz.rangefinder
- Rooboid.Dreadlockhair
- Shenanigans.TribalTattoos
- Mlie.EffigyMod
- void.charactereditor
- tikubonn.DontBlockDoor
- jecrell.doorsexpanded
- Dubwise.DubsBreakMod
- dubwise.dubsmintminimap
- Grizzlemethis.TradingSpot.RW
- syrchalis.setupcamp
- Owlchemist.BetterVanillaMasking
- Merthsoft.DesignatorShapes
- flangopink.disableautoselecttravelsupplies
- Mlie.DrugPolicyFix
- Kota.InventoryTab
- Krafs.LevelUp
- longwater.smartstockpilecreation
- aRandomKiwi.RimSaves
- Uuugggg.ShareTheLoad
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VHE
- VanillaExpanded.BaseGeneration
- sihv.rombones
- Rooboid.Hdhair
- nilchei.dynamicdiplomacy
- Rooboid.Glasseshair
- Dizzy.FacesOfTheRim.colors
- Nals.FacialAnimation
- Capi.FacesOfTheRim
- Mlie.KilledEnemyAutoAllowed
- notfood.MendAndRecycle
- Rooboid.Accessoryhair
- co.uk.epicguru.whatsthatmod
- Rooboid.Royalhair
- Rooboid.RooTattoo
- smashphil.dropspot
- marvinkosh.ughyougotme
- Murmur.WallLight
- bodlosh.WeaponStats
- Orion.XevaRimhair
- neceros.balancedeclipseandsolarflare (incompatible version)
- Cabbage.RimCities
- m00nl1ght.MapPreview
- dvs.NoRandomRelations
- Ltoddy.NotAWeapon
- hatti.qualitybuilder
- Haplo.Miscellaneous.Training
- TheGoofyOne.AreaRugs
- khamenman.armorracks
- automatic.bionicicons
- Mlie.DismissTrader
- Knight.useyourgun
- Owlchemist.ToggleableShields
- velcroboy333.outdoorlighting
- Mlie.MoreFactionInteraction
- mario1.3patch.metaldontburn
- m00nl1ght.GeologicalLandforms
- Mlie.GreyerMorals
- BigVeech.MetalsTrader
- vanillaexpanded.outposts
- DoctorStupid.Sofa
- Creeper.BetterInfoCard
- GHXX.TechAdvancing
- com.bymarcin.ArchitectIcons
- thereallemon.factioncontrol
- densevoid.tribalheadgear
- falconne.LabelsOnFloor
- com.github.alandariva.moreplanning
- VanillaExpanded.VFESecurity
- sabership.NoPrecipOverFogOfWar
- Fluffy.AnimalTab
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] The playerfaction is the same as one which was previously loaded. Resetting the techlevel to what it was before we changed it. Current faction techlevel: Neolithic New (correct) techlevel: Neolithic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
bodysizes genes are active
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
bi:a ()
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Has checked all policies and found no new additions needed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicyFix:CorrectPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Sorted 4 drug policies.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicySort:SortPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Detected existing world. Loading existing config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:LoadOrCreateCfg ()
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Geological Landforms v1.5.2] Found 345 walkable map edge cells. Caching enabled: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception)
LunarFramework.Logging.LogContext:Log (string,System.Exception)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:GetOrBuildCacheForMap (Verse.Map)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:TryFindRandomExitSpot (bool&,Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
(wrapper dynamic-method) RimWorld.RCellFinder:RimWorld.RCellFinder.TryFindRandomExitSpot_Patch1 (Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
Verse.AI.JobGiver_ExitMapRandom:TryFindGoodExitDest (Verse.Pawn,bool,bool,Verse.IntVec3&)
Verse.AI.JobGiver_ExitMap:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
reinnited
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
DubsMintMenus.Dialog_AssignBuildingOwner:.ctor (RimWorld.CompAssignableToPawn)
DubsMintMenus.Patch_CompAssignableToPawn:Prefix (RimWorld.CompAssignableToPawn&)
(wrapper dynamic-method) RimWorld.CompAssignableToPawn:RimWorld.CompAssignableToPawn.<CompGetGizmosExtra>b__31_0_Patch1 (RimWorld.CompAssignableToPawn)
Verse.Command_Action:ProcessInput (UnityEngine.Event)
Verse.GizmoGridDrawer:DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>)
(wrapper dynamic-method) RimWorld.InspectGizmoGrid:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos ()
RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI ()
Verse.WindowStack:WindowStackOnGUI ()
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.Fogged (Verse.IntVec3 c, Verse.Map map) [0x00000] in <8c412d4a16f94d4cb337e846f2dee469>:0
at AllowTool.Designator_HaulUrgently.ThingIsRelevant (Verse.Thing thing) [0x00015] in <d3e3fec3eced4dceb8190139680bcabd>:0
at AllowTool.Designator_HaulUrgently.CanDesignateThing (Verse.Thing t) [0x00001] in <d3e3fec3eced4dceb8190139680bcabd>:0
at (wrapper dynamic-method) Verse.Designator.Verse.Designator.CreateReverseDesignationGizmo_Patch1(Verse.Designator,Verse.Thing)
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) currentSelectable: null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
(wrapper dynamic-method) RimWorld.InspectGizmoGrid:RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos ()
RimWorld.InspectPaneUtility:ExtraOnGUI (RimWorld.IInspectPane)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI ()
Verse.WindowStack:WindowStackOnGUI ()
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch2 (Verse.Root)
Loading game from file Tox Team (kinda shit)#§#Autosave-2 with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- brrainz.cameraplus
- Rhadamant.NoTimeChangeSounds
- Mehni.PickUpAndHaul
- Jaxe.RimHUD
- CrashM.ColorCodedMoodBar.11
- kosaro.fahrenheitandcelsius
- Dubwise.DubsMintMenus
- Jaxe.Bubbles
- Owlchemist.ToggleableOverlays
- LWM.DeepStorage
- roolo.giddyupcore
- roolo.giddyupbattlemounts
- roolo.giddyupcaravan
- roolo.giddyuprideandroll
- Peppsen.PMusic
- mastertea.RandomPlus
- roolo.RunAndGun
- PeteTimesSix.SimpleSidearms
- sarg.smartspeed
- Telkir.TMods.MoreFloors
- Mlie.FoodAlert
- kahdeg.Killfeed
- Mehni.Numbers
- brrainz.rangefinder
- Rooboid.Dreadlockhair
- Shenanigans.TribalTattoos
- Mlie.EffigyMod
- void.charactereditor
- tikubonn.DontBlockDoor
- jecrell.doorsexpanded
- Dubwise.DubsBreakMod
- dubwise.dubsmintminimap
- Grizzlemethis.TradingSpot.RW
- syrchalis.setupcamp
- Owlchemist.BetterVanillaMasking
- Merthsoft.DesignatorShapes
- flangopink.disableautoselecttravelsupplies
- Mlie.DrugPolicyFix
- Kota.InventoryTab
- Krafs.LevelUp
- longwater.smartstockpilecreation
- aRandomKiwi.RimSaves
- Uuugggg.ShareTheLoad
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VHE
- VanillaExpanded.BaseGeneration
- sihv.rombones
- Rooboid.Hdhair
- nilchei.dynamicdiplomacy
- Rooboid.Glasseshair
- Dizzy.FacesOfTheRim.colors
- Nals.FacialAnimation
- Capi.FacesOfTheRim
- Mlie.KilledEnemyAutoAllowed
- notfood.MendAndRecycle
- Rooboid.Accessoryhair
- co.uk.epicguru.whatsthatmod
- Rooboid.Royalhair
- Rooboid.RooTattoo
- smashphil.dropspot
- marvinkosh.ughyougotme
- Murmur.WallLight
- bodlosh.WeaponStats
- Orion.XevaRimhair
- neceros.balancedeclipseandsolarflare (incompatible version)
- Cabbage.RimCities
- m00nl1ght.MapPreview
- dvs.NoRandomRelations
- Ltoddy.NotAWeapon
- hatti.qualitybuilder
- Haplo.Miscellaneous.Training
- TheGoofyOne.AreaRugs
- khamenman.armorracks
- automatic.bionicicons
- Mlie.DismissTrader
- Knight.useyourgun
- Owlchemist.ToggleableShields
- velcroboy333.outdoorlighting
- Mlie.MoreFactionInteraction
- mario1.3patch.metaldontburn
- m00nl1ght.GeologicalLandforms
- Mlie.GreyerMorals
- BigVeech.MetalsTrader
- vanillaexpanded.outposts
- DoctorStupid.Sofa
- Creeper.BetterInfoCard
- GHXX.TechAdvancing
- com.bymarcin.ArchitectIcons
- thereallemon.factioncontrol
- densevoid.tribalheadgear
- falconne.LabelsOnFloor
- com.github.alandariva.moreplanning
- VanillaExpanded.VFESecurity
- sabership.NoPrecipOverFogOfWar
- Fluffy.AnimalTab
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()
[Tech Advancing] [Information] The playerfaction is the same as one which was previously loaded. Resetting the techlevel to what it was before we changed it. Current faction techlevel: Neolithic New (correct) techlevel: Neolithic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
bodysizes genes are active
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
bi:a ()
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Has checked all policies and found no new additions needed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicyFix:CorrectPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Sorted 4 drug policies.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicySort:SortPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Detected existing world. Loading existing config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:LoadOrCreateCfg ()
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
QualityBuilder: Could not get quality from thing with defName 'Frame_BoneChair'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder._JobDriver_ConstructFinishFrame:afterFinishToil (QualityBuilder.CompQualityBuilder,Verse.Map,Verse.LocalTargetInfo)
QualityBuilder._JobDriver_ConstructFinishFrame/<>c__DisplayClass0_0:<Postfix>b__0 ()
Verse.AI.Toil:Cleanup (int,Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.Cleanup_Patch1 (Verse.AI.JobDriver,Verse.AI.JobCondition)
Verse.AI.Pawn_JobTracker:CleanupCurrentJob (Verse.AI.JobCondition,bool,bool,bool,System.Nullable`1<bool>)
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJob (Verse.AI.Job,System.Nullable`1<Verse.AI.JobTag>,bool)
Verse.AI.Pawn_JobTracker:TryTakeOrderedJobPrioritizedWork (Verse.AI.Job,RimWorld.WorkGiver,Verse.IntVec3)
RimWorld.FloatMenuMakerMap/<>c__DisplayClass13_2:<AddJobGiverWorkOrders>b__1 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
Verse.FloatMenuMap:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
[Geological Landforms v1.5.2] Found 345 walkable map edge cells. Caching enabled: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception)
LunarFramework.Logging.LogContext:Log (string,System.Exception)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:GetOrBuildCacheForMap (Verse.Map)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:TryFindRandomExitSpot (bool&,Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
(wrapper dynamic-method) RimWorld.RCellFinder:RimWorld.RCellFinder.TryFindRandomExitSpot_Patch1 (Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
Verse.AI.JobGiver_ExitMapRandom:TryFindGoodExitDest (Verse.Pawn,bool,bool,Verse.IntVec3&)
Verse.AI.JobGiver_ExitMap:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Pig986226 on unwalkable cell (103, 0, 171). Teleporting to (103, 0, 170)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.AI.Pawn_PathFollower:TryRecoverFromUnwalkablePosition (bool)
(wrapper dynamic-method) Verse.AI.Pawn_PathFollower:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode)
Verse.AI.Toils_Goto/<>c__DisplayClass3_0:<GotoCell>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
QualityBuilder: Could not get quality from thing with defName 'Frame_BoneChair'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder._JobDriver_ConstructFinishFrame:afterFinishToil (QualityBuilder.CompQualityBuilder,Verse.Map,Verse.LocalTargetInfo)
QualityBuilder._JobDriver_ConstructFinishFrame/<>c__DisplayClass0_0:<Postfix>b__0 ()
Verse.AI.Toil:Cleanup (int,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
aRandomKiwi.ARS.Dialog_SaveFileList_Save_Patch/Dialog_SaveFileList_Save_DoFileInteraction/<>c__DisplayClass0_0:<Listener>b__0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
aRandomKiwi.ARS.Dialog_SaveFileList_Save_Patch/Dialog_SaveFileList_Save_DoFileInteraction/<>c__DisplayClass0_0:<Listener>b__0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Loading game from file Tox Team (kinda shit)#§#Autosave-3 with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- brrainz.cameraplus
- Rhadamant.NoTimeChangeSounds
- Mehni.PickUpAndHaul
- Jaxe.RimHUD
- CrashM.ColorCodedMoodBar.11
- kosaro.fahrenheitandcelsius
- Dubwise.DubsMintMenus
- Jaxe.Bubbles
- Owlchemist.ToggleableOverlays
- LWM.DeepStorage
- roolo.giddyupcore
- roolo.giddyupbattlemounts
- roolo.giddyupcaravan
- roolo.giddyuprideandroll
- Peppsen.PMusic
- mastertea.RandomPlus
- roolo.RunAndGun
- PeteTimesSix.SimpleSidearms
- sarg.smartspeed
- Telkir.TMods.MoreFloors
- Mlie.FoodAlert
- kahdeg.Killfeed
- Mehni.Numbers
- brrainz.rangefinder
- Rooboid.Dreadlockhair
- Shenanigans.TribalTattoos
- Mlie.EffigyMod
- void.charactereditor
- tikubonn.DontBlockDoor
- jecrell.doorsexpanded
- Dubwise.DubsBreakMod
- dubwise.dubsmintminimap
- Grizzlemethis.TradingSpot.RW
- syrchalis.setupcamp
- Owlchemist.BetterVanillaMasking
- Merthsoft.DesignatorShapes
- flangopink.disableautoselecttravelsupplies
- Mlie.DrugPolicyFix
- Kota.InventoryTab
- Krafs.LevelUp
- longwater.smartstockpilecreation
- aRandomKiwi.RimSaves
- Uuugggg.ShareTheLoad
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VHE
- VanillaExpanded.BaseGeneration
- sihv.rombones
- Rooboid.Hdhair
- nilchei.dynamicdiplomacy
- Rooboid.Glasseshair
- Dizzy.FacesOfTheRim.colors
- Nals.FacialAnimation
- Capi.FacesOfTheRim
- Mlie.KilledEnemyAutoAllowed
- notfood.MendAndRecycle
- Rooboid.Accessoryhair
- co.uk.epicguru.whatsthatmod
- Rooboid.Royalhair
- Rooboid.RooTattoo
- smashphil.dropspot
- marvinkosh.ughyougotme
- Murmur.WallLight
- bodlosh.WeaponStats
- Orion.XevaRimhair
- neceros.balancedeclipseandsolarflare (incompatible version)
- Cabbage.RimCities
- m00nl1ght.MapPreview
- dvs.NoRandomRelations
- Ltoddy.NotAWeapon
- hatti.qualitybuilder
- Haplo.Miscellaneous.Training
- TheGoofyOne.AreaRugs
- khamenman.armorracks
- automatic.bionicicons
- Mlie.DismissTrader
- Knight.useyourgun
- Owlchemist.ToggleableShields
- velcroboy333.outdoorlighting
- Mlie.MoreFactionInteraction
- mario1.3patch.metaldontburn
- m00nl1ght.GeologicalLandforms
- Mlie.GreyerMorals
- BigVeech.MetalsTrader
- vanillaexpanded.outposts
- DoctorStupid.Sofa
- Creeper.BetterInfoCard
- GHXX.TechAdvancing
- com.bymarcin.ArchitectIcons
- thereallemon.factioncontrol
- densevoid.tribalheadgear
- falconne.LabelsOnFloor
- com.github.alandariva.moreplanning
- VanillaExpanded.VFESecurity
- sabership.NoPrecipOverFogOfWar
- Fluffy.AnimalTab
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()
[Tech Advancing] [Information] The playerfaction is the same as one which was previously loaded. Resetting the techlevel to what it was before we changed it. Current faction techlevel: Neolithic New (correct) techlevel: Neolithic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not resolve reference to object with loadID Job_1211773 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not resolve reference to object with loadID Job_1223265 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
bodysizes genes are active
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
bi:a ()
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Has checked all policies and found no new additions needed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicyFix:CorrectPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Sorted 4 drug policies.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicySort:SortPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Detected existing world. Loading existing config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:LoadOrCreateCfg ()
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()
Loading game from file Tox Team (kinda shit)#§#Autosave-2 with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- brrainz.cameraplus
- Rhadamant.NoTimeChangeSounds
- Mehni.PickUpAndHaul
- Jaxe.RimHUD
- CrashM.ColorCodedMoodBar.11
- kosaro.fahrenheitandcelsius
- Dubwise.DubsMintMenus
- Jaxe.Bubbles
- Owlchemist.ToggleableOverlays
- LWM.DeepStorage
- roolo.giddyupcore
- roolo.giddyupbattlemounts
- roolo.giddyupcaravan
- roolo.giddyuprideandroll
- Peppsen.PMusic
- mastertea.RandomPlus
- roolo.RunAndGun
- PeteTimesSix.SimpleSidearms
- sarg.smartspeed
- Telkir.TMods.MoreFloors
- Mlie.FoodAlert
- kahdeg.Killfeed
- Mehni.Numbers
- brrainz.rangefinder
- Rooboid.Dreadlockhair
- Shenanigans.TribalTattoos
- Mlie.EffigyMod
- void.charactereditor
- tikubonn.DontBlockDoor
- jecrell.doorsexpanded
- Dubwise.DubsBreakMod
- dubwise.dubsmintminimap
- Grizzlemethis.TradingSpot.RW
- syrchalis.setupcamp
- Owlchemist.BetterVanillaMasking
- Merthsoft.DesignatorShapes
- flangopink.disableautoselecttravelsupplies
- Mlie.DrugPolicyFix
- Kota.InventoryTab
- Krafs.LevelUp
- longwater.smartstockpilecreation
- aRandomKiwi.RimSaves
- Uuugggg.ShareTheLoad
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VHE
- VanillaExpanded.BaseGeneration
- sihv.rombones
- Rooboid.Hdhair
- nilchei.dynamicdiplomacy
- Rooboid.Glasseshair
- Dizzy.FacesOfTheRim.colors
- Nals.FacialAnimation
- Capi.FacesOfTheRim
- Mlie.KilledEnemyAutoAllowed
- notfood.MendAndRecycle
- Rooboid.Accessoryhair
- co.uk.epicguru.whatsthatmod
- Rooboid.Royalhair
- Rooboid.RooTattoo
- smashphil.dropspot
- marvinkosh.ughyougotme
- Murmur.WallLight
- bodlosh.WeaponStats
- Orion.XevaRimhair
- neceros.balancedeclipseandsolarflare (incompatible version)
- Cabbage.RimCities
- m00nl1ght.MapPreview
- dvs.NoRandomRelations
- Ltoddy.NotAWeapon
- hatti.qualitybuilder
- Haplo.Miscellaneous.Training
- TheGoofyOne.AreaRugs
- khamenman.armorracks
- automatic.bionicicons
- Mlie.DismissTrader
- Knight.useyourgun
- Owlchemist.ToggleableShields
- velcroboy333.outdoorlighting
- Mlie.MoreFactionInteraction
- mario1.3patch.metaldontburn
- m00nl1ght.GeologicalLandforms
- Mlie.GreyerMorals
- BigVeech.MetalsTrader
- vanillaexpanded.outposts
- DoctorStupid.Sofa
- Creeper.BetterInfoCard
- GHXX.TechAdvancing
- com.bymarcin.ArchitectIcons
- thereallemon.factioncontrol
- densevoid.tribalheadgear
- falconne.LabelsOnFloor
- com.github.alandariva.moreplanning
- VanillaExpanded.VFESecurity
- sabership.NoPrecipOverFogOfWar
- Fluffy.AnimalTab
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] The playerfaction is the same as one which was previously loaded. Resetting the techlevel to what it was before we changed it. Current faction techlevel: Neolithic New (correct) techlevel: Neolithic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not resolve reference to object with loadID Job_1211773 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
bodysizes genes are active
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
bi:a ()
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Has checked all policies and found no new additions needed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicyFix:CorrectPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Sorted 4 drug policies.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicySort:SortPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Detected existing world. Loading existing config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:LoadOrCreateCfg ()
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Geological Landforms v1.5.2] Found 345 walkable map edge cells. Caching enabled: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception)
LunarFramework.Logging.LogContext:Log (string,System.Exception)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:GetOrBuildCacheForMap (Verse.Map)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:TryFindRandomExitSpot (bool&,Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
(wrapper dynamic-method) RimWorld.RCellFinder:RimWorld.RCellFinder.TryFindRandomExitSpot_Patch1 (Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
Verse.AI.JobGiver_ExitMapRandom:TryFindGoodExitDest (Verse.Pawn,bool,bool,Verse.IntVec3&)
Verse.AI.JobGiver_ExitMap:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Loading game from file Tox Team (kinda shit)#§#Autosave-3 with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- brrainz.cameraplus
- Rhadamant.NoTimeChangeSounds
- Mehni.PickUpAndHaul
- Jaxe.RimHUD
- CrashM.ColorCodedMoodBar.11
- kosaro.fahrenheitandcelsius
- Dubwise.DubsMintMenus
- Jaxe.Bubbles
- Owlchemist.ToggleableOverlays
- LWM.DeepStorage
- roolo.giddyupcore
- roolo.giddyupbattlemounts
- roolo.giddyupcaravan
- roolo.giddyuprideandroll
- Peppsen.PMusic
- mastertea.RandomPlus
- roolo.RunAndGun
- PeteTimesSix.SimpleSidearms
- sarg.smartspeed
- Telkir.TMods.MoreFloors
- Mlie.FoodAlert
- kahdeg.Killfeed
- Mehni.Numbers
- brrainz.rangefinder
- Rooboid.Dreadlockhair
- Shenanigans.TribalTattoos
- Mlie.EffigyMod
- void.charactereditor
- tikubonn.DontBlockDoor
- jecrell.doorsexpanded
- Dubwise.DubsBreakMod
- dubwise.dubsmintminimap
- Grizzlemethis.TradingSpot.RW
- syrchalis.setupcamp
- Owlchemist.BetterVanillaMasking
- Merthsoft.DesignatorShapes
- flangopink.disableautoselecttravelsupplies
- Mlie.DrugPolicyFix
- Kota.InventoryTab
- Krafs.LevelUp
- longwater.smartstockpilecreation
- aRandomKiwi.RimSaves
- Uuugggg.ShareTheLoad
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VHE
- VanillaExpanded.BaseGeneration
- sihv.rombones
- Rooboid.Hdhair
- nilchei.dynamicdiplomacy
- Rooboid.Glasseshair
- Dizzy.FacesOfTheRim.colors
- Nals.FacialAnimation
- Capi.FacesOfTheRim
- Mlie.KilledEnemyAutoAllowed
- notfood.MendAndRecycle
- Rooboid.Accessoryhair
- co.uk.epicguru.whatsthatmod
- Rooboid.Royalhair
- Rooboid.RooTattoo
- smashphil.dropspot
- marvinkosh.ughyougotme
- Murmur.WallLight
- bodlosh.WeaponStats
- Orion.XevaRimhair
- neceros.balancedeclipseandsolarflare (incompatible version)
- Cabbage.RimCities
- m00nl1ght.MapPreview
- dvs.NoRandomRelations
- Ltoddy.NotAWeapon
- hatti.qualitybuilder
- Haplo.Miscellaneous.Training
- TheGoofyOne.AreaRugs
- khamenman.armorracks
- automatic.bionicicons
- Mlie.DismissTrader
- Knight.useyourgun
- Owlchemist.ToggleableShields
- velcroboy333.outdoorlighting
- Mlie.MoreFactionInteraction
- mario1.3patch.metaldontburn
- m00nl1ght.GeologicalLandforms
- Mlie.GreyerMorals
- BigVeech.MetalsTrader
- vanillaexpanded.outposts
- DoctorStupid.Sofa
- Creeper.BetterInfoCard
- GHXX.TechAdvancing
- com.bymarcin.ArchitectIcons
- thereallemon.factioncontrol
- densevoid.tribalheadgear
- falconne.LabelsOnFloor
- com.github.alandariva.moreplanning
- VanillaExpanded.VFESecurity
- sabership.NoPrecipOverFogOfWar
- Fluffy.AnimalTab
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()
[Tech Advancing] [Information] The playerfaction is the same as one which was previously loaded. Resetting the techlevel to what it was before we changed it. Current faction techlevel: Neolithic New (correct) techlevel: Neolithic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not resolve reference to object with loadID Job_1211773 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not resolve reference to object with loadID Job_1223265 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
bodysizes genes are active
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
bi:a ()
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Has checked all policies and found no new additions needed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicyFix:CorrectPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Sorted 4 drug policies.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicySort:SortPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Detected existing world. Loading existing config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:LoadOrCreateCfg ()
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Geological Landforms v1.5.2] Found 345 walkable map edge cells. Caching enabled: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception)
LunarFramework.Logging.LogContext:Log (string,System.Exception)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:GetOrBuildCacheForMap (Verse.Map)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:TryFindRandomExitSpot (bool&,Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
(wrapper dynamic-method) RimWorld.RCellFinder:RimWorld.RCellFinder.TryFindRandomExitSpot_Patch1 (Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
Verse.AI.JobGiver_ExitMapRandom:TryFindGoodExitDest (Verse.Pawn,bool,bool,Verse.IntVec3&)
Verse.AI.JobGiver_ExitMap:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
yak 1 failed: no enclosed pens
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils:TryParkAnimalPen (Verse.AI.JobDriver,GiddyUpCore.Storage.ExtendedPawnData,Verse.IntVec3&,Verse.AI.Toil)
GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils/<>c__DisplayClass0_1:<Postfix>b__0 ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Calle with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Rynyk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Lenka with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Marina with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Marjot with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Calle with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Rynyk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Lenka with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Marina with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Trying to save reference to a discarded thing Marjot with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.Scribe_References:CheckSaveReferenceToDestroyedThing (Verse.Thing,string,bool)
Verse.Scribe_References:Look<Verse.ILoadReferenceable> (Verse.ILoadReferenceable&,string,bool)
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.List`1<Verse.Pawn>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Pawn> (System.Collections.Generic.HashSet`1<Verse.Pawn>&,bool,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.Scribe_Deep:Look<VanillaStorytellersExpanded.RaidGroup> (VanillaStorytellersExpanded.RaidGroup&,bool,string,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VanillaStorytellersExpanded.RaidGroup> (System.Collections.Generic.List`1<VanillaStorytellersExpanded.RaidGroup>&,string,Verse.LookMode,object[])
VanillaStorytellersExpanded.StorytellerWatcher:ExposeData ()
Verse.Scribe_Deep:Look<Verse.GameComponent> (Verse.GameComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.GameComponent> (System.Collections.Generic.List`1<Verse.GameComponent>&,string,Verse.LookMode,object[])
Verse.Game:ExposeSmallComponents ()
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()
Loading game from file Tox Team (kinda shit)#§#Autosave-1 with mods:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- UnlimitedHugs.HugsLib
- UnlimitedHugs.AllowTool
- brrainz.cameraplus
- Rhadamant.NoTimeChangeSounds
- Mehni.PickUpAndHaul
- Jaxe.RimHUD
- CrashM.ColorCodedMoodBar.11
- kosaro.fahrenheitandcelsius
- Dubwise.DubsMintMenus
- Jaxe.Bubbles
- Owlchemist.ToggleableOverlays
- LWM.DeepStorage
- roolo.giddyupcore
- roolo.giddyupbattlemounts
- roolo.giddyupcaravan
- roolo.giddyuprideandroll
- Peppsen.PMusic
- mastertea.RandomPlus
- roolo.RunAndGun
- PeteTimesSix.SimpleSidearms
- sarg.smartspeed
- Telkir.TMods.MoreFloors
- Mlie.FoodAlert
- kahdeg.Killfeed
- Mehni.Numbers
- brrainz.rangefinder
- Rooboid.Dreadlockhair
- Shenanigans.TribalTattoos
- Mlie.EffigyMod
- void.charactereditor
- tikubonn.DontBlockDoor
- jecrell.doorsexpanded
- Dubwise.DubsBreakMod
- dubwise.dubsmintminimap
- Grizzlemethis.TradingSpot.RW
- syrchalis.setupcamp
- Owlchemist.BetterVanillaMasking
- Merthsoft.DesignatorShapes
- flangopink.disableautoselecttravelsupplies
- Mlie.DrugPolicyFix
- Kota.InventoryTab
- Krafs.LevelUp
- longwater.smartstockpilecreation
- aRandomKiwi.RimSaves
- Uuugggg.ShareTheLoad
- OskarPotocki.VanillaFactionsExpanded.Core
- VanillaExpanded.VHE
- VanillaExpanded.BaseGeneration
- sihv.rombones
- Rooboid.Hdhair
- nilchei.dynamicdiplomacy
- Rooboid.Glasseshair
- Dizzy.FacesOfTheRim.colors
- Nals.FacialAnimation
- Capi.FacesOfTheRim
- Mlie.KilledEnemyAutoAllowed
- notfood.MendAndRecycle
- Rooboid.Accessoryhair
- co.uk.epicguru.whatsthatmod
- Rooboid.Royalhair
- Rooboid.RooTattoo
- smashphil.dropspot
- marvinkosh.ughyougotme
- Murmur.WallLight
- bodlosh.WeaponStats
- Orion.XevaRimhair
- neceros.balancedeclipseandsolarflare (incompatible version)
- Cabbage.RimCities
- m00nl1ght.MapPreview
- dvs.NoRandomRelations
- Ltoddy.NotAWeapon
- hatti.qualitybuilder
- Haplo.Miscellaneous.Training
- TheGoofyOne.AreaRugs
- khamenman.armorracks
- automatic.bionicicons
- Mlie.DismissTrader
- Knight.useyourgun
- Owlchemist.ToggleableShields
- velcroboy333.outdoorlighting
- Mlie.MoreFactionInteraction
- mario1.3patch.metaldontburn
- m00nl1ght.GeologicalLandforms
- Mlie.GreyerMorals
- BigVeech.MetalsTrader
- vanillaexpanded.outposts
- DoctorStupid.Sofa
- Creeper.BetterInfoCard
- GHXX.TechAdvancing
- com.bymarcin.ArchitectIcons
- thereallemon.factioncontrol
- densevoid.tribalheadgear
- falconne.LabelsOnFloor
- com.github.alandariva.moreplanning
- VanillaExpanded.VFESecurity
- sabership.NoPrecipOverFogOfWar
- Fluffy.AnimalTab
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] The playerfaction is the same as one which was previously loaded. Resetting the techlevel to what it was before we changed it. Current faction techlevel: Neolithic New (correct) techlevel: Neolithic
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.ScribeExtractor:SaveableFromNode<RimWorld.Planet.WorldComponent> (System.Xml.XmlNode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.WorldGenStep_Components:GenerateFromScribe (string)
(wrapper dynamic-method) RimWorld.Planet.WorldGenerator:RimWorld.Planet.WorldGenerator.GenerateFromScribe_Patch2 (string)
RimWorld.Planet.World:ExposeData ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not resolve reference to object with loadID Job_1244375 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Could not resolve reference to object with loadID Job_1241995 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
(wrapper dynamic-method) Verse.CrossRefHandler:Verse.CrossRefHandler.ResolveAllCrossReferences_Patch1 (Verse.CrossRefHandler)
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.PostLoadIniter:DoAllPostLoadInits ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
bodysizes genes are active
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
bi:a ()
CharacterEditor.CEditor/b:a (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeLoading_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Has checked all policies and found no new additions needed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicyFix:CorrectPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Drug Policy Fix: Sorted 4 drug policies.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
DrugPolicyFix.DrugPolicySort:SortPolicies ()
DrugPolicyFix.DrugPolicyFixComponent:LoadedGame ()
(wrapper dynamic-method) Verse.GameComponentUtility:Verse.GameComponentUtility.LoadedGame_Patch1 ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Detected existing world. Loading existing config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
[Tech Advancing] [Information] Loading config...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_PostOnMapLoad_Event:LoadOrCreateCfg ()
TechAdvancing.TA_PostOnMapLoad_Event:Postfix ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Tried to set ThingCount stack count to 234, but thing's stack count is only 29. thing=Pemmican987211
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.ThingCount:.ctor (Verse.Thing,int)
RimWorld.Dialog_FormCaravan:ShouldShowWarningForUndesirableFood ()
RimWorld.Dialog_FormCaravan:TrySend ()
RimWorld.Dialog_FormCaravan:DoBottomButtons (UnityEngine.Rect)
RimWorld.Dialog_FormCaravan:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
[Geological Landforms v1.5.2] Found 345 walkable map edge cells. Caching enabled: True
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
LunarFramework.Logging.IngameLogContext:Log (LunarFramework.Logging.LogContext/LogLevel,string,System.Exception)
LunarFramework.Logging.LogContext:Log (string,System.Exception)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:GetOrBuildCacheForMap (Verse.Map)
GeologicalLandforms.Patches.Patch_RimWorld_RCellFinder:TryFindRandomExitSpot (bool&,Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
(wrapper dynamic-method) RimWorld.RCellFinder:RimWorld.RCellFinder.TryFindRandomExitSpot_Patch1 (Verse.Pawn,Verse.IntVec3&,Verse.TraverseMode)
Verse.AI.JobGiver_ExitMapRandom:TryFindGoodExitDest (Verse.Pawn,bool,bool,Verse.IntVec3&)
Verse.AI.JobGiver_ExitMap:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.DetermineNextJob_Patch3 (Verse.AI.Pawn_JobTracker,Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Loading finished.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
[Tech Advancing] [Information] Flushing old Research Manager values.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
TechAdvancing.LogOutput:WriteLogMessage (TechAdvancing.Errorlevel,string)
TechAdvancing.TA_ResearchManager:FlushCfg ()
TechAdvancing.WorldCompSaveHandler:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.WorldComponent> (RimWorld.Planet.WorldComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<RimWorld.Planet.WorldComponent> (System.Collections.Generic.List`1<RimWorld.Planet.WorldComponent>&,string,Verse.LookMode,object[])
RimWorld.Planet.World:ExposeComponents ()
RimWorld.Planet.World:ExposeData ()
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,bool,string,object[])
Verse.Scribe_Deep:Look<RimWorld.Planet.World> (RimWorld.Planet.World&,string,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame/<>c:<Listener>b__0_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
aRandomKiwi.ARS.GameDataSaveLoader_Patch/SaveGame:Listener (string,int&)
(wrapper dynamic-method) Verse.GameDataSaveLoader:Verse.GameDataSaveLoader.SaveGame_Patch1 (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Area.get_Item (Verse.IntVec3 c) [0x0000c] in <8c412d4a16f94d4cb337e846f2dee469>:0
at RimWorld.Designator_AreaAllowedExpand.CanDesignateCell (Verse.IntVec3 c) [0x0001a] in <8c412d4a16f94d4cb337e846f2dee469>:0
at (wrapper dynamic-method) Verse.DesignationDragger.Verse.DesignationDragger.DraggerUpdate_Patch1(Verse.DesignationDragger)
at Verse.DesignatorManager.DesignatorManagerUpdate () [0x00000] in <8c412d4a16f94d4cb337e846f2dee469>:0
at RimWorld.MapInterface.MapInterfaceUpdate () [0x00027] in <8c412d4a16f94d4cb337e846f2dee469>:0
at RimWorld.UIRoot_Play.UIRootUpdate () [0x00015] in <8c412d4a16f94d4cb337e846f2dee469>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.UIRoot_Play:UIRootUpdate ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
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