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@Jezza
Created November 28, 2013 06:03
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public ContainerQuartzFurnace(InventoryPlayer inventoryPlayer, TileEntityQuartzFurnace tileEntity) {
this.quartzFurnace = tileEntity;
this.addSlotToContainer(new Slot(tileEntity, 0, 56, 17));
this.addSlotToContainer(new Slot(tileEntity, 1, 56, 53));
this.addSlotToContainer(new SlotFurnace(inventoryPlayer.player, tileEntity, 2, 116, 35));
int y;
// add inventory slots
for (y = 0; y < 3; ++y) {
for (int x = 0; x < 9; ++x) {
// for slot arg: add 9 to make room for the hotbar
this.addSlotToContainer(new Slot(par1InventoryPlayer, x + y * 9 + 9, 8 + x * 18, 93 + y * 18));
}
}
// add hotbar slots
for (x = 0; x < 9; ++x) {
this.addSlotToContainer(new Slot(inventoryPlayer, x, 8 + 18 * x, 142));
}
}
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