Created
December 3, 2013 04:02
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| public void drawGuiAtXYZ(InventoryPacket p){ | |
| FontRenderer fontrenderer = mc.fontRenderer; | |
| RenderManager renderManager = RenderManager.instance; | |
| String inventoryString = p.inventoryTitle; | |
| float f1 = 0.016666668F * 1.6F; | |
| GL11.glPushMatrix(); | |
| GL11.glTranslatef((float)p.x + 0.5F, (float)p.y + 1.5F, (float)p.z + 0.5F); | |
| GL11.glNormal3f(0.0F, 1.0F, 0.0F); | |
| GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F); | |
| GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F); | |
| GL11.glScalef(-f1, -f1, f1); | |
| GL11.glDisable(GL11.GL_LIGHTING); | |
| GL11.glDepthMask(false); | |
| GL11.glDisable(GL11.GL_DEPTH_TEST); | |
| GL11.glEnable(GL11.GL_BLEND); | |
| GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); | |
| Tessellator tessellator = Tessellator.instance; | |
| GL11.glDisable(GL11.GL_TEXTURE_2D); | |
| tessellator.startDrawingQuads(); | |
| int j = fontrenderer.getStringWidth(inventoryString) / 2; | |
| tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); | |
| tessellator.addVertex((double)(-j - 1), (double)(-1), 0.0D); | |
| tessellator.addVertex((double)(-j - 1), (double)(8), 0.0D); | |
| tessellator.addVertex((double)(j + 1), (double)(8), 0.0D); | |
| tessellator.addVertex((double)(j + 1), (double)(-1), 0.0D); | |
| tessellator.draw(); | |
| GL11.glEnable(GL11.GL_TEXTURE_2D); | |
| fontrenderer.drawString(inventoryString, -fontrenderer.getStringWidth(inventoryString) / 2, 0, 553648127); | |
| GL11.glEnable(GL11.GL_DEPTH_TEST); | |
| GL11.glDepthMask(true); | |
| fontrenderer.drawString(inventoryString, -fontrenderer.getStringWidth(inventoryString) / 2, 0, -1); | |
| GL11.glEnable(GL11.GL_LIGHTING); | |
| GL11.glDisable(GL11.GL_BLEND); | |
| GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); | |
| GL11.glPopMatrix(); | |
| } |
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