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Rewriting all of the things...

Jezza

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Rewriting all of the things...
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public void drawGuiAtXYZ(InventoryPacket p){
FontRenderer fontrenderer = mc.fontRenderer;
RenderManager renderManager = RenderManager.instance;
String inventoryString = p.inventoryTitle;
float f1 = 0.016666668F * 1.6F;
GL11.glPushMatrix();
GL11.glTranslatef((float)p.x + 0.5F, (float)p.y + 1.5F, (float)p.z + 0.5F);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
public void drawGuiAtXYZ(InventoryPacket p){
FontRenderer fontrenderer = mc.fontRenderer;
RenderManager renderManager = RenderManager.instance;
String inventoryString = p.inventoryTitle;
GL11.glPushMatrix();
GL11.glTranslatef((float)p.x + 0.5F, (float)p.y + 1.5F, (float)p.z + 0.5F);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
public static CreativeTabs creativeTab = new CreativeTabs(Reference.MOD_ID) {
public ItemStack getIconItemStack() {
return new ItemStack(ModItems.atomicCatalyst, 1, 0);
}
};
public static void putValues(String values) {
if(values.lastIndexOf(",") != values.length())values += ",";
int tempStringLength = 0;
for (int i = 0; i < getTotalEntries(values); i++) {
String temp = values.substring(tempStringLength, values.indexOf(splitChar, tempStringLength));
if (temp.matches("\\d*:\\d*")) {
blackList.add(Integer.parseInt(temp.substring(0, temp.indexOf(sepChar))));
blackList.add(Integer.parseInt(temp.substring(temp.indexOf(sepChar) + 1, temp.length())));
tempStringLength += (temp.length() + 1);
import java.io.File;
public class Move{
public static void main(String[] args){
File commonDir = new File("G:\\Minecraft\\source\\Elemental-Sciences-2\\es_common");
File resourceDir = new File("G:\\Minecraft\\source\\Elemental-Sciences-2\\resources");
File commonDirTarget = new File("G:\\Minecraft\\forge\\src\\main\\java");
File resourceDirTarget = new File("G:\\Minecraft\\forge\\src\\main\\resource");
set "javaDir=G:\Minecraft\source\Elemental-Sciences-2\es_common"
set "resourcesDir=G:\Minecraft\source\Elemental-Sciences-2\resources"
set "javaTarDir=G:\Minecraft\forge\src\main\java"
set "resourcesTarDir=G:\Minecraft\forge\src\main\resources"
PATH = %SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\
xcopy /E /Y %javaDir% %javaTarDir%
xcopy /E /Y %resourcesDir% %resourcesTarDir%
GL11.glPushMatrix();
GL11.glTranslatef((float) p.x + 0.5F, (float) p.y + 1.5F, (float) p.z + 0.5F);
GL11.glColor4f(0.25F, 0.25F, 0.25F, 0.5F);
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3f(0.0F, 0.0F, 0.0F);
GL11.glVertex3f(1.0F, 0.0F, 0.0F);
GL11.glVertex3f(0.0F, 1.0F, 0.0F);
GL11.glVertex3f(1.0F, 1.0F, 0.0F);
GL11.glPushMatrix();
GL11.glTranslatef((float) p.x + 0.5F, (float) p.y + 1.5F, (float) p.z + 0.5F);
GL11.glColor4f(0.25F, 0.25F, 0.25F, 0.5F);
GL11.glBegin(GL11.GL_QUADS);
GL11.glVertex3f(0.0F, 0.0F, 0.0F);
GL11.glVertex3f(0.0F, 1.0F, 0.0F);
GL11.glVertex3f(1.0F, 1.0F, 0.0F);
GL11.glVertex3f(1.0F, 0.0F, 0.0F);
package me.jezzadabomb.es2.client.tickers;
import static org.lwjgl.opengl.GL11.*;
import java.util.ArrayList;
import java.util.EnumSet;
import me.jezzadabomb.es2.common.core.ESLogger;
import me.jezzadabomb.es2.common.hud.StoredQueues;
import me.jezzadabomb.es2.common.packets.InventoryPacket;
glPushMatrix();
glTranslatef((float) p.x + 0.5F, (float) p.y + 1.5F, (float) p.z + 0.5F);
glColor4f(0.25F, 0.25F, 0.25F, 0.5F);
glBegin(GL_QUADS);
glVertex3f(0.0F, 0.0F, 0.0F);
glVertex3f(0.0F, 100.0F, 0.0F);
glVertex3f(100.0F, 100.0F, 0.0F);
glVertex3f(100.0F, 0.0F, 0.0F);