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@JiboStore
Created July 15, 2015 09:42
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that'll auto serialise all your changed prefabs (ie write to disk) anytime you play or build
using UnityEditor;
using UnityEditor.Callbacks;
public class AutoSerialiseAssets : Editor {
[PostProcessScene(-2)]
public static void OnPostprocessScene() {
EditorApplication.SaveAssets();
}
}
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