Last active
August 29, 2015 14:03
-
-
Save JigarM/829ba1adf4613aa78fc4 to your computer and use it in GitHub Desktop.
ColorConvert.js For Titanium
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var hsv2rgb = function(hsv) { | |
var h = hsv.hue, s = hsv.sat, v = hsv.val; | |
var rgb, i, data = []; | |
if (s === 0) { | |
rgb = [v, v, v]; | |
} else { | |
h = h / 60; | |
i = Math.floor(h); | |
data = [v * (1 - s), v * (1 - s * (h - i)), v * (1 - s * (1 - (h - i)))]; | |
switch(i) { | |
case 0: | |
rgb = [v, data[2], data[0]]; | |
break; | |
case 1: | |
rgb = [data[1], v, data[0]]; | |
break; | |
case 2: | |
rgb = [data[0], v, data[2]]; | |
break; | |
case 3: | |
rgb = [data[0], data[1], v]; | |
break; | |
case 4: | |
rgb = [data[2], data[0], v]; | |
break; | |
default: | |
rgb = [v, data[0], data[1]]; | |
break; | |
} | |
} | |
return '#' + rgb.map(function(x) { | |
return ("0" + Math.round(x * 255).toString(16)).slice(-2); | |
}).join(''); | |
}; | |
/** | |
* HSV to RGB color conversion | |
* | |
* H runs from 0 to 360 degrees | |
* S and V run from 0 to 100 | |
* | |
* Ported from the excellent java algorithm by Eugene Vishnevsky at: | |
* http://www.cs.rit.edu/~ncs/color/t_convert.html | |
* | |
* Refffered Concepr From http://snipplr.com/view/14590/hsv-to-rgb/ | |
*/ | |
function hsvToRgb(h, s, v) { | |
var r, g, b; | |
var i; | |
var f, p, q, t; | |
// Make sure our arguments stay in-range | |
h = Math.max(0, Math.min(360, h)); | |
s = Math.max(0, Math.min(100, s)); | |
v = Math.max(0, Math.min(100, v)); | |
// We accept saturation and value arguments from 0 to 100 because that's | |
// how Photoshop represents those values. Internally, however, the | |
// saturation and value are calculated from a range of 0 to 1. We make | |
// That conversion here. | |
s /= 100; | |
v /= 100; | |
if (s == 0) { | |
// Achromatic (grey) | |
r = g = b = v; | |
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)]; | |
} | |
h /= 60; | |
// sector 0 to 5 | |
i = Math.floor(h); | |
f = h - i; | |
// factorial part of h | |
p = v * (1 - s); | |
q = v * (1 - s * f); | |
t = v * (1 - s * (1 - f)); | |
switch(i) { | |
case 0: | |
r = v; | |
g = t; | |
b = p; | |
break; | |
case 1: | |
r = q; | |
g = v; | |
b = p; | |
break; | |
case 2: | |
r = p; | |
g = v; | |
b = t; | |
break; | |
case 3: | |
r = p; | |
g = q; | |
b = v; | |
break; | |
case 4: | |
r = t; | |
g = p; | |
b = v; | |
break; | |
default: | |
// case 5: | |
r = v; | |
g = p; | |
b = q; | |
} | |
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)]; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment