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Pong Game using Python OOP
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| from turtle import Screen | |
| from paddle import Paddle | |
| from ball import Ball | |
| import time | |
| from scoreboard import ScoreBoard | |
| # Step 1 - Create the screen | |
| screen = Screen() | |
| screen.setup(width=800, height=600) | |
| screen.bgcolor("black") | |
| screen.title("Pong Game") | |
| screen.tracer(0) | |
| # Step 2 - Create the paddle and move it | |
| r_paddle = Paddle((350, 0)) | |
| l_paddle = Paddle((-350, 0)) | |
| screen.listen() | |
| screen.onkey(r_paddle.go_up, "Up") | |
| screen.onkey(r_paddle.go_down, "Down") | |
| screen.onkey(l_paddle.go_up, "w") | |
| screen.onkey(l_paddle.go_down, "s") | |
| # Step 3 - Write the Ball Class and Make the Ball Move | |
| ball = Ball() | |
| # Step 4 - Add the Ball Bouncing Logic | |
| # Step 9 - Score Keeping and Changing the Ball Speed | |
| scoreboard = ScoreBoard() | |
| game_is_on = True | |
| while game_is_on: | |
| screen.update() | |
| time.sleep(ball.move_speed) | |
| ball.move() | |
| # Step 5 - detect collision with wall | |
| if ball.ycor() > 270 or ball.ycor() < -270: | |
| ball.bounce_y() | |
| # Step 6 - detect collision with r_paddle | |
| if ball.distance(r_paddle) < 50 and ball.xcor() > 320 or ball.distance(l_paddle) < 50 and ball.xcor() < -320: | |
| ball.bounce_x() | |
| # Step 7 - detect collision when ball misses the r_paddle | |
| if ball.xcor() > 380: | |
| ball.reset_position() | |
| scoreboard.l_point() | |
| # Step 8 - detect collision when ball misses the l_paddle | |
| if ball.xcor() < - 380: | |
| ball.reset_position() | |
| scoreboard.r_point() | |
| screen.exitonclick() | |
| # ball class | |
| from turtle import Turtle | |
| class Ball(Turtle): | |
| def __init__(self): | |
| super().__init__() | |
| self.shape("circle") | |
| self.color("white") | |
| self.penup() | |
| self.shapesize(stretch_wid=0.7, stretch_len=0.7) | |
| self.x_move = 10 | |
| self.y_move = 10 | |
| self.move_speed = 0.1 | |
| def move(self): | |
| new_x = self.xcor() + self.x_move | |
| new_y = self.ycor() + self.y_move | |
| self.goto(new_x, new_y) | |
| def bounce_y(self): | |
| self.y_move *= -1 | |
| def bounce_x(self): | |
| self.x_move *= -1 | |
| self.move_speed *= 0.9 | |
| def reset_position(self): | |
| self.goto(0, 0) | |
| self.move_speed = 0.1 | |
| self.bounce_x() | |
| # Scoreboard class | |
| from turtle import Turtle | |
| class ScoreBoard(Turtle): | |
| def __init__(self): | |
| super().__init__() | |
| self.color("white") | |
| self.penup() | |
| self.hideturtle() | |
| self.l_score = 0 | |
| self.r_score = 0 | |
| self.update_score() | |
| def update_score(self): | |
| self.clear() | |
| self.goto(-100, 200) | |
| self.write(self.l_score, align="center", font=("arial", 80, "normal")) | |
| self.goto(100, 200) | |
| self.write(self.r_score, align="center", font=("arial", 80, "normal")) | |
| def l_point(self): | |
| self.l_score += 1 | |
| self.update_score() | |
| def r_point(self): | |
| self.r_score += 1 | |
| self.update_score() | |
| # paddle class | |
| from turtle import Turtle, Screen | |
| screen = Screen() | |
| class Paddle(Turtle): | |
| def __init__(self, position): | |
| super().__init__() | |
| self.shape("square") | |
| self.color("white") | |
| self.shapesize(stretch_wid=5, stretch_len=1) | |
| self.penup() | |
| self.goto(position) | |
| def go_up(self): | |
| new_y = self.ycor() + 20 | |
| self.goto(self.xcor(), new_y) | |
| def go_down(self): | |
| new_y = self.ycor() - 20 | |
| self.goto(self.xcor(), new_y) |
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