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using System; | |
using System.IO; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using SixLabors.ImageSharp; | |
using SixLabors.ImageSharp.Formats.Gif; | |
using SixLabors.ImageSharp.PixelFormats; | |
namespace ImageSharpMg | |
{ |
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using System; | |
using System.IO; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Input; | |
using SixLabors.ImageSharp; | |
using SixLabors.ImageSharp.Formats.Gif; | |
using SixLabors.ImageSharp.PixelFormats; | |
namespace ImageSharpMg |
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using System.Runtime.InteropServices; | |
namespace MyGameLibrary | |
{ | |
/// <summary> | |
/// Value type representing an ABGR color with 1 byte per channel (values in [0-255]). | |
/// </summary> | |
[StructLayout(LayoutKind.Explicit)] | |
public struct Color | |
{ |
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using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Input; | |
namespace BlendStateSample | |
{ | |
public class Game1 : Game | |
{ | |
private GraphicsDeviceManager _graphics; | |
private SpriteBatch _spriteBatch; |
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using System; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Input; | |
namespace AlphaTestSample | |
{ | |
public class Game1 : Game | |
{ | |
private GraphicsDeviceManager _graphics; |
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using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Graphics; | |
using Microsoft.Xna.Framework.Input; | |
namespace WinDesktopPlatformer | |
{ | |
public class Game1 : Game | |
{ | |
GraphicsDeviceManager graphics; | |
SpriteBatch spriteBatch; |
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using System.Collections.Generic; | |
using System.Text; | |
using Microsoft.Xna.Framework; | |
namespace MgWheels | |
{ | |
public interface IPrimitiveBatcher | |
{ | |
void DrawLine(Vector2 p1, Vector2 p2, Color color, float lineWidth); | |
void DrawLineStrip(IEnumerable<Vector2> points, Color color, float lineWidth); |
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using System; | |
using System.Runtime.InteropServices; | |
using ImGuiNET; | |
using Microsoft.Xna.Framework; | |
using Microsoft.Xna.Framework.Input; | |
using Vector2 = ImGuiNET.Vector2; | |
using Vector3 = ImGuiNET.Vector3; | |
using Vector4 = ImGuiNET.Vector4; |