Created
April 4, 2016 14:36
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FlxInput state improvements to fix unresponsiveness issue
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| package flixel.input; | |
| import flixel.input.FlxInput.FlxInputState; | |
| class FlxInput<T> implements IFlxInput | |
| { | |
| public var ID:T; | |
| public var pressed(get, null):Bool; | |
| public var released(get, null):Bool; | |
| public var justPressed(get, null):Bool; | |
| public var justReleased(get, null):Bool; | |
| private var justPressedQueueFalse:Bool; | |
| private var justReleasedQueueFalse:Bool; | |
| public function new(ID:T) | |
| { | |
| this.ID = ID; | |
| reset(); | |
| } | |
| public function dumpInputState():Void | |
| { | |
| trace("justPressed: " + justPressed + " justReleased: " + justReleased + " pressed: " + pressed + " released: " + released + " justPressedQueueFalse: " + justPressedQueueFalse + " justReleasedQueueFalse: " + justReleasedQueueFalse); | |
| } | |
| public function press():Void | |
| { | |
| if (released) | |
| { | |
| justPressed = true; | |
| justPressedQueueFalse = false; | |
| } | |
| pressed = true; | |
| released = false; | |
| } | |
| public function release():Void | |
| { | |
| if (pressed) | |
| { | |
| justReleased = true; | |
| justReleasedQueueFalse = false; | |
| } | |
| released = true; | |
| pressed = false; | |
| } | |
| public function update():Void | |
| { | |
| if (justPressedQueueFalse) | |
| { | |
| justPressed = false; | |
| justPressedQueueFalse = false; | |
| } | |
| if (justReleasedQueueFalse) | |
| { | |
| justReleased = false; | |
| justReleasedQueueFalse = false; | |
| } | |
| if (justPressed) | |
| { | |
| justPressedQueueFalse = true; | |
| } | |
| if (justReleased) | |
| { | |
| justReleasedQueueFalse = true; | |
| } | |
| } | |
| public function reset():Void | |
| { | |
| pressed = false; | |
| released = true; | |
| justPressed = false; | |
| justReleased = false; | |
| justPressedQueueFalse = false; | |
| justReleasedQueueFalse = false; | |
| } | |
| public function hasState(state:FlxInputState):Bool | |
| { | |
| return switch (state) | |
| { | |
| case JUST_RELEASED: justReleased; | |
| case RELEASED: released; | |
| case PRESSED: pressed; | |
| case JUST_PRESSED: justPressed; | |
| } | |
| } | |
| private function get_released():Bool | |
| { | |
| return released; | |
| } | |
| private function get_justReleased():Bool | |
| { | |
| return justReleased; | |
| } | |
| private function get_justPressed():Bool | |
| { | |
| return justPressed; | |
| } | |
| private function get_pressed():Bool | |
| { | |
| return pressed; | |
| } | |
| } |
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