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Unwarp an equirectangular projection into a perspective projection using openFrameworks.
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#include "ofMain.h" | |
class ofApp : public ofBaseApp { | |
public: | |
ofImage img; | |
ofEasyCam cam; | |
ofSpherePrimitive sphere; | |
float zoom = 0.5; | |
float xoff = 0; | |
float yoff = 0; | |
void setup() { | |
sphere.set(1000, 128); | |
img.load("pano.jpg"); | |
} | |
void update() { | |
ofTextureData& tdata = img.getTexture().getTextureData(); | |
bool normalized = (tdata.textureTarget == GL_TEXTURE_RECTANGLE_ARB); | |
float w = tdata.tex_t * (1/zoom); | |
float h = tdata.tex_u * (1/zoom); | |
if(w > 2 * h) { | |
h = w / 2; | |
} else { | |
w = h * 2; | |
} | |
float x = (xoff * w + tdata.tex_t - w) / 2; | |
float y = (yoff * h + tdata.tex_u - h) / 2; | |
sphere.mapTexCoords(x, y, x+w, y+h); | |
} | |
void draw() { | |
ofEnableDepthTest(); | |
cam.begin(); | |
img.getTexture().bind(); | |
sphere.draw(); | |
img.getTexture().unbind(); | |
cam.end(); | |
} | |
void keyPressed(int key) { | |
if(key == '=') { | |
cam.setFov(cam.getFov() - 1); | |
} | |
if(key == '-') { | |
cam.setFov(cam.getFov() + 1); | |
} | |
if(key == '[') { | |
zoom *= .99; | |
} | |
if(key == ']') { | |
zoom /= .99; | |
} | |
if(key == OF_KEY_LEFT) { | |
xoff -= 0.01; | |
} | |
if(key == OF_KEY_RIGHT) { | |
xoff += 0.01; | |
} | |
if(key == OF_KEY_UP) { | |
yoff -= 0.01; | |
} | |
if(key == OF_KEY_DOWN) { | |
yoff += 0.01; | |
} | |
} | |
}; | |
int main() { | |
ofSetupOpenGL(1280, 720, OF_WINDOW); | |
ofRunApp(new ofApp()); | |
} |
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